Top 10 Fusion-Summoning Monsters in Yu-Gi-Oh
How to Fusion Summon in Yu-Gi-Oh
The original extra-deck cards, fusion monsters are powerful beasts with high ATK and strong effects who don't take up your turn's normal summon and are always available in your extra deck (they don't need to be drawn). However, fusion summoning can be costly considering the number of cards required, as it generally needs a fusion spell plus two or more appropriate fusion material monsters.
Some fusions cards required specific material whiles others accept any member of a type or archetype. However, to cut down on the summoning's cost, several monsters can fuse your units without needing a fusion spell, helping keep your purple-backgrounded warriors relevant in competitive play. But with dozens of monster-initiated fusions available, which reign supreme? Here are 10 awesome creatures to trigger your fusion summons in Yu-Gi-Oh!
10. Shaddoll Construct
Useful for: El Shaddoll Winda
Link monster Shaddoll Construct (not to be confused with the banned El Shaddoll Construct) accepts any two flip monsters as material, allowing you to use any main deck Shaddoll member. While Construct suffers from a weak 1200 ATK, it lets you once per turn fusion summon a Shaddoll monster using materials from your hand and/or field. You can also discard a Shaddoll to special summon Construct from your graveyard, making it ridiculously easy to revive if it falls.
Construct bears two sideways arrows, so it makes a good second link monster, and since the Shaddolls heavily rely on fusion summoning, you'll definitely appreciate the added extra deck zones and consistent fusion triggers. As icing on the cake, remember that your main deck Shaddolls activate bonus effects when sent to the graveyard (from anywhere), letting you assault your foes with both your new monster and the traits of your materials.
9. Soprano the Melodious Songstress
Useful for: Bloom Diva the Melodious Choir, Bloom Prima the Melodious Choir
Although she only wields decent ATK and DEF, you can easily normal summon Soprano without tributes considering her level four status. However, try to special summon her (often with her archetype's other abilities), as doing so lets you add a different Melodious monster from your graveyard to your hand.
Like many fusion-summoning monsters, Soprano can once per turn fusion summon using monsters from your hand/field as material, although she must cast one of the several Melodious fusion monsters and serve as a material herself. That's fine, as once fielded and used for fusion, you'll have little need of her anyway. In ideal circumstances, Soprano will recover a Melodious card to your hand, then fusion summon (perhaps with the monster just added), essentially letting her provide all the resources you need!
8. Lunalight Wolf
Useful for: Lunalight Panther Dancer, Lunalight Leo Dancer
Wolf makes a great addition to the Lunalight series as she's useful in both the pendulum and monster zones. As a pendulum scale, Wolf restricts you to only pendulum summoning Lunalight monsters, but gives a (desirably) low scale of 1. She also lets you once per turn fusion summon a Lunalight creature by banishing materials from your field or graveyard. While exiling units makes them hard to recover, accessing your graveyard puts your defeated warriors to good use and keeps your hand/field stocked.
For a tribute summoned monster, Wolf's 2000 ATK is a bit weak, but she helpfully lets all your Lunalight units (including herself) deal piercing damage when attacking defense position enemies.
7. Fusion Parasite
Useful for: Neo Blue-Eyes Ultimate Dragon, Red-Eyes Slash Dragon
To compensate for 0 ATK and DEF, Fusion Parasite provides two awesome fusion support traits to any deck theme. Similar to the classic "King of the Swamp", it can substitute for a specifically-listed fusion monster material. Also, if special summoned, Parasite gives you the option of immediately fusion summoning using it and other monsters you control as material.
To special summon this insect (as well as any other needed materials), you can use cards with scale 0 (like "Supreme Gate Zero") to pendulum summon even level one monsters like Parasite.
6. Fluffal Owl
Useful for: Frightfur Daredevil, Frightfur Chimera
As a level-two monster, you can easily normal summon Fluffal Owl, and it helpfully searches out the classic Polymerization fusion spell from your deck when either normal or special summoned from the hand.
Once per turn, you can also pay 500 life points to fusion summon a Frightfur fusion monster using monsters from your hand or field as material. This saves your added Polymerization for a later fusion summon, and note that you can (but don't have to) include Owl as one of the materials. You've also got several potent Frightfurs to choose from, including Sheep, Chimera, and Daredevil.
