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Top 10 Rookies (Level 3 Monsters) in the Digimon TCG

Jeremy has watched and played Digimon since childhood, and probably far too long after.

ToyAgumon BT2-055

ToyAgumon BT2-055

Using Rookies in Digimon

In the Digimon trading card game, level-3 "rookies" offer low-cost plays that quickly attack your opponent's security. Most can also evolve onto your Digi-Eggs for free, building up to your strongest 'mons while drawing more cards, making them essential to any deck.

With various on play effects, inherited abilities, and memory-gaining traits, we've seen some awesome rookies—which most deserve your attention? These are the ten strongest level 3 cards in the Digimon TCG!

Agumon BT1-010

Agumon BT1-010

10. Agumon

Color: Red
Number: BT1-010

This version of Tai's classic partner doesn't have any inherited effects, and is pretty weak at 2000 DP, but his play effect adds a Tamer from your deck's top five cards to hand. This works great considering the Agumon-specific tamer Nokia Shiramine, who lets you play an Agumon or Gabumon for free and recuperates some memory when digivolving them.

Sparrowmon BT10-060

Sparrowmon BT10-060

9. Sparrowmon

Color: Red/Black
Number: BT10-060

Sparrowmon gets a +3000 DP boost while you have another Digimon with the Xros or Twilight trait, bringing him to an impressive 5000, and upon deletion, you can place him under one of your tamers.

This lets you easily use his inherited effect, which gives reboot (unsuspending at the start of your opponent's turn) while your Digimon has Shoutmon or Mervamon in its name. Basically, Sparrowmon requires specific supports to function, but gives an impressive amount of utility for a rookie. Since he's more expensive than most rookies to play (4 memory), try digivolving an egg for free.

Gazimon BT3-007

Gazimon BT3-007

Terriermon BT3-046

Terriermon BT3-046

8. Gazimon/Terriermon

Color: Purple/Green
Number: BT3-007, BT3-046

Both these cards are weak and have no inherited effects, but prevent opponents from gaining extra memory, except by tamer abilities. This works great at ensuring your opponent doesn't gain an early mana advantage.

Just remember that the effects disappear if you digivolve onto Gazimon or Terriermon, so try keeping them while you evolve using other rookies.

Renamon EX2-019

Renamon EX2-019

7. Renamon

Color: Yellow
Number: EX2-019

Upon being played, Renamon looks at your top four cards and finds a Kyubimon, Taomon, or Sakuyamon and a Rika tamer card to hand, potentially two cards for one!

Now, Renamon is extremely weak at 1000 DP, so quickly digivolve her to make her stronger and utilizer her excellent inherited effect, giving you one memory (once per turn) when you play an option card of cost two or more.

Patamon ST3-04

Patamon ST3-04

6. Patamon

Color: Yellow
Number: ST3-04

Patamon's another pitifully-weak Digimon at 1000, but once he digivolves, he gives his evolution an excellent ability, gaining one memory whenever an opposing Digimon is deleted by dropping to 0 DP. Like most effects, this only triggers once per turn, but makes DP-reducing cards much more efficient.

Agumon (X Antibody)

Agumon (X Antibody)

5. Agumon (X Antibody)

Color: Red
Number: BT9-008

When both played and upon digivolving, this Agumon adds a card with Greymon in its name and an X-Antibody card from your deck's top 3 cards to hand. While I wish this searched past three cards, it's still a potential +2 that triggers on both play and digivolve.

Dorumon BT7-056 R

Dorumon BT7-056 R

4. Dorumon

Color: Black
Number: BT7-056 R

Dorumon's another pipsqueak at just 1000, but when played, he finds an a card with the X-antibody trait and a Kota Domota tamer from your deck's top 3 cards. Plus, if digivolved, Dorumon provides an inherited effect that provides a memory when an effect places a new digivolution card under your Digimon, great synergy with the X-antibody strategy.

Agumon EX1-001

Agumon EX1-001

3. Agumon

Color: Red
Number: EX1-001

Agumon strikes again with this digivolution-specialized card. He's not particularly strong at 2000 and lacks any play effects, but once digivolved, his inherited trait lets you add a tamer or Agumon card from your deck's top 3 when attacking.

Red's strikes hard but doesn't always amass cards quickly, making this an excellent way for it to maintain card advantage.

Veemon BT3-021

Veemon BT3-021

2. Veemon

Color: Blue
Number: BT3-021

Arguably the best "rookie-rush" monster in the game, Veemon has no inherited or play effects, but his excellent jamming ability means he can't be deleted in battles with enemy security Digimon!

This largely counteracts his weak 2000 DP, easily chipping away at enemy security; just remember that your opponent can attack your suspended 'mons, so time your strikes carefully.

Candlemon BT8-035

Candlemon BT8-035

1. Candlemon

Color: Yellow
Number: BT8-035

What Candlemon lacks in play effects and power (2000 DP), he compensates for by being able to evolve from both yellow and purple Digi-eggs plus a fantastic inherited effect, once per turn giving a memory when you play a purple Digimon.

Use this to easily swarm your field while mitigating memory loss, and Candlemon fits great in two-color decks that can use tamers like Cody Hida.

The Rookie Rush Strategy

Rookies are necessary for any deck, but some decks take it a step further by forgoing further evolutions and sticking to a "Rookie Rush" theme. These decks aim to just keep playing low-cost rookies and attacking security with them (remember that not many 'mons can block in this game). Rookies are much more likely to die during a security check, but sometimes quantity beats quality.

But for now, share your thoughts on the best rookies and I'll see you at our next Digimon countdown!

© 2022 Jeremy Gill