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Top 6 Performapal/Odd-Eyes Monsters in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

These are my favorite Yu-Gi-Oh cards. Use these cards and you're sure to win.

These are my favorite Yu-Gi-Oh cards. Use these cards and you're sure to win.

Combining the Performapal and Odd-Eye Archetypes

The Performapal and Odd-Eyes are powerful Yu-Gi-Oh clans, each offering numerous members, including both pendulum and non-pendulum cards. The two families also share the excellent field spell "Sky Iris," which protects Performapal, Odd-Eyes, and Magician pendulum scales from being targeted by opposing effects, and it can search Odd-Eyes cards from your deck (including today's entries).

But, besides their shared stadium, the families actually unite with several pendulum cards belonging to each group. In addition to their individual effects, they qualify for supports of both series, making them some of the most versatile cards in the game. So, which hybrid creatures reign supreme? These are the six best Odd-Eyes/Performapal monsters in Yu-Gi-Oh!

Best 6 Performapal/Odd-Eyes Monsters in Yu-Gi-Oh

6. Performapal Odd-Eyes Light Phoenix
5. Performapal Odd-Eyes Minitaurus
4. Performapal Odd-Eyes Synchron
3. Performapal Odd-Eyes Metal Claw
2. Performapal Odd-Eyes Unicorn
1. Performapal Odd-Eyes Dissolver

Performapal Odd-Eyes Light Phoenix

Performapal Odd-Eyes Light Phoenix

6. Performapal Odd-Eyes Light Phoenix

ATK: 2000
DEF: 1000

You can see how Light Phoenix handily carries both the Performapal and Odd-Eyes names, but his abilities admittedly took a hit with the extra deck limitations introduced alongside link summoning. His scale isn't great, being a somewhat mid-range three, and its effect lets you destroy your other scale when directly attacked to special summon Phoenix. As a monster, Phoenix's ability lets you tribute him on either turn to increase a Performapal's ATK by 1000 for the rest of the turn.

Sadly, both of Phoenix's effects fill your extra deck with cards from your field. This wasn't so bad back when you could mass pendulum summon from your extra deck, but now that these zones are limited, it makes the traits more costly and less practical. Still, he's far from unplayable, especially considering his duo synergies.

Performapal Odd-Eyes Minitaurus

Performapal Odd-Eyes Minitaurus

5. Performapal Odd-Eyes Minitaurus

ATK: 1200
DEF: 1600

Minitaurus has a terrible scale value of six, too high for a low scale and too low for an effective high scale in most themes. Fortunately, his ability compensates, letting both your Performapal and Odd-Eyes monsters deal piercing battle damage to defense position foes.

As a monster, Minitaurus's battle stats are mediocre, but he has another useful effect, reducing the ATK of opposing units by 100 for each Performapal and Odd-Eyes card you control when any of your pendulum monsters attack. Counting himself, this should be at least 100, but with your other troops and scales, you can often reduce enemy ATK by 300 or more, alleviating the lackluster stats of most Performapal and Odd-Eyes cards.

Performapal Odd-Eyes Synchron

Performapal Odd-Eyes Synchron

4. Performapal Odd-Eyes Synchron

ATK: 200
DEF: 600

While Synchro carries another undesirable scale value of six, each turn he lets one of your Odd-Eyes or Performapal cards count as a level one tuner, accessing synchro monsters without disrupting your deck's theme. While Synchron's monster stats are weak, he himself is a tuner, and when normal summoned, he revives a level three or lower Performapal or Odd-Eyes card from your graveyard with its effects negated, excellently preparing for a synchro, xyz, or link summon.

If special summoned from the extra deck, Synchron will banish himself when used as synchro material, so try using him for a tribute, link, or xyz summon if revived this manner. His dark attribute and spellcaster type also make him surprisingly compatible with Shaddoll and Dark Magician decks, giving plenty of customization options for this multi-use card.

Performapal Odd-Eyes Metal Claw

Performapal Odd-Eyes Metal Claw

3. Performapal Odd-Eyes Metal Claw

ATK: 3000
DEF: 2000

Metal Claw accepts any Performapal and Odd-Eyes cards as material, making him easier to cast than most fusion monsters; today's cards can satisfy either condition. He bears the odd restriction of being inaccessible as fusion material, but you'd rarely want to sacrifice him anyway, making it a negligible limit.

In addition to his twin archetype names and 3000 ATK, Metal Claw is unaffected by other card effects (an excellent defense) if summoned using standard fusion spell "Polymerization". And when he attacks, all monsters you control (including himself) gain 300 ATK for the rest of the battle phase. Easy to field and powerful, Metal Claw fits best in decks with Polymerization, and he works especially well with...

Performapal Odd-Eyes Unicorn

Performapal Odd-Eyes Unicorn

2. Performapal Odd-Eyes Unicorn

ATK: 100
DEF: 600

Unicorn wields a great scale value of eight, letting him pendulum summon even level seven cards, and his scale effect lets him once boost the ATK of an attacking Odd-Eyes monster by the ATK of a Performapal you control for the rest of the turn. You can form a brutal combo by using him with Metal Claw and "Odd-Eyes Pendulum Dragon"; have Metal Claw declare an ATK, which will increase everyone's power by 300. Then, have your now-2800 ATK Odd-Eyes swing at an opposing monster (he deals double battle damage against creatures) and boost his ATK by 3300 using Unicorn's scale (for a total of 6100!).

Thus, you can often land enough damage to win in a single battle phase. And while Unicorn's stats are low, when either normal or special summoned, he lets you regain life points equal to the ATK of a Performapal monster in your graveyard, adding some appreciated lifegain to your theme.

Performapal Odd-Eyes Dissolver

Performapal Odd-Eyes Dissolver

1. Performapal Odd-Eyes Dissolver

ATK: 2000
DEF: 2600

Combining the traits of a hand trap with a fusion-summoning monster, Dissolver's pendulum scale is a mid-range four, but he lets you once per turn summon a dragon fusion monster using materials from your hand or field (no spell needed).

Better yet, keep him in your hand; when a pendulum monster you control battles, you can special summon Dissolver to prevent your unit from being destroyed by that battle. He also wields surprisingly respectable stats, and lets you fusion summon on your main phase using monsters you control (including him) as material.

I often run Dissolver in my own pendulum spellcaster decks, and he's useful for playing formidable fusion monster "Performapal Gatlinghoul," as he can count as either material. Thankfully, despite his prowess, Dissolver is surprisingly cheap, costing less than a single dollar!

Pendulum Magician Supports in Yu-Gi-Oh

In addition to today's versatile cards, remember that both families pair well with the pendulum Magicians, who share field spell Sky Iris and other synergies. For instance, "Oafdragon Magician" can recover both Magician and Odd-Eyes cards from your graveyard while "Wisdom-Eye Magician" can place a pendulum scale from your deck while you have a Magician or Performapal in your other scale.

All three archetypes contain more than enough members to form a devoted deck on their own, but you can blend any two or even all three for a versatile deck combining the best of each. Few archetypes mesh as well as these groups, making them fun to tinker with, but for now, as we eagerly await Konami's next expansion of multi-member monsters, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

© 2019 Jeremy Gill

Comments

DuckyDog on February 06, 2019:

Odd-eyes Arc Dragon is a staple monster for Odd-eyes at this point, summoning any Odd-eyes card from the deck when an odd-eyes monster is destroyed works especially well with electrumite and sky iris, making the deck extremely flexible.