Updated date:

Top 20 Wurms in Magic: The Gathering

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

What Are Wurms in Magic?

Typically found in the green faction, wurms (imagine worms but 1000 times bigger) are some of Magic's strongest creatures. They usually require hefty mana fees, but reward you with enormous stats, overwhelming foes with their monstrous power and toughness scores.

Normally, we explore the ten best units in each subtype, but wurms have so many aces I couldn't resist covering 20 instead. So, which enormous predators reign supreme? These are the 20 strongest wurms in Magic: The Gathering!

Grothama, All-Devouring mtg

Grothama, All-Devouring mtg

20. Grothama, All-Devouring

CMC (Converted Mana Cost): 5

Legendary Grothama offers an insane 10/8 stat ratio for just five mana—but there's a catch. Not only does Grothama noticeably lack trample, but also, other creatures can automatically fight him (each dealing their power as damage) when they attack. Additionally, when Grothama leaves the field, players draw cards equal to the damage their sources dealt to him that turn.

Thus, opponents can potentially defeat him with attackers whose total power equals 8, and they'll get to refill their hand, but they'll probably lose their creatures in the process. More than that, you can also purposefully fight Grothama if you're hurting for cards, and despite his flaws, it's hard to overlook such formidable stats.

Harvest Wurm mtg

Harvest Wurm mtg

19. Harvest Wurm

CMC: 3

Harvest Wurm remains impressive despite debuting in 1997. He offers excellent 3/2 stats for just two mana, with his "downside" forcing you to sacrifice him upon arrival unless you return a basic land from your graveyard to your hand.

Thus, you might have to wait a few turns to play him, but you're getting an extra land on top of an early-game beatstick. Use Harvest in self-milling Golgari black/green decks that quickly stock their graveyard with terrains to recover.

Sifter Wurm mtg

Sifter Wurm mtg

18. Sifter Wurm

CMC: 7

Like many wurms, Sifter needs a hefty fee of seven mana, but he arrives as a formidable 7/7 with trample, piercing excess damage through blockers. Additionally, when he joins the fray, you get to scry three, then reveal the top card of your deck and gain life equal to its mana cost.

So in addition to your titan, you're receiving deck manipulation and lifegain—especially appreciated in green (most scries are found in blue and lifegain in black or white). As icing on the cake, Sifter's uncommon rarity makes him relatively easy to obtain.

Ravager Wurm mtg

Ravager Wurm mtg

17. Ravager Wurm

CMC: 6

Ravager requires you to blend a little red with green, and 4/5 isn't great for his cost. However, his riot trait provides either a +1/+1 counter or haste (your choice). Additionally, when Ravager enters, you can have him fight a creature you don't control or destroy a land with a non-mana activated ability.

With two choices to make, Ravager's perhaps the most versatile wurm available, doubling as either creature or land removal. Plus, since these effects activate whenever Ravager arrives (not just when cast), they still trigger if he's revived from the graveyard or otherwise gimmicked into play.

Soul Swallower mtg

Soul Swallower mtg

16. Soul Swallower

CMC: 4

Soul Swallower enters with decent 3/3 stats and trample. However, his delirium adds three +1/+1 counters during your upkeeps as long as you have at least four card types in your graveyard. With this condition met, Swallower just gets bigger and bigger; try him in those self-milling Golgari themes, or ones that blend planeswalkers, sorceries, and enchantments in with your creatures and lands.

Worldspine Wurm mtg

Worldspine Wurm mtg

15. Worldspine Wurm

CMC: 11

In terms of raw power, Worldspine is one of Magic's strongest creatures, boasting a whopping 15/15 stats. He also has trample, and when he dies, you create three 5/5 wurm tokens with trample, preventing him from going down without a fight.

Now, Worldspine demands eleven mana, and since he automatically shuffles himself into your library when placed into your graveyard, you can't cheat him into play with revivals. Still, when you can afford him, you'll find few better minions.

