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Top 10 Rush Duel Monsters in "Yu-Gi-Oh!"

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Rush Duel Monster Cards

Rush Duel Monster Cards

Rush Duel Monsters in Yu-Gi-Oh!

Introduced in the Yu-Gi-Oh! SEVENS anime, rush duels offer an alternative format with several distinct changes. Perhaps the biggest is a player's ability to normal summon/set as many monsters as they like in a single turn. This allows rapid swarming, encouraged by players drawing back up to five cards each turn.

With these changes, resources are more plentiful, and monsters can easily overwhelm foes with massive all-out attacks—which beasts reign supreme? These are the ten best monsters in Yu-Gi-Oh! rush duels!

Super King Rex

Super King Rex

10. Super King Rex

ATK: 2500
DEF: 2000

As a level 8 monster, Rex takes two tributes but has powerful 2500 ATK. More than that, during the turn he's normal or special summoned, you can mill one card to summon a level 6 or lower dinosaur-type monster from your graveyard. That's a free unit and a great way to get a level 5 or 6 creature without tributing.

Ancient Arise Dragon

Ancient Arise Dragon

9. Ancient Arise Dragon

ATK: 2400
DEF: 1600

Another two-tribute monster, Arise lets you mill a card to increase its ATK by 600 for the turn, giving a whopping 3000. Then, you can shuffle the monsters "Burning Blaze Dragon" and "Clear Ice Dragon" from your graveyard into your deck to destroy an opponent's monster with 1500 or less DEF.

At max potential, Arise can easily clear the path to swing for a win, but even if you can't use his graveyard effect, you're still attacking for 3000 each turn.

Rush Dragon Dragears

Rush Dragon Dragears

8. Rush Dragon Dragears

ATK: 2500
DEF: 1500

Luke's signature monster in the anime also needs two tributes but has strong ATK and can mill a card to attack twice during the turn if it destroys a monster by battle. With his power, eliminating a weaker monster should be easy, letting Dragears clear your opponent's board faster than nearly any other unit. His dragon type and light attribute are also well-supported by other effects.

Mystic Dealer

Mystic Dealer

7. Mystic Dealer

ATK: 1000
DEF: 0

Dealer lets you once per turn discard a spellcaster from hand to draw a card. This lets you toss monsters you don't need in hopes of drawing something you do, and it's a nice way to quickly fill the graveyard. Plus, Dealer's 1000 ATK isn't terrible for his level (in rush dueling, non-tributed monsters rarely exceed 1500).

Fantastrike Dragon Miragears

Fantastrike Dragon Miragears

6. Fantastrike Dragon Miragears

ATK: 2500
DEF: 1500

Dragears's dark counterpart, Miragears, similarly requires two tributes and bears potent 2500 ATK. His effect requires you to send another level 7 or higher dragon from your hand to the graveyard but lets you make two opposing monsters (that are level 7 or lower) lose 1500 ATK for the turn, and let Miragears attack twice if it destroys an enemy in battle.

Basically, Miragears is better than Dragears as long as you have another high-level dragon in hand to fuel his effect.

Shocklead Dragon

Shocklead Dragon

5. Shocklead Dragon

ATK: 1600
DEF: 2500

Shocklead's stats are interesting, with rather low ATK for a two-tribute monster, but his DEF is better, so you can wall him when necessary. Luckily, his effect compensates, letting you once per turn make your opponent's strongest monster lose ATK equal to your highest monster's ATK that round.

Counting himself, this means you're sapping at minimum 1600 each turn. Activating the effect only lets Shocklead swing at attack position monsters that round, but that's probably what you want to do anyway, so it's hardly a handicap.

Kuribott

Kuribott

4. Kuribott

ATK: 300
DEF: 200

Kuribott is pitifully weak but lets you pay 500 life points if you control no other monsters to add a copy of himself from graveyard to hand. This is one of the best and easiest hand-advantage effects in rush dueling, and Kuribott's low stats don't matter if you use him for tribute fodder.

Plus, since many monster effects requiring milling, it's easy to quickly get extra copies in your discard pile. He also empowers the spell "Kuribottriple", which shuffles three Kuribotts from graveyard into deck to draw twice.

Blue-Eyes White Dragon

Blue-Eyes White Dragon

3. Blue-Eyes White Dragon

ATK: 3000
DEF: 2500

The infamous Blue-Eyes returns in rush duel form. He's the same as ever, needing two tributes but having outstanding 3000 ATK. Since rush duel cards are far weaker than those in regular dueling, Blue-Eyes excels in this format, especially when using effects that benefit normal monsters.

Summoned Skull

Summoned Skull

2. Summoned Skull

ATK: 2500
DEF: 1200

The original pinnacle of single-tribute monsters, Summoned Skull matches many of today's aces with 2500 ATK, but unlike most of them, he only requires one tribute to normal summon. He's also a normal monster and fiend-type, useful synergies in the right deck.

Jinzo

Jinzo

1. Jinzo

ATK: 2400
DEF: 1200

Classic Jinzo returns for rush duels, potent as ever. At 2400, he's got great ATK for a single-tribute, and he negates and prevents traps from being activated, effectively making them useless. This affects you too, but as long as you're not running many traps, you'll have little to lose while crippling several cards in your opponent's deck.

Rush Duels Review

Now we've tackled the best cards of this alternate format, but is it worth playing when the original has thousands more cards available? Well, yes and no. Rush duels definitely need more cards in their library to foster different strategies, and as of this writing, they don't have extra deck cards and haven't even released outside Japan, limiting their hype. The alternate rules may also dissuade die-hard fans.

That said, some improvements are made. Cards are much cleaner (gone are the days of counting stars to determine level), artwork is better, and rules are simpler, creating a smoother product. Will these advantages be enough? Time will tell, but for now, vote for your favorite rush monster, and I'll see you at our next Yu-Gi-Oh! countdown!

© 2020 Jeremy Gill