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Top 10 Performapal Monsters in "Yu-Gi-Oh!"

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

Performapal ClassiKuriboh

Performapal ClassiKuriboh

The Performapal Yu-Gi-Oh! Archetype

Featured prominently in the Arc-V anime by protagonist Yuya, Performapal is the biggest true archetype in the entire game, and you can tell because it's a little all over the place. Some of their members synergize with the Odd-Eyes and Magician pendulum families, others focus on swarming their own cards or utilizing "Smile" spells.

Even after discarding their non-pendulum members (who simply aren't as good), there are still dozens of Performapals to pick from, ranging from terrible to terrific—these are the ten cards you need for your Performapal Yu-Gi-Oh! deck!

Performapal Monkeyboard

Performapal Monkeyboard

10. Performapal Monkeyboard

ATK: 1000
DEF: 2400

So, Monkeyboard's the best Performapal, but he's long been banned and unlikely to leave the list. While his DEF is solid, he's a fantastic scale, offering a low scale 1 (though it changes to 4 without a Performal in your other scale) that adds a level four or lower Performapal from deck to hand the turn you play him.

Basically, one Monkeyboard sets up your whole pendulum summon by finding an ally like…

Performapal Odd-Eyes Unicorn

Performapal Odd-Eyes Unicorn

9. Performapal Odd-Eyes Unicorn

ATK: 100
DEF: 600

As a monster, Unicorn is pretty bad, with terrible stats, a lame effect (giving LP based on a Performpal's ATK in your GY), and level one making it hard to pendulum summon.

However, Unicorn compensates with a nice scale value of 8 that can once boost an attacking Odd-Eyes monster's ATK by a Performapal's. More than that, bearing both the Performapal and Odd-Eyes names simply qualifies Unicorn for a ton of supports and searches, whether that's finding her with Sky Iris or recovering her from the graveyard with Oafdragon Magician.

Performapal Odd-Eyes Valet

Performapal Odd-Eyes Valet

8. Performapal Odd-Eyes Valet

ATK: 100
DEF: 200

Valet is sort of like an updated Unicorn, bearing similarly bad stats and low level, but two archetype names plus a great scale 8 that can once-per-turn reduce an opponent's monster's ATK by 300 per pendulum monster in your extra deck.

Plus, I much prefer Valet's monster effect, which sends a Performapal or Odd-Eyes from deck to GY to match its level for the turn. Better still, Valet can scale itself when destroyed.

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Performapal Gentrude

Performapal Gentrude

7. Performapal Gentrude

ATK: 1500
DEF: 1000

Gentrude has a nice scale 8 with a tricky but potentially useful effect. You need Performapal Lady Ange in your other scale, and to have either no monsters out or only pendulums, but once you're set, you can find any Odd-Eyes card (even the spell Odd-Eyes Fusion).

Gentrude also has a great destruction trigger, scaling any other Performapal from your deck. Plus, he can return himself from extra deck to hand by discarding a pendulum monster, a rare but appreciated way to recover from the extra deck.

Performapal Lady Ange

Performapal Lady Ange

6. Performapal Lady Ange

ATK: 1000
DEF: 1500

Lady Ange has a nice low scale 1, though her scale effect isn't very good, letting you discard a card when your monster battles to lower your opponent's ATK by 1000 for the turn. However, you need her to maximize Gentrude, so she'll help find that Odd-Eyes card.

Better still, if you're not set, you can discard her and another Performapal to draw twice, and while in your GY, you can scale her if you control an Odd-Eyes card or Gentrude. Since this counts both monsters and scales, so you'll have Ange back before you know it.

Performapal Pendulum Sorcerer

Performapal Pendulum Sorcerer

5. Performapal Pendulum Sorcerer

ATK: 1500
DEF: 800

An oldie but classic, Sorcerer's scale 2 boosts the ATK of all your Performapals by 1000 when your pendulum summon one or more Performapals. Not bad at all, but he's even better as a monster; when special summoned (via pendulum or otherwise), he can destroy up to two cards to find that many Performapals with different names.