Bellowing Tanglewurm mtg

Bellowing Tanglewurm mtg

14. Bellowing Tanglewurm

CMC: 5

Tanglewurm provides an excellent support for mono-green decks. Not only does he arrive with solid 4/4 stats, but he also has intimidate, allowing only artifact creatures or ones that share his green color to block him. Additionally, Tanglewurm grants your other green creatures intimidate, so if your opponent isn't running green themselves, they're often rendered helpless against your army's unblockable assault.

Elderscale Wurm mtg

Elderscale Wurm mtg

13. Elderscale Wurm

CMC: 7

Elderscale compensates for his price with impressive 7/7 stats and trample. Additionally, if your life is lower than seven when you cast him, it becomes seven. And as long as you have seven or more life, damage can't reduce your life below seven. Basically, you're protected from taking additional injuries as long as you control Elderscale, making him a stronger alternative to the classic "Platinum Angel."

Armada Wurm mtg

Armada Wurm mtg

12. Armada Wurm

CMC: 6

Armada Wurm can be unwieldy in rainbow decks, requiring considerable portions of both green and white mana. However, when he enters the field, you create a 5/5 wurm token with trample—essentially receiving a second creature for free!

With their stats combined, you essentially attain a 10/10 trampler in one potent package, and since it's divided between two creatures, opponents need multiple single-target removals to eliminate both.

Panglacial Wurm mtg

Panglacial Wurm mtg

11. Panglacial Wurm

CMC: 7

Panglacial's unique ability lets you cast him while searching your library, making him an excellent choice for 100-card commander decks, especially if you employ several tutors. And even if you cast him normally from your hand, you still obtain a brutal 9/5 with trample.

Sure, Panglacial trades a few toughness points for extra power, but that's generally to your benefit, and five toughness is still enough to endure most of red's common removals (like "Lava Coil" and "Lightning Bolt").

Novablast Wurm mtg

Novablast Wurm mtg

10. Novablast Wurm

CMC: 7

Like Armada Wurm, Novablast needs a fair amount of both green and white mana, and while his 7/7 stats are impressive, he sadly lacks trample. But that shouldn't be a problem since he'll rarely be blocked; when Novablast attacks, you immediately destroy all other creatures.

This triggers before blockers can be declared and offers a powerful and reusable removal. Watch your timing, as your other creatures will be destroyed too, but remember that several wurms (like Worldspine) create tokens when defeated, mitigating your loss.

Plated Slagwurm mtg

Plated Slagwurm mtg

9. Plated Slagwurm

CMC: 7

Plated Slagwurm also lacks trample, but many green supports can provide it, so it's far from unforgivable. And not only does he enjoy fearsome 8/8 stats, but he also carries hexproof, preventing opponents from targeting him. That means it'll take a field-wipe removal to eliminate Slagwurm, and if your rivals don't have one available, they won't last long against his massive assault.

Engulfing Slagwurm mtg

Engulfing Slagwurm mtg

8. Engulfing Slagwurm

CMC: 7

Engulfing Slagwurm accepts any mana types for most of his cost and carries powerful 7/7 stats. He too lacks trample, but foes won't want to block him—any creature Engulfing blocks or is blocked by is automatically destroyed, and you gain life equal to its toughness.

This heavily discourages opposing defenders (and attackers if you keep Engulfing untapped), provides some appreciated lifegain, and since the blast occurs before combat damage, even foes with deathtouch or first strike can't touch Engulfing.

Massacre Wurm mtg

Massacre Wurm mtg

7. Massacre Wurm

CMC: 6

Massacre Wurm offers a rare non-green titan, granting a useful beatstick to the black faction. While he's stringent with his cost and lacks trample, Massacre has solid 6/5 stats and weakens opposing units by -2/-2 for the turn when he arrives. Additionally, whenever an opposing creature enters the graveyard from the field, that opponent loses two life.

So on top of your massive monster, you're receiving two useful supports that blend well; the -2/-2 will outright kill weaker units, sapping life from your adversaries. Your other creatures also receive a prime attacking opportunity, as any remaining defenders won't hit at full power that round.

