Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
Neo-Spacians and HEROs in Yu-Gi-Oh!
Used by Jaden in the GX anime, Neo-Spacians are weak monsters who compensate with tricky effects and the ability to "contact fusion" with Elemental Hero Neos, fusion summoning without the need for a fusion spell by using materials from your field.
Of course, the archetype shares many supports with the HERO theme thanks to Neos and has surprisingly good deck-thinning options that other decks may consider—which reign supreme? Here are ten cards you need for your Neo-Spacian Yu-Gi-Oh! deck!
10. Neos Fusion
Neos Fusion offers an excellent alternative to contact fusion since it can use materials from your deck (or hand/graveyard) to summon a fusion monster with two materials, including Neos.
That's an excellent way to bring out a big threat while prepping your graveyard, but note that Neos Fusion prevents you from special summoning for the rest of the turn. Still, it continues to assist from the graveyard, where you can banish Neos Fusion to prevent your Neos-fused monster from destruction or from its own self-bouncing effect.
9. Elemental HERO Brave Neos
Type: Fusion Monster
HEROs have dozens of tempting fusion monsters, with Brave Neos being one of the best for Neo-Spacian groups. He takes Neos plus any level 4 or lower effect monster (like the Neo-Spacians) as material and gains 100 ATK per HERO or Spacian in your graveyard, quickly bolstering his base 2500.
Brave can also add a spell/trap that lists Neos from deck to hand when he destroys a monster in battle, and he doesn't carry the pesky self-shuffling effect that many Neos fusion monsters have.
8. Miracle Contact
Another great alternative to contact fusion, Miracle shuffles materials from your hand, field, or graveyard into your deck to special summon a Neos fusion monster, ignoring its summon conditions.
That's a fast and easy summon with almost no downsides. Just remember that since this doesn't actually count as a fusion summon, the monster you play won't be "properly summoned," meaning you can't revive it from your graveyard with cards like Monster Reborn.
7. Space Gift
Some Neo-Spacians are definitely better than others, but Space Gift rewards you for diversifying your deck, drawing one card for each different Spacian you control. Heck, with just one, you already get your card back, gaining massive advantage with more.
There's also no "once per turn" condition, so you're more than able to use three Space Gifts in the same turn, potentially outperforming even the long-banned Pot of Greed.
6. Cross Porter
Porter isn't a HERO or Spacian and has weak stats but can tribute a monster from your field (probably himself) to summon a Neo-Spacian from your hand. This also triggers his sent-to-graveyard effect, simply adding a Spacian from deck to hand.
Porter's often worth more than he appears since neither of his effects is once per turn; plus, as a dark warrior, he has nice synergy with cards like Allure of Darkness and Reinforcement of the Army.
5. Neo-Spacian Grand Mole
The king of the Spacians, Grand Mole is deadly thanks to his effect, letting him bounce himself and any monster he battles back to hand. It's particularly effective on extra deck threats, especially since the effect doesn't target. Plus, it's an optional ability, so when you want Mole to just attack normally, he can.
4. Neo Space Connector
Connector isn't actually a HERO or Spacian, but still a great supporter; when normal summoned, she special summons a Spacian or Neos from your deck in defense position. She can also tribute herself to summon a Spacian or Neos from your graveyard in defense, meaning she can potentially provide all necessary materials for a contact fusion.
You'll almost never keep Connector out, but she does have solid 1800 DEF in the rare cases you need her as a blocker. Vital for any Spacian deck, Connector's surprisingly cheap, costing less than one dollar!
3. Contact Gate
Gate banishes two Neo-Spacians with different names from your graveyard to special summons two (also with different names) from your hand, deck, or graveyard. You can't special summon for the rest of the turn except for fusion summoning, but that's probably your focus anyway.
As a final bonus, you can banish Gate from your graveyard when your Neos fusion monster returns to the extra deck to summon a banished Neo-Spacian.
Potent as Spacians can be, they sometimes have trouble swarming the field, which is where NEXT comes in. It summons any number of Spacians/Neos with different names from your hand or graveyard in defense position, but their effects are negated, and you can't summon non-fusion monsters from your extra deck while you control any of them. Contact fusion them into powerful fusion monsters to avoid this drawback.
As a bonus, you can activate NEXT from your hand if you control no cards, which means you can potentially play it turn one with the right setup, like…
1. Convert Contact
If you control no monsters, Contact sends one Spacian from hand and deck to your graveyard to draw two cards, stockpiling your graveyard while maintaining card advantage.
Plus, note that it's not once per turn and doesn't require the two Spacians to have different names, making it a versatile deck-thinner that's great for prepping NEXT or Neo Space Connector.
Hybrid Neo-Spacian Decks
Thanks to their synergy with HEROs, Neo-Spacians work well alongside HERO staples like Shadow Mist and Solid Soldier, who help fuse powerful extra deck cards like Masked Hero Dark Law.
Neo-Spacians also have their own support archetype, the Chrysalis monsters, but these are pretty weak, so most decks opt to just use the actual Spacians. Some pendulum themes may also enjoy the anti-extra deck prowess of Grand Mole, but for now, vote for your favorite card, and I'll see you at our next YGO countdown!
© 2021 Jeremy Gill