Jeremy has watched and played Digimon since childhood, and probably far too long after.
How to Play Option Cards in the Digimon TCG
The Digimon TCG has three main card types—Digimon, tamers, and options. Of the three, options are the only cards that don't stay on the field (think sorceries in Magic: The Gathering), simply applying an effect and then (usually) getting trashed.
However, they offer powerful abilities and great ways to disrupt your opponent's field. To use one, you need at least one Digimon or tamer with the option's color on the field; with that in mind, these are the ten best options in the Digimon trading card game!
10. Iron-Fisted Onslaught
Onslaught provides a fierce removal, deleting all opposing Digimon with the highest cost—possibly multiple cards! Like most high-cost options, it also has a great security effect, pretty much activating for free.
Definitely a powerful effect, but you probably don't want to run four copies, since you'll only need it late-game.
9. Blinding Ray
Blinding Ray gains two easy memory, but the tradeoff is you have to trash your top security card, making yourself easier to kill. Certainly a big price, but also a great combo extender. Sadly, unlike most options, Ray lacks a security effect, else it would rank even higher.
8. Ultimate Flare
Flare offers another high-end removal that can potentially hit multiple targets. It de-digivolves an opposing monster three times, that deletes all enemies with cost three or less (pretty much taking out rookie-stage Digimon).
Even if this fails to completely eliminate your main target, it sets it back incredibly far in its evolutionary line, and if revealed as a security, you get the exact same effect for free!
7. Howling Memory Boost!
Howling Memory Boost discards two cards from the bottom of an opposing Digimon, then makes an opposing Digimon with no Digivolution cards (even a different one) unable to attack or block until your next turn. Then, unlike most options, Memory Boost stays fielded, and you can sacrifice it on a future turn to gain two memory.
These are all powerful effects, and given the eventual boost, you basically only spend one total memory. If activated via security, Boost doesn't use its full effect, but does field itself, meaning you pretty much get two free (albeit delayed) memory.
6. Hidden Potential Discovered!
One of the fastest and most memory-efficient cards, Potential suspends one of your Digimon to reduce the memory cost of your next green digivolution by up to five! That's simply an incredible boost, and if you find Potential during a security check, it'll add itself to your hand.
5. Color Memory Boost!
Color: All (there's one for each color)
Each color has a Memory Boost option that adds a Digimon of the matching color from your deck's top four cards to hand. Then, on a later turn, you can trash your Memory Boost to gain two memory. And just like Howling, if revealed via security, your card will simply field itself, effectively giving two memory.
Particularly for mono-color decks, these are great ways to ensure you're never missing a critical evolution stage.
4. Chaos Degradation/Gaia Force
Color: Yellow/Purple, Red
Two more high-end removals, Chaos and Gaia both eliminate a Digimon. Chaos has the advantage of not actually deleting it (avoiding certain protections), instead placing it on top or bottom of your opponent's security stack, then trashing it. Gaia Force has a slightly better security reveal (the exact same effect), simply deleting an enemy Digimon (Chaos's security places the enemy in the security stack, but doesn't trash it).
For a similar pure yellow alternative, consider Wyvern's Breath, another 8-cost removal that reduces a Digimon's DP by 15,000 for the turn.
3. Reinforcing Memory Boost!
Reinforcing Memory Boost is pretty expensive at six, but reveals your deck's top two cards, adds one to hand, and places the other on top of your security stack. So you're replacing Boost in hand while also getting more security, and you can later trash it from the field to gain three memory.
And like other Memory Boosts, Reinforcing plays itself in your battle zone if revealed via security, in which case you'll (eventually) gain three free memory!
2. Ice Wall!
Ice Wall buys time by penalizing a -2 memory boost all opposing Digimon if they attack during the next turn, forcing opponents to either wait or grant you huge memory reserves. Speaking of which, if found during a security check, Wall simply gives you two free memory, which can even end your opponent's turn before they manage to fully swing out (sometimes saving you from lethal damage!)
1. Hammer Spark
Hammer Spark trades card advantage for memory, simply giving you one for free, or two if played via security. In a game like Digimon, where cards are pretty easy to acquire (you get one both at the start of your turn and whenever you digivolve), you often amass excess cards and won't mind the loss, especially if it extends your combo.
The Best Tamers in the Digimon TCG
With dozens of great options for each deck, there's tons more to explore, and we'll later examine the best from each individual color. You'll also find useful supports with tamer cards, many of which guarantee you at least three memory at the start of your turn while also providing bonus effects.
We'll see how the game adapts from here (I anticipate more multi-color supports), but for now, vote for your favorite card and I'll see you at our next Digimon countdown!
© 2022 Jeremy Gill