Top 10 Pokemon Tag-Team Cards

Updated on May 21, 2019
Jeremy Gill profile image

In-between Pokémon journeys, Jeremy enjoys working as a pharmaceutical chemist and campus manager.

What Are Tag-Team Pokemon GX Cards?

Smaller mascot Pokemon unite with larger, often legendary giants in tag-team Pokemon cards. These partners offer powerful attacks alongside massive HP reservoirs, and since they're basic, they don't need to evolve. However, they grant your opponent three prize cards (you win when you have six) once defeated, making them a high-risk high-reward gamble.

Still, their impressive vitality helps them survive, and if you're already down to your last or second-last prize card, there's no disadvantage compared to a regular GX monster. We've only encountered a few dozen team-ups as of this writing; which duos reign supreme? These are the ten best tag-teams in the Pokemon trading card game!

Eevee & Snorlax GX
Eevee & Snorlax GX

10. Eevee & Snorlax GX

Type: Normal

Even for a tag-team card, Eevee and Snorlax enjoy a fierce 270 HP, so they'll tank loads of damage before falling. And since they accept any energy type, they fit in any deck, so you never know quite when you'll face them.

Cheer Up is a decent ramp move, needing just one energy to attach an energy from your hand to any of your Pokemon. Dump Truck Press takes four energy, but thanks to Double Colorless resources and Cheer Up, you can access this on turn 2-3 and deal 120 damage, or 240 to evolved Pokemon.

Tag-team cards have unique GX attacks; you can still only use one per game, but they offer additional effects depending on your current energy. Megaton Energy deals 270 for four, and if you have at least one additional energy, it also draws until you have 10 cards in hand. A fierce move, but this Pokemon's lack of a resistance, hefty retreat cost, and situational use (being much better against evolved units) slightly hinder its still-formidable powers.

Pheromosa & Buzzwole GX
Pheromosa & Buzzwole GX

9. Pheromosa & Buzzwole GX

Type: Grass

No resistance here isn't great, but Pheromosa's duo has a nice retreat of two, making escape possible. Jet Punch is rather weak at just 30, but it also inflicts 30 to a benched enemy and can be accessed with just one energy.

Elegant Sole scores a great 190 for three, but its power becomes 60 when used consecutively, so try to rotate your attacks. GX move Beast Game only hits for 50, but lets you take an extra prize card when you knock an enemy out, or three extra if you have at least seven extra energy attached! That's four prizes (more against enemy GXs) at once, but getting those eight energy won't be easy.

Latias & Latios GX
Latias & Latios GX

8. Latias & Latios GX

Type: Dragon

Here's a weird yet viable alternative to "Ultra Necrozma GX". These guys are Dragon, but need both Water and Psychic for their first attack, making them rather tricky, though certain all-color energies can help.

Buster Purge lands a massive 240, but forces you to discard three energy. Luckily, GX move Aero Unit helps restock, letting you attach up to five basic energy from your discard pile to any of your Pokemon. And if you have just one additional energy, Latias and Latios become completely invincible during your next turn, an excellent stall tactic while you build for Buster Purge.

Overall, an interesting mixed bag. You have less HP than most team-ups, no resistance, specific energy needs, and only one damaging attack, but a powerful GX move and amazingly-cheap retreat cost of one.

Gengar & Mimikyu GX
Gengar & Mimikyu GX

7. Gengar & Mimikyu GX

Type: Psychic

Mimikyu's team only carries 240 HP (less than most duos), but compensates with a low retreat cost and resistance to Fighting. Additionally, he only ever really needs two energy, enough to fuel both his attacks (including the bonus from his GX strike).

Poltergeist reveals your opponent's hand, dealing 50 for each trainer card present. While a bit unpredictable, it's a solid early-game attack, especially since it grants you knowledge of upcoming plays. Then, GX attack Horror House prevents your foe from activating cards from their hand in the next turn, a brutal net that can shut them down for a turn. And both players draw up to seven cards if you have the bonus energy.

Definitely a powerful and energy-efficient card, but the lower HP and weakness to Dark make Mimikyu vulnerable to "Zoroark GX", one of the most popular meta cards as of this writing.

Magikarp & Wailord GX
Magikarp & Wailord GX

6. Magikarp & Wailord GX

Type: Water

Wailord suffers a big retreat cost and no resistance, but serves as a prime wall thanks to this whopping 300 HP. Honestly, that's half of this guy's use—toss him out to tank hits as you amass energy on your bench.

Sadly, both Wailord's attacks need lots of energy, and each must specifically be Water-element. But if you can accumulate them, Super Splash nets 180 and GX attack Towering Splash grants 10, plus 100 to the enemy bench member if you have at least seven extra Water resources. In short, there are better tag-team attackers out there, but for pure damage absorption, you'll find none better.

