Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
Unaffected by Other Effects
One of the best defenses in Yu-Gi-Oh is for a card to be "unaffected by other cards' effects." This means that no ability can touch them, making battle destruction the only way to eliminate such units.
Of course, these abilities are few and far between, and often have some sort of downside, like being temporary or only granting immunity to certain card types. But today we'll tackle monsters/supports that protect against everything—which reign supreme? These are the ten best effect-immune cards in Yu-Gi-Oh!
10. The Ultimate Creature of Destruction
Here's a temporary but powerful support for one of the game's most famed archetypes. For one turn, Destruction makes any Blue-Eyes monster you control unaffected by card effects except its own, prevents it from being destroyed by battle, and destroys any monster it battles after damage.
Those are some powerful traits, and you can set Destruction from your graveyard when you normal or special summon a "Blue-Eyes White Dragon". After this, it's banished when it leaves the field, but it means you get two doses of Destruction's effect.
9. Silent Sword Slash
This quick-play spell can be used on either turn and gives a Silent Swordsman monster you control an extra 1500 ATK and DEF for the turn. It also becomes immune to your opponent's card effects, and Slash can't be negated, ensuring it resolves successfully. Plus, you can banish Slash from your graveyard to add a Silent Swordsman from your deck to your hand.
This single support drastically empowers an outdated archetype to the point of standing a chance against modern themes. And even when the effect wears off, many Silent Swordsmen have spell-negating effects to further hinder opposing removals.
8. The Monarchs Awaken
The Monarchs have long been one of if not the best tribute summon-focused archetype, bulldozing through foes with their entrance effects and powerful stats. Awaken requires you to have no cards in your extra deck, admittedly a big trade-off, but if you satisfy it, you negate the effects of any tribute-summoned monster and make it immune to other effects.
Note that this lasts indefinitely, and you won't mind losing a Monarch's effects since their abilities trigger on arrival (they're not continuous).
7. Marincess Battle Ocean
A perfect field spell for the Marincess theme, Ocean grants your Marincess monsters 200 ATK plus 600 more for each Marincess card equipped to it. Then, monsters in your extra zone that were link summoned with "Marincess Crystal Heart" are unaffected by opposing card effects.
Finally, when you link summon a Marincess monster to the extra zone, you can equip up to three Marincess link monsters with different names to it from your graveyard, each of which boosts its ATK by 600 thanks to Ocean's previous effect.
Ocean's one downside is no exit ability if destroyed, but it still provides a staggering number of bonuses critical to a Marincess victory.
6. Grid Rod
You can equip Grid Rod to any cyberse-type monster; it gains 300 ATK, becomes unaffected by opposing effects, and can't be destroyed by battle once per turn
These handy bonuses only last as long as Rod survives, but if it's destroyed and sent to the graveyard, it prevents your cyberse monsters from being destroyed for the rest of the turn, a nice fail-safe.
A prime support that doesn't limit you to a single archetype, Grid Rod is a staple in my own cyberse decks and is surprisingly cheap, costing well under a single dollar!
5. Raidraptor - Ultimate Falcon
Summoning three level ten winged-beast monsters isn't easy; chances are you'll cast Ultimate Falcon using one of the Rank-Up spells. But pull it off and you're rewarded with a 3500 ATK beatstick completely immune to other effects.
Plus, Falcon can detach a material to make opposing monsters lose 1000 ATK and prevent opponents from activating cards for the rest of the turn. And if Falcon has a Raidraptor as xyz material, he can make opposing monsters lose 1000 ATK during your end phase, or inflict 1000 damage if your opponent controls no monsters.
4. Raidraptor - Final Fortress
Again, you'll want Rank-Up spells to summon Final Fortress, and as long as he has a Raidraptor xyz material, he becomes unaffected by other effects. From there, victory is almost assured; Fortress can detach a material to return your banished Raidraptors to the graveyard, and up to twice per turn, he can banish a Raidraptor xyz monster from your graveyard to attack again after destroying a monster by battle.
Fortress can potentially be stalled by monsters immune to battle destruction, but even then, foes will hard-pressed to find a way around your 3800 ATK effect-immune gargantuan.
3. Metaltron XII, the True Dracombatant
So, you need not two but three tributes to normal summon Metaltron. However, this is sort of a good thing, as he can use your continuous spells and traps as tributes in addition to monsters, and he becomes unaffected by the card types used as tributes.
If you manage to use one of each, this makes Metaltron immune to all other effects, and he's packing an impressive 3000 ATK and DEF. But on the off chance your opponent manages to destroy your tribute summoned monster, he special summons a fusion, synchro, or xyz monster from your extra deck with an earth, fire, water, or wind attribute. That's a free ace monster that doesn't even need an extra deck zone!
2. The Legendary Exodia Incarnate
An excellent support for famed Exodia decks (who win by collecting Exodia's five parts in hand), you have to special summon Exodia Incarnate by tributing a Forbidden One monster. Since they're low-level, they can be easily normal summoned and sacrificed. Once Incarnate arrives, he gains 1000 ATK for each Forbidden One card in your graveyard and is unaffected by other effects.
During your end phase, Incarnate adds a Forbidden One monster from your graveyard to your hand. True, this lowers his ATK, but it reclaims your vital pieces and prepares for Incarnate's exit ability; when destroyed by battle (which he has to be since he's immune to effects), he lets you reveal any number of Forbidden One monsters in your and to draw one card for each.
1. Blackwing Full Armor Master
Armor Master requires a Blackwing tuner, but his non-tuners can be anything, letting other archetypes potentially access him. Either way, this synchro monster enters with 3000 ATK and DEF and an automatic immunity to other card effects.
Additionally, whenever an opposing monster activates an effect, it gains a wedge counter, and Armor Master can once per turn gain control of a monster (permanently) with a wedge counter Plus, at the end phase, Armor Master can destroy all monsters with wedge counters (use stolen units as tribute, synchro, or link fodder to avoid losing them).
Not exceptionally hard to summon but incredibly difficult to destroy, Armor Master's a prime addition to the Blackwing theme.
Other Protected Monsters in Yu-Gi-Oh
Today we covered cards that can thwart all types of abilities, but several monsters carry partial immunities. For instance, "Chaos Ancient Gear Giant" and "Apoqliphort Towers" are unaffected by spells/traps and some (but not all) monster traits, while "Paleozoic Anomalocaris" is shielded against only monster effects.
Pay attention to whether a card is unaffected by all abilities or just opposing ones when building your deck; either way, effect immunity provides a fierce defense. But for now, as we await Konami's next set of effect-immune monsters, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!
© 2019 Jeremy Gill