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Top 10 Cards for Your "Odd-Eyes" Yu-Gi-Oh! Deck

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Odd-Eyes Advance Dragon

Odd-Eyes Advance Dragon

Odd-Eyes Monsters in Yu-Gi-Oh!

The Odd-Eyes archetype houses several powerful dragons and versatile pendulum cards. Many Odd-Eyes monsters can summon others from your deck, and the group dabbles in every type of summoning except link (even ritual).

Plus, they have some built-in synergy with the pendulum Magicians and Performapals, but with so many deck-building options, which cards are most essential? These are the 10 best Odd-Eyes cards for your Yu-Gi-Oh! deck!

Odd-Eyes Fusion

Odd-Eyes Fusion

10. Odd-Eyes Fusion

Type: Spell

Fusion simply fusion summons a dragon fusion monster from your extra deck using materials from your hand or field (similar to regular Polymerization). However, if your opponent controls at least two monsters and you don't have any, you can also use up to two materials from your extra deck!

This lets you use extra deck cards (preserving your hand and field) like Odd-Eyes Meteor Dragon and Raging Dragon to fuse into Vortex Dragon, who we'll soon see is more than worth your while.

Performapal Odd-Eyes Dissolver

Performapal Odd-Eyes Dissolver

9. Performapal Odd-Eyes Dissolver

Type: Monster

Dissolver belongs to both the Odd-Eyes and Performapal families, making him especially easy to search. His pendulum scale effect isn't great, bearing an undesirable scale 4 that lets you fusion summon once per turn, but Dissolver has a great hand trap effect that summons himself when your pendulum battles to prevent it being destroyed by that battle.

From there, Dissolver can fusion summon during your main phase by using himself plus monsters/scales you control as material, another great way to access Vortex. Just keep in mind his level 8 means you probably won't pendulum summon into him, but his self-summon get around this.

Duelist Alliance

Duelist Alliance

8. Duelist Alliance

Type: Spell

If there's at least one card anywhere in a pendulum zone, Alliance adds a card with the actual word "Pendulum" in it from your deck to hand. This includes Odd-Eyes dragons we'll see later, plus many generic pendulum supports like Luster Pendulum and Pendulum Switch.

Plus, if you're running the pendulum Magicians, it can find their crucial search spell Pendulum Call, providing excellent consistency.

Sky Iris

Sky Iris

7. Sky Iris

Type: Field Spell

The Odd-Eyes field spell prevents opponents from targeting your Odd-Eyes, Magician, and Performapal scales with card effects, great for protecting your scales. More than that, it can once per turn destroy another card you control to add any Odd-Eyes card from deck to hand.

This even includes spells/traps, so consider using Iris to destroy your own monster, which can help unlock the easy summon from Odd-Eyes Fusion.

Odd-Eyes Absolute Dragon

Odd-Eyes Absolute Dragon

6. Odd-Eyes Absolute Dragon

Type: Monster

Absolute Dragon accepts any two level 7s as material, letting you use your Odd-Eyes Dragons plus the high-level Magicians. His ATK is hefty at 2800, and whenever any monster declares an attack, he can detach a material to negate it, then summon an Odd-Eyes from your hand or graveyard.

Even better, when your xyz summoned Absolute is sent to the graveyard, he summons a different Odd-Eyes from your extra deck, yet another potent way to summon Vortex Dragon.

Odd-Eyes Revolution Dragon

Odd-Eyes Revolution Dragon

5. Odd-Eyes Revolution Dragon

Type: Monster

Revolution's a crazy useful card. He bears an amazing scale 12 but restricts you to only summoning dragon monsters with it. Still, his scale can destroy itself to revive a dragon fusion, synchro, or xyz from your graveyard, helping replay your aces.

As a monster, you either need to pendulum summon Revolution from hand (which requires Supreme Gate Infinity) or summon him by tributing a fusion, synchro, and xyz dragon. Hard to pull off, but if you manage it, Revolution gains ATK/DEF equal to half your opponent's life points, and can pay half of your own to shuffle all other cards from the field and graveyard back into the deck.

Nifty as these effects are, you'll often simply want his hand effect, letting you discard him while paying 500 life points to add any level 8 or lower pendulum dragon from your deck to your hand.

Odd-Eyes Pendulum Dragon

Odd-Eyes Pendulum Dragon

4. Odd-Eyes Pendulum Dragon

Type: Monster

Odd-Eyes offers a versatile card that adapts to nearly any situation. He's a level 7 dragon, great for rank 7 xyz summoning, and his ATK is solid at 2500. Plus, he inflicts double battle damage when fighting monsters, so he can really plow through life points.

While his scale value isn't great at 4, his scale abilities impress. He can reduce battle damage when your pendulums battle to 0, and at your end step, he destroys himself to search any pendulum with 1500 or less ATK from deck to hand.

Perfect for any pendulum deck, especially Odd-Eyes, this dragon's surprisingly cheap, costing well under a single dollar!

Odd-Eyes Arc Pendulum Dragon

Odd-Eyes Arc Pendulum Dragon

3. Odd-Eyes Arc Pendulum Dragon

Type: Monster

Arc Pendulum lacks Odd-Eyes's monster effect but has better 2700 ATK. He also has an excellent scale value (8) and effect, letting you once per turn special summon an Odd-Eyes from your hand, deck, or graveyard when your Odd-Eyes card is destroyed.

Not only does this punish foes for hindering your field, but you can also trigger it on your own turn using Odd-Eyes Pendulum's self-destruction effect. Plus, in addition to Summoner's Art (which tutors a level 5 or higher normal) and Duelist Alliance, you can search Arc Pendulum with…

Spiral Flame Strike

Spiral Flame Strike

2. Spiral Flame Strike

Type: Spell

This amazing spell picks between adding a level 7 Odd-Eyes monster from deck to hand or (if you control an Odd-Eyes card) destroying a card on the field. Use it to find Pendulum, Arc Pendulum, or Wizard Dragon, or handle opposing threats. Plus, it's not even once per turn, so you can activate as many as you like in a single round.

Odd-Eyes Vortex Dragon

Odd-Eyes Vortex Dragon

1. Odd-Eyes Vortex Dragon

Type: Monster

The true ace of the Odd-Eyes theme, Vortex is surprisingly easy to fuse thanks to Dissolver, Odd-Eyes Fusion, and Absolute Dragon. No matter how you get him, he accepts any Odd-Eyes and any pendulum as material and bounces an opposing attack position monster to hand on entry, great against extra deck threats.

From there, Vortex can be hard to topple thanks to 3000 DEF and can once per turn negate and destroy an opponent's effect by shuffling a face-up pendulum card from your extra deck into your deck, a great way to employ the Odd-Eyes scales stockpiled in your extra deck.

Customizing Your Odd-Eyes Deck

You can build a true-blue Odd-Eyes build if you like, but I'd recommend mixing them with Magician, Performapal, or Supreme King themes, thanks to their shared synergy. Generic dragon supports can also benefit the theme (like Red-Eyes Darkness Metal Dragon), and you'll want some link monsters to help revive them from the extra deck, but for now, vote for your favorite Odd-Eyes card, and I'll see you at our next Yu-Gi-Oh! countdown!

© 2021 Jeremy Gill

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