In between "Pokémon" journeys, Jeremy enjoys working as a pharmaceutical chemist and campus manager.
What Are Pokémon V Cards?
Pokémon V cards function similarly to past EX cards with vibrant full-art images to boot. They're stronger and tougher than regular Pokémon but give opponents two prize cards when beaten, making them high-risk high-reward.
Pokémon V are all basic but can evolve into Pokémon Vmax, which grant three prizes if beaten! But today, we're focusing on the regular V warriors, whose enhanced skills quickly fell foes—which reign supreme? These are the ten best V cards in the Pokémon TCG!
10. Dubwool V
Dubwool bears 210 HP, decent for a V, but she becomes pretty tanky with the Soft Wool ability, automatically reducing attack damage by 30. This lets her tank multiple hits before falling, even from opposing Vs.
Strike back with 3-cost Revenge Blast, which deals 120 plus 30 more per prize card opponents have taken. This maxes out at a brutal 270, and you can accelerate your speed with a Double Colorless energy. But Dubwool has fierce competition for Normal supports thanks to…
9. Salamence V
Unlike most Normal-types, Salamence isn't weak to Fighting and actually resists it, though he is weak to Electric. And remember, he's a basic, not an evolved Pokémon.
Either way, both of his attacks accept any energy type, again making Double Colorless useful. For 3, Swoop Across hits all opposing Pokémon for 30, weak but a nice way to spread damage on the bench. Or, use Heavy Storm for a flat 160; no bonus effects, but it's hard to argue with the damage.
8. Cramorant V
Just like Salamence, Cramorant resists Fighting but is weak to Electric. Beak Catch is an interesting move, dealing no damage but only needing one energy and tutoring any two cards from your deck, great to ensure you have your turn's supporter play or evolution.
Spit Shot costs three and discards all energy from Cramorant, so it's pricey, but hits any one opposing Pokémon for 160, a superb way to attack the bench. Throw in an easy retreat cost of one and you've got a versatile card for any deck.
7. Victini V
190 HP is frail for a V Pokémon, and Victini is weak to Water with no resistance, but he compensates with two easy-to-use attacks. For one energy of any type, Spreading Flames attaches up to three Fire energy from your discard pile to any of your Pokémon, accelerating your speed and empowering Energy Burst.
With 2 Fire, it hits for 30 times the number of energy on both actives, great for taking down big, heavily-invested threats. Plus, we'll later see two competitive legendaries weak to Fire, just like…
6. Zarude V
Zarude arrives with an easy retreat of one, solid 210 HP, and two attacks that need just two energy. Bind Down only deals 50, but prevents the enemy active from retreating on their next turn.
Jungle Rising hits for a better 100 and lets you attach up to two basic from your hand to benched Pokémon, healing any damage from them! Since Zarude can duck out easily, this lets you swap in new fighters, have them take some punishment, then retreat and heal with Zarude as needed.
5. Wailord V
Wailord suffers a massive retreat cost of four, but provides an amazing tank with 280 HP. Draw Up only needs one Water, and doesn't deal damage, but attaches up to three Water energy from your discard pile to Wailord.
So use Draw Up to access the costly Ocean Waves, needing four energy, but flipping three coins and dealing 120 for each heads, averaging a fierce 180 damage.
4. Eldegoss V
Here's a creature you play to the bench for her ability—you're in a desperate situation if you have to field her. But boy is the effect worth it; when benched, Happy Match retrieves a supporter from your discard pile. Supporters are some of the best cards in the game, restricted to one per turn; ensuring you have one can really save your turn.
If you ever do make Eldegoss active, using Shuffle Away shuffles her and her energy into your deck and deals 50. Or, you can throw her out to take a hit, then retreat her for just one.
3. Crobat V
Like Eldegoss, Crobat's justified by his ability, meaning you're probably just benching him, which thanks to Dark ability, lets you draw until your hand has six cards. Plus, Venomous Fang isn't the worst if he does end up having to attack, needing 2 energy to land 70 and poison, and Crobat can retreat for just one.
2. Zacian V
The two Sword/Shield legendaries explain why Steel (excuse me, Metal) dominates the meta. Zacian's sturdy with 220 HP plus a resistance to Grass. His Intrepid Sword ability is basically an attack that needs no energy since using it ends your turn, but it attaches any Metal energy from your deck's top three cards to any of your Pokémon.
And this blends great with Brave Blade, which needs three Metal and prevents Zacian from attacking next turn (but not retreating or using his ability), but scores a whopping 230 damage.
1. Zamazenta V
Zamazenta is even more fortified than Zacian at 230, sharing the Grass resistance and Fire weakness. His Dauntless Shield ability prevents all damage to Zamazenta by opposing Vmax Pokémon, making him an excellent counter to the game's strongest cards.
Plus, Assault Tackle is a nice attack (especially if you use Zacian's ability to provide some of the 3 energy for it), landing a respectable 130 while detaching a special energy from the enemy active.
Vmax Pokémon Cards
Today we gauged the game's V units on their own merit, but remember to consider their upgraded Vmax forms when ranking their power. Fire allies prove effective against Metal's current reign, and Water against Fire, but no matter your preferred type, vote for your favorite card and I'll see you at our next Pokémon countdown!