Top 8 Magician Girls in Yu-Gi-Oh - HobbyLark - Games and Hobbies
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Top 8 Magician Girls in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

The Magician Girl Archetype

Alongside staples like "Blue-Eyes White Dragon" and "Dark Magician" himself, Dark Magician Girl is one of dueling's most iconic monster cards. And just like Dark Magician, she inspired her own archetype of spellcaster-type monsters, some of which debuted in the film Yu-Gi-Oh!: The Dark Side of Dimensions.

But does Yugi Moto's supporting theme warrant usage? Find out as we review the eight best (and only) Magician Girls in Yu-Gi-Oh!

Toon Dark Magician Girl

Toon Dark Magician Girl

8. Toon Dark Magician Girl

ATK: 2000
DEF: 1700

Even for a Toon monster, Toon Dark Magician Girl is pretty crazy. You can only special summon her by tributing a monster while the spell "Toon World" is active, and if it gets destroyed, so does she.

Unlike some of her clan, TDMG can attack the turn she arrives, and she may directly attack foes as long as your they don't control any Toon monsters, letting you bypass stronger foes. Like her original form, TDMG gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in the graveyards, but the chances of you running these alongside Toons are slim, limiting her overall power.

Dark Magician Girl

Dark Magician Girl

7. Dark Magician Girl

ATK: 2000
DEF: 1700

The original Magician Girl, DMG requires a tribute to normal summon, but she gains 300 ATK for each "Dark Magician" and "Magician of Black Chaos" in any graveyard (even your opponent's). With two boosts, she'll outclass most single-tribute monsters at 2600 ATK.

That said, like most classic Yu-Gi-Oh monsters, DMG can't compete with modern cards on her own, but a set of specific supports keep her relevant. For instance, she's one of two monsters needed for the field-wiping spell "Dark Burning Magic".

Dark Magician Girl the Dragon Knight

Dark Magician Girl the Dragon Knight

6. Dark Magician Girl the Dragon Knight

ATK: 2600
DEF: 1700

This fusion monster requires Dark Magician Girl and any dragon monster as material, and you can also special summon her using the spell "The Eye of Timaeus". She has decent ATK and can once per turn discard a card to destroy any face-up card.

While it's nice that this is a quick effect and can be used on opposing turns, it weakens your hand and I wish Dragon Knight had some sort of built-in defense to justify her costly summon. As is, she can easily be targeted by abilities, and her own removal won't work on foes that can't be targeted or destroyed.

Berry Magician Girl

Berry Magician Girl

5. Berry Magician Girl

ATK: 400
DEF: 400

While Berry Magician Girl is pitifully weak in battle, you can normal summon her without tributes, and when you do, you can add any other Magician Girl from your deck to your hand. Additionally, once per turn when targeted by an attack or an opposing card effect, you can switch Magician Girl's battle position, then special summon a different Magician Girl from your deck.

While it only works once each turn (foes can break through with consecutive attacks), this helpfully stall foes while filling your field. Or, use Berry for a link summon, letting you cast an extra deck monster after searching a card and replenishing your hand.

Kiwi Magician Girl

Kiwi Magician Girl

4. Kiwi Magician Girl

ATK: 1800
DEF: 1200

Unlike the other food-themed Magician Girls, Kiwi's a level five monster who requires a tribute to normal summon. Unfortunately, her 1800 ATK is rather weak, but she offers a hand-trap effect, letting you discard her at any time to give your Magician Girls an extra 300 ATK per different Magician Girl on the field and in the graveyards.

This even tallies cards in opposing zones and goes a long way towards boosting your weak monsters in battle. But if you do field Kiwi (special summon her with other Magician Girl effects to avoid tributing), she prevents your spellcaster-type monsters from being targeted by opponents and destroyed by effects. This makes them difficult to remove except in battle, but most Magician Girls punish foes for attacking them, leaving them with few options.

Lemon Magician Girl

Lemon Magician Girl

3. Lemon Magician Girl

ATK: 800
DEF: 600

Lemon can tribute a different Magician Girl each turn to add any spellcaster from Berry. Additionally, once per turn, when Lemon is attacked, you can special summon a spellcaster from your hand with its effects negated, change it to the attack target, and halve the ATK of the attacking monster.

This makes foes reluctant to strike at Lemon, knowing they'll just be giving you a free summon and probably losing their unit in the process. However, since it's once per turn, remember that two consecutive attacks can still break through.

Apple Magician Girl

Apple Magician Girl

2. Apple Magician Girl

ATK: 1200
DEF: 800

Apple has a similar effect to Lemon, letting you special summon a spellcaster from your hand when attacked, making it the target and halving your foe's ATK. This time, you can only cast level five or lower spellcasters, but at least their effects remain intact.

Apple further compensates by not only having better stats than Lemon, but also a handy exit trait; when destroyed by battle or effect, you can add up to three other Magician Girls with different names from your graveyard to your hand. You can't use this to recover the Apple Magician Girl that was just destroyed, but you can pick another Apple that was already in your graveyard.

A must-have for any dedicated Magician Girl theme, Apple is also one of their cheaper members, costing well under two dollars!

Chocolate Magician Girl

Chocolate Magician Girl

1. Chocolate Magician Girl

ATK: 1600
DEF: 1000

Chocolate has the best stats of the non-tributed Magician Girls, and she can discard a spellcaster each turn to draw a card. This also prepares her next effect, which special summons a spellcaster from the graveyard once per turn when Chocolate is attacked, changing it to the target and halving your foe's ATK.

Not only does this pull monsters without weakening your hand, it permanently cuts your foe's ATK, helpful in the unlikely event they survive the combat. Additionally, since her effects only depend on using spellcasters (not necessarily Magician Girls), you can use her outside her archetype.

Magi Magi Magician Gal

Magi Magi Magician Gal

Magi Magi ☆ Magician Gal

ATK: 2400
DEF: 2000

Here's a quick bonus review. Magi Magi here isn't an actual member of the Magician Girls, but you can easily see her resemblance—in fact, she was originally intended as an alternate artwork for Dark Magician Girl.

Xyz summoning her requires two level six spellcasters, and she can once per turn detach a material and banish a card from your hand to either gain control of an opposing monster until the end phase, or special summon a monster from their graveyard (permanently). If you choose the former, try using the stolen creature as link or tribute material to avoid relinquishing control.

Supporting the Magician Girls

The Magician Girls are tricky; while they share the spellcaster type, they have different attributes and levels, making them difficult to reliably support. Still, they're decent additions to other spellcaster themes, and you can force opponents to attack them (and activate their effects) with cards like "Yang Zing Unleashed".

While they need more support in future sets, they show promise for such a small series, and some can work outside the theme. But for now, as we eagerly await Konami's next expansion of Magician Girls, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

© 2019 Jeremy Gill