Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
Blue-Eyes Decks in Yu-Gi-Oh!
One of the most iconic Yu-Gi-Oh! monsters (if not the most), Blue-Eyes has long represented the strongest normal monster in the game, was prominently featured in the anime by Seto Kaiba, and still sees some meta use thanks to newer supports.
Of course, as a level 8 monster, Blue-Eyes takes tributes to normal summon, so crafty players will summon him and his fellow high-cost dragons via other means, often with the effects of more-easily played monsters—these are the ten best monsters for your Blue-Eyes Yu-Gi-Oh! deck!
Purpose: Getting your level-one dragons into your graveyard
While not a dragon, Linkuriboh can be easily link summoned by sacrificing a level one monster. As a quick effect, he can tribute himself to change an opponent's attacking monster's ATK to 0 for the turn and sacrifice a level one to revive himself from graveyard.
Basically, he's a great way to get your low-level dragons into GY, which we'll soon see helps activate their effects.
9. Azure-Eyes Silver Dragon/Blue-Eyes Spirit Dragon
Purpose: Lockdowns and easy summons
Many Blue-Eyes supports are level one tuners, meaning they can synchro summon alongside your level 8 dragons into these powerful threats. For this pair, first synchro Spirit Dragon, who prevents special summons of multiple monsters (great against pendulums) and can once per turn negate a graveyard-activating effect. If something would happen to Spirit, use his quick effect to sacrifice himself and summon Azure-Eyes.
On summon, Azure prevents your dragons from being targeted or destroyed by effects until your next turn, negating the "destroyed at end of turn" cost of Spirit's effect. He'll revive a normal monster on your standby phase, so the longer you can protect Azure, the more Blue-Eyes (and other normal monsters) you can replay.
8. Nebula Dragon
Purpose: Easily summon Blue-Eyes from hand to prep a rank 8 xyz summon
Nebula's effect helps ensure no Blue-Eyes is a dead draw, revealing himself and another level 8 in hand to summon both in defense with their effects negated, giving you an easy rank 8 summon. Nebula can also banish itself from your graveyard to add a level 4 light or dark dragon from GY to hand.
Also, as a level 8 dragon, Nebula bears synergy with the spell Trade-In (discards a level 8 to draw twice) and Blue-Eyes Abyss. Galactic Spiral Dragon is another useful level 8 to consider.
7. Danger! Bigfoot!
Purpose: Get cards into graveyard
While the Danger monsters aren't dragons, their useful effects reveal themselves in hand, discard a random card, and summon themselves while drawing a new card if a different card was discarded; if the Danger monster was picked, it instead activates a unique discard effect.
Basically, these work great at quickly swarming your field while readying GY abilities, and the dark attribute assists Chaos blends. Danger! Bigfoot is especially tempting for his 3000 ATK and level 8, which can rank 8 alongside a Blue-Eyes.
Purpose: Normal summon that gets any low-level monster from deck to GY
As an earth spellcaster, Mathematician may seem odd in a light/dark dragon deck. But he's arguably the best normal summon for the theme, milling any level 4 or lower monster from deck; we'll soon see two fantastic options.
From there, if Mathematician is destroyed in battle, you also get a draw, ensuring you have the resources you need to take the advantage.
5. Starliege Seyfurt
Purpose: Another useful normal summon who can exchange dragons
Seyfurt's another excellent normal summon option: strong for his level at 1800, can be recovered from your GY by Nebula, and can once per turn send any number of dragons from hand or field (even himself) to search one dragon with a matching total level.
We'll soon see a great level 4 Seyfurt can find, or he can exchange Blue-Eyes for cards like Nebula. Plus, Seyfurt can banish himself from GY to recover a level 8 light or dark dragon.
4. Blue-Eyes Abyss Dragon
Purpose: Fantastic advantage for decks using fusion or ritual summons
When building your deck, think about whether you want to go more for the fusion monsters (like Neo Blue-Eyes Ultimate Dragon), the ritual cards (Blue-Eyes Chaos and Chaos MAX), both, or neither. If you do, you definitely want Abyss, who searches either a ritual spell or the fusion spell Polymerization on summon, and at your end step, will search another level 8 dragon. Just remember using these effects requires a Blue-Eyes White Dragon on your field or in your graveyard.
In fusion builds, I often replace Poly with Fusion Substitute (who by effect always counts as Poly), thanks to its graveyard trigger, making it better discard fodder for cards like Dragon Ravine.
3. Blue-Eyes Jet Dragon
Purpose: Self-summoning beatstick that protects other cards
We're about to see some cards that'll help summon bigger dragons, and Jet's one of the best options, bearing great 3000 ATK and an effect that prevents your other cards from being destroyed by effect. Jet's also surprisingly apt at summoning himself, entering from hand or graveyard once per turn when a card is destroyed; like Abyss, this requires a Blue-Eyes White in your field or GY.
Also, when Jet battles, he can target and return to hand a card your opponent controls, an especially useful removal against extra deck threats.
2. Keeper of the Shrine
Purpose: Assists tribute summons, great discard fodder, easy self-summoning condition
Once per turn, Keeper summons himself from hand or graveyard when your dragon is destroyed, and offers a decent blocker at 2100 DEF. Plus, if your destroyed dragon was a normal monster, Keeper can recover a normal monster from your GY (even a different one).
Keeper's 0 ATK is actually a virtue when considering the trap Eternal Chaos, which sends a light and dark monster from deck to GY with less total ATK than an opposing monster; pick Keeper to ready his effect and give more freedom for which light monster you'll choose, often…
1. The White Stone of Ancients
Purpose: Easy Blue-Eyes summons (and synergy with Cards of Consonance)
The goal with White Stone is to get it into the graveyard, whether by linking it into Lunkuriboh, discarding it with Dragon Ravine, Starliege, or Cards of Consonance, milling it from deck with Eternal Chaos or Mathematician, or synchro summoning into Spirit Dragon. No matter how it gets there, Ancients summons a Blue-Eyes from deck at the end of the turn it's sent to GY, an amazing way to field your big dragons without tributes.
Plus, you can banish Ancients from GY to recover a Blue-Eyes monster. Run three for sure, and if you want more, you can consider its weaker cousin, White Stone of Legend, whose sent-to-GY effect simply finds a Blue-Eyes White Dragon from deck.
Should You Use the Eyes of Blue Cards?
In addition to today's cards, another support archetype are the "with Eyes of Blue" monsters, who offer various effects to help play Blue-Eyes. Some decks can benefit from them; my only concern is their spellcaster type, as I enjoy using cards like Guardragon Cataclysm (tribute a dragon to pop two opposing cards) and Red-Eyes Darkness Metal Dragon (once per turn summon a dragon from hand or graveyard).
They also consume your turn's normal summon, which I generally prefer for Mathematician or Starliege, but no matter how you tweak your deck, vote for your favorite archetype and I'll see you at our Blue-Eyes spells/trap countdown!
© 2022 Jeremy Gill