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Top 10 Malefic Cards in "Yu-Gi-Oh!"

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Malefic Yu-Gi-Oh cards

Malefic Yu-Gi-Oh cards

Malefic Monsters in "Yu-Gi-Oh!"

Used by Paradox in the movie Yu-Gi-Oh! 3D Bonds Beyond Time, most Malefic monsters are dark-attribute, warped versions of dragons. Summoning them requires you to banish their original form from your deck or extra deck, meaning you don't need to have any tributes prepared.

However, Malefics are destroyed without a field spell present, making fields crucial to their aggressive, beatdown strategy—which of their members reign supreme? These are the ten best cards for your Malefic Yu-Gi-Oh! deck!

Malefic Blue-Eyes White Dragon

Malefic Blue-Eyes White Dragon

10. Malefic Blue-Eyes White Dragon

ATK: 3000
DEF: 2500

Like many Malefics, Blue-Eyes requires you to banish his original version ("Blue-Eyes White Dragon") from your deck. That's an easy summon, but with some downsides: there can only be one Malefic on the field, it's destroyed unless there's a field spell, and your other monsters can't attack.

Some of these can be mitigated with upcoming cards, however, and part of why most players want both Malefic and regular Blue-Eyes is their synergy with the "Trade-In" spell (which discards a level 8 monster to draw twice). Unless his original form, Malefic is dark attribute, which also works well with "Allure of Darkness."

Malefic Paradox Dragon

Malefic Paradox Dragon

9. Malefic Paradox Dragon

ATK: 4000
DEF: 4000

Paradox Dragon requires "Malefic Parallel Gear" and another Malefic monster as materials, pretty specific summoning criteria. However, he bears excellent battle stats and summons a synchro monster from either graveyard on entry. You'll need a specific field spell, "Malefic World," to keep him out, though.

Paradox is definitely a useful addition to your extra deck, but part of the reason you'll want him is to help summon "Malefic Paradigm Dragon"—more on him later.

Malefic Truth Dragon

Malefic Truth Dragon

8. Malefic Truth Dragon

ATK: 5000
DEF: 5000

Truth Dragon is a unique Malefic monster with no original form. Instead, you summon him from your hand or graveyard by paying half your life points when another Malefic monster is destroyed.

Like many Malefics, Truth is destroyed without a field spell, only lets you control one Malefic, and doesn't let your other monsters attack, but his 5000 ATK is some of the highest in the game, and if he destroys a monster by battle, he then destroys all other face-up monsters your opponent controls. Don't overlook his ability to revive from the graveyard either, offering advantage at the expense of life points.

Malefic Tune

Malefic Tune

7. Malefic Tune

This often-underrated trap draws two cards when your Malefic monster is destroyed by battle or an opponent's card effect. Also, you can banish Tune from your graveyard when your face-up Malefic monster is destroyed to add a Malefic monster from deck to hand.

In essence, Tune ultimately trades one card for three, albeit over time, and since it carries the Malefic name, it qualifies for other archetype supports.

Malefic Cyber End Dragon

Malefic Cyber End Dragon

6. Malefic Cyber End Dragon

ATK: 4000
DEF: 2800

Cyber End has the normal Malefic downsides: one Mal per field, destroyed without a field, your other monsters can't attack. But his two big pros are his massive 4000 ATK and his summoning, which only requires you to banish "Cyber End Dragon" from your extra deck. Since Cyber is in your extra, this means you'll never draw him prematurely before you draw his Malefic counterpart (like you might with Blue-Eyes).

Malefic Parallel Gear

Malefic Parallel Gear

Malefic Paradox Gear

Malefic Paradox Gear

5. Malefic Parallel Gear/Malefic Paradox Gear

ATK: 0
DEF: 0

Both the Gears are low-level monsters with no battle ability, but they're great for getting other Malefics. Parallel Gear is necessary for Paradox Dragon, and tuning with him actually takes another Malefic from your hand, making the synchro summon much easier.

Even better is Paradox Gear, you can tribute himself if a field exists to summon Parallel from your deck, then add a Malefic monster from deck to hand, excellently preparing a Paradox summon. Then, when a Malefic monster would banish a monster to summon itself, you can banish Paradox from your field or graveyard instead.

Malefic Stardust Dragon

Malefic Stardust Dragon

4. Malefic Stardust Dragon

ATK: 2500
DEF: 2000

At 2500, Stardust isn't as strong as most Malefics, but he's useful for several reasons. One, summoning him only requires banishing "Stardust Dragon" from your extra deck, no premature draws. Two, Malefic Stardust is level 8, qualifying for Trade-In. Three, he prevents your field spells from being destroyed by card effects, and since Malefics requires active fields, you definitely want this defense up.

Malefic Paradigm Dragon

Malefic Paradigm Dragon

3. Malefic Paradigm Dragon

ATK: 4000
DEF: 4000

Paradigm is another reason to include Paradox in your extra deck, as summoning him requires you banish a Malefic from your extra deck with Malefic World active. Paradigm has massive 4000 ATK, and can once per turn send a Malefic card (even a spell/trap) to the graveyard to special summon your level 8 banished synchro monster (likely Stardust Dragon)

Doing this means you can only attack with Malefic monsters that turn, but with an ideal swarm, you might one-turn kill your opponent.

Malefic Selector

Malefic Selector

2. Malefic Selector

A great hand-advantage engine, Selector banishes two Malefic cards from your graveyard to add two more from deck to hand, but all need different names (and you can't pick another Selector).

While this requires graveyard fodder, you're trading one card for two, and unlike random draws, you know what you're getting. This provides an easy three-copy choice for dedicated Malefic decks, and you can snag yours for less than one dollar!

Malefic World

Malefic World

Malefic Territory

Malefic Territory

1. Malefic World/Malefic Territory

Malefic World is the field spell several Malefics prefer, but it's actually pretty disappointing, letting you swap your regular draw for one of three Malefic cards (randomly chosen by your opponent) from your deck.

That's lackluster for a field, but think of World as a bonus to the continuous spell Malefic Territory, which activates World from your deck. Additionally, while that World is active, Territory prevents players from targeting fields with effects and changes the Malefic effect from one per field to one of each name per field, making it much easier to swarm multiple. Finally, Territory negates Malefic effects during your battle phase, which ensure you can attack with multiple.

In short, these two spells form the crux of any Malefic deck.

Malefic Supports in "Yu-Gi-Oh!"

Today we saw the best of the Malefic archetype, but don't forget to support the theme with hand-manipulating cards like Trade-In and Allure of Darkness. Since most Malefics are dragons, "Red-Eyes Darkness Metal Dragon" can also help revive Malefics from your graveyard.

Some Malefics might work better in other archetypes (like "Malefic Red-Eyes B. Dragon" in a Red-Eyes build), but whether you devote to them or splash them elsewhere, vote for your favorite and I'll see you at our next Yu-Gi-Oh! countdown!

© 2020 Jeremy Gill

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