5. Curse of Dragonfire
Useful for: Dark Magician the Dragon Knight, Buster Blader the Dragon Destroyer Swordsman
Let's quickly discuss field spells, units practically every competitive deck regularly uses since they offer fierce effects and are easily searched with the Terraforming card. To help eliminate opposing stadiums, Curse of Dragonfire can destroy a field when either normal or special summoned, a blast that should serve you well in just about any duel. This can even target your own field, useful for cards like Geartown that have exit effects.
Additionally, Dragonfire can fusion summon a monster using itself and other cards you control as materials. While this mandates that you have to use fielded units as well as Dragonfire, it accesses monsters from any archetype (well, at least ones that accept a dragon-type material), further rounding out this versatile combatant.
4. Ancient Gear Hunting Hound
Useful for: Ultimate Ancient Gear Golem, Ancient Gear Howitzer
Speaking of versatile, Hunting Hound comes with a staggering number of abilities for a low-level monster. When normal summoned (easy since he doesn't need tributes), you can inflict 600 effect damage to your opponent, immediately seizing a good chunk of their life points. Plus, if Hunting Hound attacks, they can't activate spells or traps until the end of the damage step, defending against counters like Mirror Force or Scrap-Iron Scarecrow.
Finally, Hunting Hound can once per turn fuse an Ancient Gear monster using materials from your hand or field. This can but doesn't have to include itself, and with the vast array of powerful Ancient Gear fusion creatures available (like Ultimate Golem and Chaos Giant), you'll definitely want fusion effects in your Ancient Gear deck list.
3. Predaplant Chlamydosundew
Useful for: Starving Venom Fusion Dragon, Greedy Venom Fusion Dragon
Despite its weak stats, Chlamydosundew (there's a mouthful) offers two great fusion benefits. First, it treats monsters who have "predator counters" that you use as fusion materials as dark-attributed, useful for accessing powerful extra deck monsters like Starving Venom Fusion Dragon.
Even better, you can once-per-turn fusion summon a dark monster using Chlamydosundew and materials from your hand, field, or opposing monsters with predator counters. Since your Predaplant allies excel at quickly dispersing these counters, you should easily fusion summon with an enemy unit, removing opposing forces and saving you the trouble of sacrificing your own units.
2. D/D Swirl Slime
Useful for: D/D/D Flame High King Genghis, D/D/D Dragonbane King Beowulf
One of the best D/D cards in the game, Swirl Slime can fusion summon a D/D/D monster by using itself and other materials from your hand, saving you the hassle of a spell and preventing you from having to field materials. You can later banish Slime from your graveyard to special summon a D/D monster from your hand, helping field your higher-level members without needing to tribute.
It's as simple as that. Swirl Slime fields a fusion monster without a spell and a high-level monster without tributes. With his low stats, I'd normally advise you not to send this fiend into combat, but considering his effects, he should rarely be entering the field anyway.
1. Performapal Odd-Eyes Dissolver
Useful for: Performapal Gatlinghoul, Performapal Odd-Eyes Metal Claw
Combining the traits of a hand trap with a fusing monster, Dissolver also belongs to both the Performapal and Odd-Eyes archetype, qualifying for several material requirements and series abilities. While its pendulum scale is a mid-range four, it lets you once per turn summon a dragon fusion monster using materials from your hand or field.
Better yet, keep Dissolver in your hand; when a pendulum monster you control battles, you can special summon Dissolver to prevent your unit from being destroyed by that battle. For a hand trap, Dissolver also wields surprisingly strong battle stats, and lets you fusion summon on your main phase using it and monsters you control as material. I've used Dissolver for my own pendulum and spellcaster decks, and it's particularly useful for playing the formidable Performapal Gatlinghoul, as it can count as either material. Thankfully, despite its prowess, Dissolver is a bargain steal, costing less than a dollar!
Which card do you prefer?
Tips for Fusion Summoning
Today we've examined some awesome monster-performed fusion summons, but remember to review your chosen archetype to see if it offers its own fusion cards; some even provide multiple series-specific options. For instance, Ancient Gear Hunting Hound and Performapal Odd-Eyes Dissolver can be supplemented with Ancient Gear Fusion and Odd-Eyes Fusion, some of the best fusion spells in the game.
Remember to pay attention to the types of materials needed and the locations a given fusion can access. You'll also want link monsters to provide additional extra deck zones, letting you fusion multiple creatures at once. But for now, as we eagerly await Konami's next expansion of blended warriors, vote for your favorite fusion card and I'll see you at our next Yu-Gi-Oh countdown!
Questions & Answers
© 2018 Jeremy Gill