Top 10 Generic (Any Tuner) Level-7 Synchro Monsters in Yu-Gi-Oh! - HobbyLark - Games and Hobbies
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Top 10 Generic (Any Tuner) Level-7 Synchro Monsters in Yu-Gi-Oh!

Jeremy explores many topics as he juggles his passion for writing with his career as a chemical analyst and campus manager.

Generic Synchro Monsters in Yu-Gi-Oh!

Summoning synchro monsters from the extra deck requires special "tuner" monsters who combine with non-tuners. By sacrificing a tuner and non-tuner from your field, you can summon a synchro whose level matches the sum of the materials'; a level-3 tuner and level-4 non-tuner will yield a level-7 synchro.

Some synchro monsters also require materials with specific types or attributes; others can fit in any deck—which of these versatile behemoths reign supreme? These are the ten best level-7 synchro monsters for any Yu-Gi-Oh! extra deck!

Ancient Fairy Dragon

Ancient Fairy Dragon

10. Ancient Fairy Dragon

ATK: 2100
DEF: 3000

A classic that's only gotten better with age, Fairy Dragon would rank much higher, except he's banned as of this writing. While ATK is a bit low, Fairy's 3000 DEF is impressive, and he can once per turn special summon a level four or lower monster from your hand, though you can't perform your battle phase the turn you do so.

Best of all, Fairy can once per turn destroy all field spells, gain 1000 life points, and add another field from your deck to hand. Removal, lifegain, and advantage all in one, especially if you destroy your own field to utilize an exit trigger.

Dark Strike Fighter

Dark Strike Fighter

9. Dark Strike Fighter

ATK: 2600
DEF: 1800

Formerly banned, Dark Strike is now legal thanks to an errata. His ATK is strong, and during your first main phase, he can once per turn tribute a monster to inflict damage to your opponent equal to its level times 200.

Formerly, this wasn't once per turn and could be used during your second main phase, which could lead to infinite damage in certain combos. Now, it's certainly weakened, but still a decent effect, and if nothing else, Dark Strike can tribute himself for a solid 1400 damage.

Red-Eyes Zombie Necro Dragon

Red-Eyes Zombie Necro Dragon

8. Red-Eyes Zombie Necro Dragon

ATK: 2400
DEF: 2000

Despite his connection to the Red-Eyes dragon tribe, Necro actually works best with zombies. Not only is he zombie-type, but he also gains 100 ATK per zombie in both fields and graveyards. Counting himself, that's at least 2500, and it'll skyrocket in (and against) zombie themes.

Additionally, Necro can once per turn summon a zombie from either graveyard to the field when another zombie is destroyed by battle.

Black Rose Dragon

Black Rose Dragon

7. Black Rose Dragon

ATK: 2400
DEF: 1800

Rose only has average stats, but they might not matter: On entry, she can nuke the field, destroying all cards. Sure, this hits your own area, but it's a great way to reset a losing board state. Or, if you decide to keep Rose active, she can once per turn banish a plant from your graveyard to turn an opposing monster from defense position to attack and make its ATK 0, giving easy battle-damage opportunity.

Wind Pegasus @Ignister

Wind Pegasus @Ignister

6. Wind Pegasus @Ignister

ATK: 2300
DEF: 1500

Despite below-average stats, Pegasus lets you once per turn destroy spells/traps your opponent controls up to the number of @Ignister monsters you control. Great in his archetype, but still one removal per turn even by himself.

Also, you can banish Pegasus from your graveyard when another card you control is destroyed to shuffle an opposing card into the deck, another removal that works fine even outside the @Ignister family.

Cyberse Quantum Dragon

Cyberse Quantum Dragon

5. Cyberse Quantum Dragon

ATK: 2500
DEF: 2000

Quantum has average stats, but as long as you control a link monster, your opponent can't target your other monsters for attacks or effects. That's excellent defense, but even without a link monster, Quantum proves his worth with a fantastic removal, once per turn bouncing an opposing monster back to hand when he battles, then gaining a second attack (if it's your turn).

Great at both offense and defense, Quantum's an easy fit in any theme with link monsters, especially cyberse builds, and is one of today's cheapest cards, only costing a single dollar!

Yazi, Evil of the Yang Zing

Yazi, Evil of the Yang Zing

4. Yazi, Evil of the Yang Zing

ATK: 2600
DEF: 2100

Yazi can't be targeted by opposing effects and can once per turn destroy a Yang Zing monster you control (possibly himself) and another card. And, when destroyed (even by his own effect), Yazi can summon a wyrm monster from your deck in defense position.

Yazi assists multiple themes, but he's especially deadly among his Yang Zing brethren, who give the synchro monsters they're used as material for extra defenses (like immunity to spells, traps, or battle destruction).

F.A. Dawn Dragster

F.A. Dawn Dragster

3. F.A. Dawn Dragster

ATK: 0 (2100 through effect)
DEF: 2000

Dragster gains ATK equal to his level times 300, meaning 2100 at base, and he increases in level every time an "F.A." spell or trap activates. More than that, Dragster inflicts piercing damage on defense position foes, and can once per turn reduce his level by two to negate and destroy an activated spell/trap.

While certainly at his best among his F.A. allies, this effect lets non-F.A. decks make use of Dragster's negation tools (he just won't be able to recover levels, so consider placing him in defense position when his ATK decreases).

Black Rose Moonlight Dragon

Black Rose Moonlight Dragon

2. Black Rose Moonlight Dragon

ATK: 2400
DEF: 1800

Black Rose's Moonlight form wields the same stats as her original mode but offers ongoing monster removal that's nefariously tricky to dodge. When special summoned, she bounces an opposing special summoned monster back to hand, and she'll do so again (once per turn) whenever your opponent summons a level five or higher monster.

Admittedly, xyz and link monsters can get around this (since they don't have levels), but it's still outstanding continuous removal that works well against other synchro and fusion monsters.

Clear Wing Synchro Dragon

Clear Wing Synchro Dragon

1. Clear Wing Synchro Dragon

ATK: 2500
DEF: 2000

Clear Wing has solid stats and fearsome abilities: Once per turn, when another level 5 or higher monster activates its effect, Clear Wing can negate the activation and destroy the card. Similarly, he can also once per turn negate and destroy a monster effect that targets a level 5 or higher monster (including himself).

More than that, Clear Wing's stats go from average to amazing with his last effect, giving him the ATK of monsters he negates until end of turn. In short, Clear is amazing against monsters, making spells/traps one of few ways to deal with him, and he has an even stronger level-8 upgrade, "Crystal Wing Synchro Dragon."

Tuners for Level-7 Synchro Monsters

Today we explored great synchro monsters that fit any theme; what are some of the best tuners to access them? You'll definitely want to browse your chosen theme's options, but generic tuners include "Black Salvo," "Masked Chameleon," and "Glow-Up Bulb."

Of course, there are also several level-7 synchros who require specific kinds of materials, like "Fortune Lady Every," but for now, vote for your favorite extra deck ace and I'll see you at our next Yu-Gi-Oh! countdown!

© 2020 Jeremy Gill