Top 10 Landwalkers in Magic: The Gathering
What Is Landwalk in Magic?
In Magic, creatures with landwalk become unblockable against opponents who control the corresponding type of land. For instance, a unit with swampwalk can't be blocked by a player who controls at least one swamp.
Typically (but not always), landwalkers have the trait that matches their color, making them strong against similarly-colored decks. But with dozens of sneaks available, which creatures reign supreme? These are the ten best landwalkers in Magic: The Gathering!
10. Jedit Ojanen of Efrava
CMC (Converted Mana Cost): 6
While Jedit's numerous forest symbols make him unwieldy outside mono-green decks, he compensates with 5/5 stats, forestwalk, and the helpful cat subtype. Some creatures would stop there, but Jedit goes above and beyond by creating a 2/2 cat token with forestwalk whenever he attacks or blocks, quickly swarming green-unblockable felines.
9. Sheoldred, Whispering One
Sheoldred requires a large mana fee but provides a menacing 6/6 with swampwalk. And swampwalk is likely the best type of landwalk since you can turn all lands (including opposing ones) into swamps with "Urborg, Tomb of Yawgmoth," rigging your effect.
More than that, Sheoldred forces opponents to sacrifice a creature at their upkeep and has you revive one from your graveyard during yours, decimating opposing troops while summoning your own.
8. Thada Adel, Acquisitor
A 2/2 with islandwalk is a fair trade for three mana, especially since Thada lets you search an opponent's library for an artifact and exile it when she deals them combat damage. For the rest of your turn, you can cast that artifact.
Not only is this a great way to steal common relics like "Sol Ring," it lets you peek at your opponent's entire deck, a rare tactical advantage. Thada also has the helpful merfolk subtype, which you can put to good use with...
7. Stonybrook Banneret
Stonybrook Banneret is a weak 1/1, but she only needs two mana and carries islandwalk. Better yet, she reduces the price of your other merfolks and wizards (blue's two most abundant factions) by one colorless mana, and since she herself has both subtypes, she'll empower either clan's tribal abilities.
6. Mirri, Cat Warrior
Like Jeddit, Mirri has the helpful cat subtype, and her 2/3 stats are decent for her cost. But decent goes to lethal when you factor her in her three abilities; Mirri has first strike, vigilance, and forestwalk. These traits let her potentially avoid counterattacks, swing without tapping, and become unblockable against forest-wielding opponents.
5. Goblin King
Goblin King himself doesn't have and landwalk and is just 2/2, but he gives other goblins +1/+1 and mountainwalk, two great bonuses for red's premiere faction. Red commander players often run goblins, and King's a must-have for the theme—just remember his effects also boost opposing goblins.
4. Zombie Master
Zombie Master grants other zombies swampwalk and the ability to spend a black mana to regenerate, a much-appreciated defense. Master won't boost himself, but he does count as a zombie and qualifies for other benefits, and his respectable 2/3 stats make him a decent warrior in his own right. Like King, keep in mind he can potentially support enemy troops.
3. Eladamri, Lord of Leaves/Elvish Champion
Both Elamri and Champion grant other elves forestwalk, bypassing green decks. They're each 2/2, though Champion requires an additional mana. As an additional bonus, Eldamri grants other elves shroud, preventing players from targeting them, while Champion gives them +1/+1. Both are excellent tribal boosts, but share the same potential weakness of possibly bolstering opposing creatures.
2. Master of the Pearl Trident/Lord of Atlantis
These near-identical cards are both 2/2 merfolk who grant other merfolk +1/+1 and islandwalk. The only difference is that Master only gives your creatures the boost, while Atlantis empowers all merfolk. Go with Master when you can, but both provide awesome merfolk supports.
1. Inkwell Leviathan
Blue's biggest weakness is a lack of bulky creatures, but Inkwell Leviathan helps buck the trend. While he needs an absurd amount of mana, you can use his dual status as an artifact-creature to help gimmick him into play with cards like "Tinker" or "Defense of the Heart."
Once her arrives, Inkwell is a massive 7/11 with trample, shroud, and islandwalk, three great effects that make him hard to kill or block with anything that's not a field wipe. A frequent member of my own blue commander decks, Inkwell is also surprisingly cheap for such a large and competitive creature, costing just a single dollar!
Which card do you prefer?
More Landwalks Spells in Magic
In addition to today's cardss, you can provide landwalk with auras like "Traveler's Cloak." Similarly, your units become unblockable against colors using corresponding protection traits, which work better against multi-color decks that don't run basic lands.
Landwalks abilities can be hit-or-miss since they depend on what your opponents run, but their best members have other abilities to sweeten the pot. But for now, as we await Wizards of the Coast's next expansion of potentially unblockable creatures, vote for your favorite card and I'll see you at our next MTG countdown!
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© 2019 Jeremy Gill