Use this to hunt what you need while triggering destruction effects of cards like Gentrude or Double Iris Magician. Plus, while Sorcerer isn't an Odd-Eyes, by having the actual word "pendulum" in his name, he qualifies for the search of Duelist Alliance, so he's easy to find, and you can always pull him with…

Performapal Skullcrobat Joker

Performapal Skullcrobat Joker

4. Performapal Skullcrobat Joker

ATK: 1800
DEF: 100

Joker's scale 8 has a nice value but poor effect, restricting you to only pendulum summoning from the big three: Performapal, Odd-Eyes, and Magician. But you'll almost never scale him; instead, normal summon him to trigger his amazing search, finding any one monster from those archetypes.

This is often the first play you'll make, and for good reason, as it's an easy +1 advantage. Being dark-attribute also helps Joker synergize with Allure of Darkness, while spellcaster attribute assists with cards like Timestar Magician.

Performapal Celestial Magician

Performapal Celestial Magician

3. Performapal Celestial Magician

ATK: 1500
DEF: 1000

First and foremost, Celestial is today's only card that belongs to both the Performapal and Magician families, making him much more effective with cards like Star Pendulumgraph and Pendulum Call. He's a nice scale 8 that can destroy himself to revive your a fusion, synchro, or xyz monster when it's destroyed.

But I really like his monster effect, activating various abilities for the rest of the turn he's summoned based on the other cards you control:

  • Fusion: Celestial can attack directly.
  • Synchro: Your opponent can't activate monster effects (great against hand traps).
  • Xyz: Celestial's ATK becomes 3000.
  • Pendulum: Search a pendulum monster at your end step.

These are all useful abilities, and if nothing else, nabbing the pendulum trigger is easily done for a free search on any pendulum card. The xyz boost can also make Celestial a surprisingly strong beatstick when the need arises.

Performapal Odd-Eyes Synchron

Performapal Odd-Eyes Synchron

2. Performapal Odd-Eyes Synchron

ATK: 200
DEF: 600

Belonging to actually three archetypes (although Synchron doesn't have much synergy with the others), Synchro fits any Odd-Eyes support cards. His worst attribute is his mid-value scale 6, a shame since its effect can make a Performapal or Odd-Eyes monster a level one tuner.

Fortunately, Odd-Eyes has terrific monster effects. When normal summoned, he can revive a level three or lower Performapal or Odd-Eyes from your GY (even another copy of himself) with effects negated. From there, he can synchro summon using a pendulum scale, a fantastic way to synchro without needing to play other materials.

Performapal Odd-Eyes Dissolver

Performapal Odd-Eyes Dissolver

1. Performapal Odd-Eyes Dissolver

ATK: 2000
DEF: 2600

Like Synchron, Dissolver belongs to two archetypes and has a lame scale value, in this case 4, though it does once per turn let you fusion summon a dragon monster. But Dissolver actually works best as a hand trap, summoning himself during a battle to prevent your pendulum monster from being destroyed. Dissolver's 2600 DEF would hold off most aggro, and when it gets back to your main phase, he can fusion summon (no spell needed) using materials from your field, even your scales!

This helps summon the intimidating Odd-Eyes Vortex Dragon, who bounces a monster on entry and can negate opposing plays by utilizing pendulum monsters in your extra deck.

Performapal Decks in Yu-Gi-Oh!

Today we've seen the best of the best among the game's biggest group; next, you'll have to decide how to customize your build. Pure Performapal is technically an option, but rarely used since Performapals lack many big guns, so I highly recommend running either Odd-Eyes or Magicians. All three groups benefit from the field spell Sky Iris, which prevents opponents from targeting your scales, but for now, vote for your favorite Performapal and I'll see you at our next Yu-Gi-Oh! countdown!

© 2022 Jeremy Gill

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