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Top 10 Pendulum Supports in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Pendulum Supports in Yu-Gi-Oh

Pendulum monsters are versatile Yu-Gi-Oh cards that can be summoned as monsters or placed as unique pendulum scales. From here, they offer spell-like continuous effects and can once per turn pendulum summon monsters from your hand or extra deck with levels between their scale values.

Many of a team's best supports fall within their specific archetype, but some cards can supplement just about any pendulum deck—which reign supreme? These are the ten best generic pendulum supports in Yu-Gi-Oh!

Frontline Observer

Frontline Observer

10. Frontline Observer

Type: Monster

Admittedly, you need earth-attribute monsters to utilize Observer, but many pendulum themes run them, from Qliphorts to Performapals. Observer's stats are mediocre, but at the end phase of the turn he was normal summoned, he lets you add any earth pendulum monster from your deck to your hand.

That's a nice search, and if normal-summoned Observer manages to survive all the way until your next end phase, you can tribute him to search any earth monster (pendulum or not) from your deck.

Extra Buck

Extra Buck

9. Extra Buck

Type: Trap

Like most trap cards, Extra Buck's biggest downside is that you have to wait a turn to activate it. However, whenever a card is added to your extra deck, Extra Buck gains a spell counter (max three), and with three, you can send Buck to the graveyard to draw twice.

Basically, you've got a delayed-but-legal "Pot of Greed" that only requires you to lose a few pendulum cards (whether scales or monsters) before triggering. Combo with self-destroying pendulum monsters like "Performapal Pendulum Sorcerer" and "Archfiend Eccentrick" for quick access.

Igknight Reload

Igknight Reload

8. Igknight Reload

Type: Spell

Although it's got the "Igknight" archetype name attached, Reload works just fine with any pendulum theme. You reveal any number of pendulum monsters from your hand, then shuffle them into your deck and draw that many cards plus one.

That's a nice mid-game mulligan, and since you get the bonus draw, you're not losing any card advantage. Plus, the fact that Reload is a quick-play spell only sweetens the pot.

Echo Oscillation

Echo Oscillation

7. Echo Oscillation

Type: Trap

Once per turn, this continuous trap destroys one of your pendulum scales, then lets you draw a card, stockpiling your extra deck with pendulum-summon fodder (and adding counters to Extra Buck) while maintaining card advantage.

Not only is this a great response to a scale removal, it also helps you swap out scales that have already activated their single-use effect (like "Performapal Odd-Eyes Unicorn). Remember you can use it on both your and your opponent's turns.

Dinoster Power, the Mighty Dracoslayer

Dinoster Power, the Mighty Dracoslayer

6. Dinoster Power, the Mighty Dracoslayer

Type: Monster

True, summoning Dinoster requires at least one Dracoslayer (plus any pendulum monster) as material, but you can "contact fusion" summon him by tributing his materials from your field, no "Polymerization" required.

Dinoster's ATK is just 2000, but he's got a sturdy DEF of 2950 and his excellent effect prevents your pendulum cards (both scales and monsters) from being destroyed by battle or effect. Even if you're not building a Draco deck, you might consider running "Luster Pendulum, the Dracoslayer" to access this powerful shield, and Dinoster can also once per turn special summon a Dracoslayer pendulum monster from your hand or graveyard.

Smile Universe

Smile Universe

5. Smile Universe

Type: Spell

Universe admittedly has its disadvantages. Activating it prevents you from attacking and normal or special summoning other monsters that round; however, since it's a quick-play, you can activate it on your opponent's turn to dodge these penalties (and potentially bait a spell/trap removal).

Universe special summons as many pendulum monsters from your extra deck as possible, but their effects are negated and your opponent gains life points equal to their total ATK. However, that's still a bunch of free monsters, especially since you don't need to put them in extra zones like you normally do when reviving pendulum monsters from the extra deck.

Odd-Eyes Pendulum Dragon

Odd-Eyes Pendulum Dragon

4. Odd-Eyes Pendulum Dragon

Type: Monster

One of the best pendulum cards ever made, Odd-Eyes works particularly well in the Odd-Eyes, Performapal, or Magician archetypes, but he's versatile enough to run anywhere. As a scale, Odd-Eyes can negate battle damage involving your pendulum monsters and destroy himself at your end phase to search any pendulum monster with 1500 or less ATK from your deck.

As a monster, Odd-Eyes wields a solid 2500 ATK and deals double battle damage when combating enemy monsters, a perfect ability for ATK-boosting themes. You'll even seen him depicted in cards like...

Soul Pendulum

Soul Pendulum

3. Soul Pendulum

Type: Spell

This continuous spell lets you once per turn change your pendulum scale values by one each, permanently expanding your pendulum-summoning range. Additionally, whenever you pendulum summon one or more pendulum monsters, Soul gains a counter, and each of its counters increases the ATK of all pendulum monsters by 300.

You can also spend three counters to gain an extra pendulum summon for the turn, a rare effect that can really help swarm the field.

Pot of Riches

Pot of Riches

2. Pot of Riches

Type: Spell

An interesting "Pot of Greed" variant, Pot of Riches shuffles three pendulum monsters from your extra deck/graveyard into your deck, then draws two cards. You can't special summon except by pendulum summoning the turn you play it, but it actually increases your hand size and can recover pendulum monsters that were discarded or used as xyz material.

Since you still get to keep your turn's normal and pendulum summon, the restriction is manageable, and it's hard to beat two cards in one. A staple in my own pendulum decks, Riches is ironically cheap, costing well under a single dollar!

Heavymetalfoes Electrumite

Heavymetalfoes Electrumite

1. Heavymetalfoes Electrumite

Type: Monster

Link monsters in general are pretty important for pendulum cards since they provide additional spaces to summon monsters from the extra deck. And you'll find few better than "Heavymetalfoes Electrumite", a member of the Metalfoes theme that works fine anywhere.

Currently limited (one copy per deck) as of this writing, Electrumite accepts any two pendulum monsters as material, and when link summoned, he'll place any pendulum monster from your deck into your extra deck face-up. Once per turn, if a card leaves your pendulum zone, Electrumite draws a card, and he can once per turn destroy a face-up card you control to add a pendulum monster from your extra deck to your hand.

Basically, Electrumite helps rotate cards between your extra deck and hand as needed while giving extra draws, and his arrows provide you with two additional extra zones without granting any to your opponent.

Archetype Pendulum Supports

In addition to today's mostly-generic units, be sure to examine your theme's unique supports; cards like "Pendulum Call" and "Saqlifice" offer excellent series-specific abilities.

Pendulum cards remain prominent even after the extra deck became harder to access, and today's roster has you well on your way to a pendulum victory. But for now, as we await Konami's next expansion of pendulum supports, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

© 2019 Jeremy Gill