Celebi & Venusaur GX
Celebi & Venusaur GX

5. Celebi & Venusaur GX

Type: Grass

Like Wailord, bulky Venusaur takes four energy to retreat and offers no resistance, but enjoys a hefty HP reserve and three powerful moves. Pollen Hazard deals 50 damage and burns, poisons, and confuses its victim, while Solar Beam simply scores a fair 150 damage. GX move Evergreen lands 180 damage, heals all damage from Venusaur, and if you have the extra energy, shuffles your discard pile into your deck.

Honestly, that's a great attacl even without the added benefit, so you can make do with just four energy on Venusaur. Better yet, use a Double Colorless to access all three moves with one less resource.

Pikachu & Zekrom GX
Pikachu & Zekrom GX

4. Pikachu & Zekrom GX

Type: Electric

This tag-team only has two attacks and 240 HP, but enjoys a Steel (or Metal, as the TCG calls it) resistance and synergy with the popular "Thunder Mountain" card, which reduces the cost of Electric attacks.

Full Blitz combines ramp with damage, inflicting 150 and attaching up to three Electric energy from your deck to any of your Pokemon. Put them all on Pikachu to make the most of GX attack Tag Bolt, which shocks for 200 and hits a benched enemy for 170 if you have three extra energy.

In short, you've only got two attacks (one of which can only be used once) and modest HP, but here's a prime example of quality over quantity.

Reshiram & Charizard GX
Reshiram & Charizard GX

3. Reshiram & Charizard GX

Type: Fire

Two powerful Fire-types unite for this scorching duo. No resistance here, and a moderate retreat price of three, but you've got a fierce 270 HP. This is especially useful considering Outrage, which singes for 30 at base, but adds 10 more for each damage counter on Charizard, maxing at an insane 290.

For more-reliable damage, Flare Strike scorches an intense 230, but you can't use it twice in a row. GX move Double Blaze lands 200, and if you have three extra energy, adds 100 more plus immunity to any effects on the defending Pokemon. Nice to have available, but there are better GX attacks—stick with your more-than-capable base moves and save your one-shot for another unit.

Gardevoir & Sylveon GX
Gardevoir & Sylveon GX

2. Gardevoir & Sylveon GX

Type: Fairy

Gardervoir's alliance is a well-rounded card with plenty to love. You have a nice 260 HP, low retreat cost, resistance to Dark, and three great attacks.

Fairy Song only needs one energy (of any type) and attaches up to two Fairy energy from your deck to your benched Pokemon, a nice early ramp. Kaleidostorm needs three energy and sadly doesn't have enough slots for a Double Colorless, but nets a solid 150 while letting you rearrange energy throughout your team as you like. This helps build for GX attack Magical Miracle, which lands 200, and if you have three extra energy, forces your opponent to shuffle their entire hand into their deck, a brutal add-on that literally leaves them empty-handed.

Then, once you've harnessed your ultimate, rearrange your energy again with Kaleidostorm to spread the spares throughout your party, ensuring your surplus is put to good use.

Lucario & Melmetal GX
Lucario & Melmetal GX

1. Lucario & Melmetal GX

Type: Steel

Lucario and Melmetal have a solid HP total of 260, a resistance to Psychic, and three great moves that can all benefit from a Double Colorless. Steel Fist is a great opening shot, landing a modest 50 damage but attaching a Steel energy from your deck to Lucario, quickly building for your next move. Heavy Impact simply lands 150, but if all goes well, you can use it on turn two (play a Double Colorless on turn one, use Steel Fist, then attach a Metal Energy from your hand on your next turn).

Plus, Full Metal Wall offers a lasting shield. It doesn't deal damage, but only needs one energy and reduces the pain your Steel-types suffer by 30 for the rest of the match! Additionally, by having just one extra energy attached, you discard all energy from your opponent's active Pokemon, ensuring they're ill-prepared to counter your fierce assault.

Ramp, damage, and defense all in one, Lucario and Melmetal remain the best tag-team yet.

Which card do you prefer?

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How to Play Tag-Team Cards in Pokemon

Tag-team cards are quickly proving a staple with their chancy but rewarding nature, offering insane power if you're willing to gamble three prizes. Play them late into the game where those added prizes won't matter, or simply keep them alive with proper healing/retreating to avoid their loss.

Today's units stem from the Tag-Team and Unbroken Bond sets, and you can examine more alliances with the older Legend cards (which pair Pokemon in two separate halves that meld into one). But for now, as we eagerly await Nintendo's next batch of powerful partners, vote for your favorite tag-team and I'll see you at our next Pokemon countdown!

Questions & Answers

    © 2019 Jeremy Gill

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      • Jeremy Gill profile imageAUTHOR

        Jeremy Gill 

        3 weeks ago from Louisiana

        @pokemoner

        That extra 100 damage can mean the difference between defeating opponents in one or two attacks. 300 is usually more than enough to defeat an opponent in one blow, but the extra power can help against resistance or other attack-reducing effects.

      • profile image

        pokemoner 

        3 weeks ago

        why would Reshiram and Charizard ever need to do 300 damage?!?

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