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Top 10 Cards You Need for Your True King Yu-Gi-Oh Deck

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

The True King Archetype in Yu-Gi-Oh

In Yu-Gi-Oh, the True Kings are a powerful series of wyrm monsters closely related to the True Draco monsters who bear similarities to the long-banned Dragon Ruler cards. Many True Kings can summon themselves from your hand by destroying monsters of a corresponding attribute (even from your hand), and they wield useful exit effects as well as fierce ATK scores.

For their insane abilities, many True Kings are banned or limited, yet even those remaining offer enough power to maintain a spot near the very top of the meta (alongside Spyral and Magician decks). But with dozens of True King and Draco members and supports available, which enlightened champions are worth your time? These are ten of the best cards for your True King Yu-Gi-Oh deck!

True King Bahrastos, the Fathomer

True King Bahrastos, the Fathomer

10. True King Bahrastos, the Fathomer

Type: Monster

Bahrastos offers a potent dose of defense and spell/trap removal to your build, especially if you're using a heap of water monsters. Like his True King brethren, Bahrastos can special summon himself from your hand by destroying two monsters, at least one water, from your hand and/or field. However, if both were water, you also get to banish up to two spells/traps from your opponent's field or graveyard!

Beyond that, Bahrastos wields a fierce 3000 DEF, and when destroyed by a card effect, you can special summon a wyrm from your deck in defense position. Don't worry about not having enough water monsters in your deck to trigger the spell/trap exile—we'll later learn how to use opposing monsters as tributes of any attribute.

True Draco Apocalypse

True Draco Apocalypse

9. True Draco Apocalypse

Type: Trap

Many True Draco cards work great with the True Kings due to their synergy (seriously, they're almost the same archetype). Apocalypse offers three great benefits, the first simply letting you target and destroy a monster when Apocalypse is sent from the field to the graveyard. Once per turn (but not in the same chain), you can use each of these traits as well:

  • Destroy a True King or True Draco you control and halve the ATK/DEF of all opposing face-up monsters
  • During your opponent's main phase, you can tribute summon a True King or True Draco

The first bulleted effect is particularly helpful. Destroying your own monster may sound detrimental, but remember this will activate the exit effects of your King units, and your opponent's halved stats remain even if Apocalypse leaves the field, so once they're cut, they're cut.

Dreiath III, the True Dracocavalry General

Dreiath III, the True Dracocavalry General

8. Dreiath III, the True Dracocavalry General

Type: Monster

For a single-tribute unit, Dreiath III wields an impressive 2100 ATK and 2800 DEF. You can tribute summon him as usual by sacrificing a monster you control, but his effect also lets you forfeit a continuous spell or trap instead. Even better, Dreiath protects your other True King and True Draco monsters from being destroyed and targeted by opposing card effects, adeptly shielding your army.

Not only that, when a tribute summoned Dreiath leaves the field, you can special summon a True King or True Draco from your deck in defense position. Note this helpful ability triggers through any field removal—even bouncing back to the hand or being exiled.

Dragonic Diagram

Dragonic Diagram

7. Dragonic Diagram

Type: Spell

This potent field spell beautifully supports your True King and True Draco titans. First, it boosts their ATK/DEF by 300, giving their already-impressive battle stats an extra edge in combat. Then, once per turn, it prevents a tribute-summoned True King or True Draco from being destroyed in battle. Also once per turn, you can destroy a card in your hand or field to add a True King or True Draco card (including spells/traps) from your deck to your hand.

A useful heap of abilities, but note that Diagram may inadvertently boost your opponent's forces if you're unlucky enough to face another True King/Draco deck (although this can work in reverse as well).

Ignis Heat, the True Dracowarrior

Ignis Heat, the True Dracowarrior

6. Ignis Heat, the True Dracowarrior

Type: Monster

Due to his 2400 ATK and DEF 1000, Ignis Heat actually qualifies for a surprising number of Monarch support cards, but one meta deck at a time. Like Dreiath, you can normal summon him by tributing either a monster or a face-up continuous spell/trap.

Ignis wields a ridiculous search ability. Once per turn, on either player's turn, when your opponent activates a card or effect, you can take a True King or True Draco continuous spell from your deck and either activate it or add it your hand. If your adversary doesn't quickly remove Ignis, they'll soon face a fortified army boosted by numerous continuous spells (which also provide tribute fodder).

