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Top 10 Cards for Stardust Dragon Decks in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Stardust Dragon

Stardust Dragon

Stardust Dragon in Yu-Gi-Oh

Stardust Dragon was arguably the first truly competitive monster used by an anime protagonist, Yusei Fudo from Yu-Gi-Oh! 5D's, the third series. Stardust is a level 8 synchro monster, summoned from your extra deck by using a tuner and non-tuner(s) whose levels add up to 8.

Stardust's ATK is a respectable 2500, but he's used for his effect, tributing himself to negate a destruction effect. Then, you get to revive Stardust at the end of the turn, ready to block another effect. While destruction abilities aren't as prominent as they once were, Stardust is still a prominent threat, especially with modern support to stay relevant—these are the ten best cards for your Stardust Dragon YGO deck!

Stardust Phantom

Stardust Phantom

10. Stardust Phantom

Type: Monster

Phantom has 0 ATK and DEF, but when he's destroyed (via battle or effect), he can revive Stardust Dragon from your graveyard in defense position. Also, he can banish himself from your graveyard to prevent future battle destructions of a dragon synchro monster, but doing so reduces its stats by 800.

In short, Phantom's great for maintaining Stardust on the field—just remember he plummets in value if destroyed before your Stardust hits the graveyard.

Stardust Illumination

Stardust Illumination

9. Stardust Illumination

Type: Spell

Illumination sends a Stardust monster from your deck to the graveyard, or you can special summon it if you control Stardust Dragon or a synchro monster that lists it. From there, you can banish Illumination from your GY to increase or decrease the level of your Stardust monster by one for the turn, helping prep your synchro and xyz summons.

Stardust Wish

Stardust Wish

8. Stardust Wish

Type: Trap

One of Stardust's weaknesses is that many boss monsters can destroy it in battle; Wish helps get around that. Once per turn, this continuous trap can revive a Stardust monster that tributes itself for its effect, letting you block up to two destructions per turn.

Plus, when summoned this way, your monster can't be destroyed in battle while it's in attack position, making banishment or returning to hand the only true way to eliminate it (since its effect can stop destruction).

Stardust Trail

Stardust Trail

7. Stardust Trail

Type: Monster

Trail summons herself from your hand or graveyard when your monster is tributed, though she's banished from the field when cast this way (though you can dodge this by using her as xyz material).

While Trail isn't a tuner, she rewards you for using her as synchro material for a Stardust, Synchron, or Warrior monster by summoning a "Stardust Token" (a level 1 dragon with 0 ATK/DEF). Admittedly, that's a weak token, but it helps synchro monsters that need multiple non-tuners (like Trishula of the Ice Barriers) or makes great link fodder.

Majestic Mirage

Majestic Mirage

6. Majestic Mirage

Type: Trap

Mirage is a continuous trap that, when your Stardust monster leaves the field by your card effect or as cost to activate your card, picks between one of three options:

  • Special summon that monster
  • Banish a monster from your opponent's field or graveyard
  • Halve any damage you take this turn

When you use an effect of Mirage, you can't use that same effect for the rest of the turn. But there's no "once per turn" activation limit, meaning you can control two and both will trigger off the same activation, you'll just pick different options with each. Also note the banish effect doesn't target, so it's great at removing targeting-immune threats like Red-Eyes Dark Dragoon.

Necroid Synchro

Necroid Synchro

5. Necroid Synchro

Type: Spell

Necroid banishes a tuner and two non-tuners from your graveyard to synchro summon a Stardust monster with an equivalent level, although its effect are negated. The effect negation is unfortunate, but playing three materials from your GY is great for maintaining card advantage, and you can use your monster as material for a monster that needs other synchros as material, like Stardust Chronicle Spark Dragon.

Synchro Chase

Synchro Chase

4. Synchro Chase

Type: Spell

This continuous spell prevents your opponent from activating cards or effects in response to your Stardust, Warrior, or Synchron card effects, preventing them from being negated or otherwise hindered. Plus, when you synchro summon one of these cards, you can revive one of the materials from your graveyard in defense position.

This can only be done once per turn, but regardless, both of Chase's effects are crucial for the theme; protecting your ace monster and minimizing the cost of synchro summoning.

Stardust Synchron

Stardust Synchron

3. Stardust Synchron

Type: Monster

You can tribute a monster to summon Synchron from your hand or graveyard, but it'll be banished when it leaves the field. You also can't summon from your extra deck, except synchros, for the rest of the turn, so you probably won't be able to dodge the banishment with an xyz summon.

Still, this works great for recovering Synchron, and when its normal or special summoned, you can find a spell/trap from your deck that lists Stardust Dragon in its text, excellent for Majestic Mirage and the like.

Stardust Re-Spark

Stardust Re-Spark

2. Stardust Re-Spark

Type: Trap

This trap is versatile enough to work in pretty much any deck. When an opponent's special summoned monster declares a direct attack with its ATK at least as high as your life points, you negate the attack, draw a card, and summon a Stardust monster from your extra deck or graveyard.

Basically, you're trading a tricky activation condition for amazing power, simultaneously blocking a hit, refilling your hand, and grabbing a powerful monster.

Arrive in Light

Arrive in Light

1. Arrive in Light

Type: Spell

When activated, Arrive places a level 1 dragon from your hand/deck on top of your deck, rigging your next draw. It continuously prevents either player from returning Stardust Dragon or its upgrades to the extra deck, stopping the self-returning triggers of higher-level Stardusts and blocking some opposing removal.

Even better, when anyone special summons a synchro, Arrive either draws a card or special summons a tuner from your hand. You can't use the same effect that turn, but you can use the other if you manage to synchro again, or if you control two Arrives. What's really notable here is that Arrive triggers off opposing synchros as well, making it great sideboard material against synchro-heavy themes.

Stardust Dragon/Assault Mode

Stardust Dragon/Assault Mode

Stardust Dragon/Assault Mode

Today we examined the best Stardust supports, but we should also mention Stardust Assault Mode. Summoning this card requires you tribute regular Stardust with the trap "Assault Mode Activate". So it's a tough entry, but in exchange, Assault Mode has stronger stats and can tribute itself to negate and destroy any effect, reviving itself at the end step.

It also summons Stardust from your graveyard when destroyed, so it's an interesting alternative idea. But no matter what Stardust catches your eye, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

© 2021 Jeremy Gill

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