Endless Wurm mtg

Endless Wurm mtg

6. Endless Wurm

CMC: 5

Endless Wurm carries a dominating 9/9 power and toughness plus trample, but you have to sacrifice him or an enchantment you control during each of your end steps. But you can deck-build around this effect with cards like "Rancor" and "Spirit Loop," easily satisfying the condition with reusable auras. If opponents lack a removal, they won't last long against Endless's blocker-piercing onslaught.

Pelakka Wurm mtg

Pelakka Wurm mtg

5. Pelakka Wurm

CMC: 7

On top of his sturdy 7/7 stats and trample, Pelakka offers two rare and valued abilities for green: when he enters, you gain seven life, and when he dies, you draw a card.

Like Sifter Wurm, you're receiving benefits traditionally associated with white and blue without having to incorporate them, letting you flesh out even a mono-green deck. A staple of my own commander builds, Pelakka is also surprisingly cheap for a competitive rare, costing well under a single dollar!

Impervious Greatwurm mtg

Impervious Greatwurm mtg

4. Impervious Greatwurm

CMC: 10

Greatwurm demands a massive amount of ten mana and lacks trample. However, convoke helps pay for him, letting you tap any number of untapped creatures you control to pay for one colorless mana each (or one of a color they possess), rewarding you for swarming monsters.

Better yet, Greatwurm offers outstanding 16/16 stats, easily making him one of Magic's strongest creatures. Plus, indestructible protects him from most removals and deathtouch-carrying foes; get trample onto him, and few adversaries can withstand his assault.

Shivan Wurm mtg

Shivan Wurm mtg

3. Shivan Wurm

CMC: 5

Needing just a pinch of both green and red, Shivan wields formidable 7/7 stats and trample for just five mana. More than that, his "downside" of returning a red or green creature to your hand upon arrival can actually help reactivate entrance effects of cards like "Fierce Emphath" or "Nissa, Vastwood Seer." Lacking those, you can always bounce common low-cost elves or goblins, making Shivan a great pick for any Gruul theme.

Penumbra Wurm mtg

Penumbra Wurm mtg

2. Penumbra Wurm

CMC: 7

Penumbra only needs one color and only two mana from it, blending well in multi-faction decks. His stats are a solid 6/6 with trample, and when he dies, you create a 6/6 black wurm token with trample.

Unless he's exiled, you essentially get two lives out of Penumbra, and the token's color change can help circumvent foes with protection from green. But for more death-birthing tokens, look no farther than...

Wurmcoil Engine mtg

Wurmcoil Engine mtg

1. Wurmcoil Engine

CMC: 6

Wurmcoil Engine accepts any mana types and his dual status as both an artifact and creature offers numerous synergies. He also packs impressive 6/6 stats plus both deathtouch and lifelink, slaying any creature he strikes while replenishing your health.

Similarly to Penumbra, you create a 3/3 wurm token with deathtouch and another with lifelink when Wurmcoil dies, and since all three creatures are colorless, no amount of colored protection can thwart their attacks.

Supporting Wurms in Magic

While not many cards specifically support the wurm subtype, you can boost your gargantuan with spells like "Goreclaw, Terror of Qal Sisma," who reduces the cost of your creatures with at least four power. Coupled with green's general mana ramp, you'll be casting your expensive aces before you know it.

Many wurms naturally possess trample, but be sure to grant it to ones that don't with cards like "Nylea, God of the Hunt" and "Ring of Kalonia." But for now, as we eagerly await Wizards of the Coast's next expansion of colossal reptiles, vote for your favorite creature, and I'll see you at our next MTG countdown!

© 2019 Jeremy Gill

Comments

Jeremy Gill (author) from Louisiana on May 17, 2020:

@Jack

Endless is one of those cards that's probably only good if you build around it, but when you do, that's a ton of power for five mana.

Jack on May 16, 2020:

I don't think endless wurm is a good card. It will probably only be on the battlefield for one or two turns if any.

Joint on February 23, 2020:

Massacre wurm can beat kill a player with infinite 2/2's if cheated at instant speed, awesome effect