True King of All Calamities

True King of All Calamities

5. True King of All Calamities

Type: Monster

Xyz monster True King of Calamities needs two or more level nine wyrm monsters as material, so quickly swarm your tyrants with their self-summoning effects. Calamities wields a fierce 3000 ATK and DEF, mastering both battle positions. Plus, during either player's turn, you can detach an xyz material and declare an attribute; all face-up monsters on the field become that attribute, and your opponent can't activate the effects of cards with that attribute for that round.

This stacks superbly with Calamities passive effect, letting you choose opposing monsters as targets for the effects of the True King and Draco cards in your hand. This simultaneously removes an enemy force and fields your own monsters; if the attributes don't match, simply detach a material to switch elements.

True Draco Heritage

True Draco Heritage

4. True Draco Heritage

Type: Spell

As a True Draco continuous spell, you can easily search Heritage with Ignis, and it lets you draw cards during your main phase equal to the number of True Draco and True King card types (monster, spell, and trap) sent from the field to the graveyard that turn. Remember, you can tribute summon several monsters by sacrificing any of these card types (stocking your graveyard with different card types), making it easy to amass a hearty pile of extra cards.

Plus, during your main phase, you can tribute summon a True King or True Draco monster, a handy extra normal summon, and if Heritage is sent from the field to the graveyard, you can destroy a spell/trap from anywhere on the field.

True King's Return

True King's Return

3. True King's Return

Type: Trap

As of this writing, Return ranks as a limited card, letting you only include one copy in your deck. Similarly to Apocalypse, it offers three tempting once-per-turn effects:

  • When sent from the spell/trap zone to the graveyard, you can target and destroy a monster
  • You can revive a True King or True Draco monster from your graveyard in defense position, but for the rest of the turn, you cannot special summon
  • During your opponent's main phase, you can tribute summon a face-up True King or True Draco monster

All offer great abilities, particularly the second, which continuously revives your fallen warriors, swarming your wyrms and providing fuel for your destructive entrances.

Dinomight Knight, the True Dracofighter

Dinomight Knight, the True Dracofighter

2. Dinomight Knight, the True Dracofighter

Type: Monster

Another limited card, Dinomight Knight functions similarly to Ignis Heat, but he searches True King and True Draco continuous traps instead of spells when your opponent activates an effect (on either turn). Like his kin, you can tribute Dinomight using a continuous spell/trap instead of a monster.

So, why is Dino limited while Ignis isn't? Well, you could argue that True traps are slightly better than spells, but either way, Dino wields a higher 2500 ATK (and slightly better DEF), granting incredible battle prowess and abilities. Now you don't have to settle for tying with common 2400 ATK forces like Ragnazero or the Monarchs.

Metaltron XII, the True Dracombatant

Metaltron XII, the True Dracombatant

1. Metaltron XII, the True Dracombatant

Type: Monster

If you're willing to spend the effort to summon him, Metaltron rewards you with one of the game's strongest boss monsters. With a daunting 3000 ATK and DEF, he needs three tributes to normal summon, but you can again tribute either monsters or continuous spells/traps. Try to use one of each, as Metaltron becomes unaffected by the card types used in his summon, potentially rendering him immune to every single card type!

Even if your opponent manages to destroy Metaltron (through either battle or effect), he special summons a fusion, synchro, or xyz monster with the fire, water, wind, or earth attribute from your extra deck, leaving you far from empty-handed. This ace that can survive nearly any attack your opponent makes, and I owe him several victories. Thankfully, despite his prowess, Metaltron costs well under a dollar, making him one of the most affordable competitive cards in the entire game!

How to Use the True King and True Draco Monsters

Today we've examined the best of the visionary wyrms, but many more potent members and supports remain to round to your deck with. Some duelists also opt to blend them with the Yang Zing, wyrms who swarm summon powerful synchro monsters, or dinosaur monsters to combine the best of each support type.

True Kings are hard to counter due to their consistency and independence from the extra deck, but cards that negate monster effects can slow them. Still, even with their different bannings (compared to our TCG, a very separate set of members are forbidden in the Asian OCG), True Kings and Dracos remain some of the most renowned and formidable monsters in competitive play. But for now, as we eagerly await Konami's next expansion of brutal wyrm warriors, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

© 2018 Jeremy Gill