Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
How to Use a Pendulum Negation Yu-Gi-Oh Deck
We're about to view each entry in my own customized Yu-Gi-Oh deck, blending several strategies into one potent package. This structure uses pendulum 8 scales to field high-level negation monsters without needing to tribute them, and it supports its aces with the Magician, Odd-Eyes, and Performapal pendulum archetypes.
Additionally, supporting spells "Allure of Darkness" and "Magician's Right Hand" reward the deck for utilizing the dark attribute and spellcaster type, offering additional draws and counters. Using your negations, you'll be able to disable nearly any play your opponent makes, rendering them vulnerable to direct attacks.
But don't take my word for it—here's a sample decklist to help build your own pendulum negation deck!
- 2x Mythical Beast Jackal King
- 3x Mist Valley Apex Avian
Mythical Beast Jackal King thankfully possesses both the dark attribute and spellcaster type, qualifying for the "Allure of Darkness" and "Magician's Right Hand" supports we'll soon see, and he amasses spell counters whenever either player resolves a spell. He can spend these counters to negate and destroy monster effect activations, further supporting your shutdown tactics.
Mist Valley Apex Avian sadly doesn't bear the dark attribute or spellcaster type, but his hearty ATK and ability to return himself to your hand to negate any effect makes it crucial (and you can pendulum summon it). He's one of my favorite cards for any pendulum deck that can access level sevens, especially since Apex Avian often costs less than a dollar!
- 3x Purple Poison Magician
- 2x Timebreaker Magician
- 1x Oafdragon Magician
- 1x Wisdom-Eye Magician
- 1x Xiangke Magician
- 1x Black Fang Magician
- 2x Harmonizing Magician
All Magicians bear the spellcaster type (supporting Right Hand) and many harness the dark attribute, helping fuel Allure. Purple Poison has solid DEF plus a nice exit removal effect while (as a monster) Timebreaker can banish enemies or (as a scale) protect your units. Oafdragon recovers Odd-Eyes or Magician creatures from the graveyard, Wisdom-Eye can set a different Magician scale from your deck, and Xiangke enjoys high ATK plus a light-negating ability.
On the higher scale end, Black Fang can recover dark spellcasters from the graveyard, and Harmonizing Magician serves as a tuner and pulls nontuner materials from your deck, easily accessing your extra deck synchro monsters.
Odd-Eyes and Performapal Monsters
- 3x Odd-Eyes Arc Pendulum Dragon
- 2x Odd-Eyes Pendulum Dragon
- 2x Performapal Odd-Eyes Dissolver
- 1x Performapal Odd-Eyes Unicorn
- 1x Performapal Pendulum Sorcerer
Odd-Eyes Arc Pendulum Dragon and Odd-Eyes Pendulum Dragon both wield high ATK, letting them serve as beatsticks, and they make useful pendulum scales that can search out other cards from your deck. Dissolver serves as a defensive hand trap to shield your pendulum monsters from battle destruction and can initiate powerful fusion summons we'll soon see.
Like Dissolver, Unicorn bears both the Odd-Eyes and Performapal names (qualifying for several archetype effects), and while his type and attribute are off-base, his useful pendulum scale and twin names compensate. Finally, Sorcerer is a spellcaster who can search out your other Performapals and trigger the destruction draw of upcoming continuous spell Supply Squad.
- 1x Odd-Eyes Vortex Dragon
- 1x Performapal Gatlinghoul
The spell "Odd-Eyes Fusion" can easily access Vortex Dragon using materials from your extra deck, and Dissolver's effect can summon Gatlinghoul without a fusion spell, making these monsters surprisingly easy to summon.
Vortex Dragon furthers our negation strategies by shuffling extra deck pendulum monsters into your deck to (once per turn) negate an activated effect, and he bears a particularly strong 3000 DEF. Performapal Gatlinghoul wields a fierce 2900 ATK, hits your opponent with some hefty effect damage on entrance, and destroys one of their monsters.
- 1x Clear Wing Synchro Dragon
- 1x Black Rose Moonlight Dragon
- 1x Ignister Prominence, the Blasting Dracoslayer (limited as of writing)
- 1x Supreme King Dragon Clear Wing
Your level three and four spellcasters combine with tuner Harmonizing Magician to synchro summon several daunting level seven and eight dragons. Clear Wing Synchro Dragon can negate and destroy the effects of level five or higher monsters, Black Rose Moonlight bounces a monster upon entrance and whenever your opponent special summons, and Ignister Prominence can destroy pendulums to shuffle other cards into the deck.
Supreme King Dragon Clear Wing is particularly brutal (although it needs dark nontuners, another strength of this build's dark theme), offering a free Raigeki upon synchro summon to destroy all opposing monsters. It can also immediately destroy units when it battles, making it annoyingly difficult to overcome in combat.
- 1x Number 101: Silent Honor ARK
- 1x Number 103: Ragnazero
- 1x Timestar Magician
- 1x Tornado Dragon
- 1x Number 11: Big Eye
- 1x Odd-Eyes Absolute Dragon
- 1x Odd-Eyes Raging Dragon
Using your heap of level four and seven monsters, you can combine any pair into powerful rank four or seven xyz behemoths. Silent Honor ARK can attach enemies as material, then use that material to protect itself, Ragnazero destroys foes with altered ATK to let you draw a card, and Timestar Magician searches dark pendulum monsters while protecting fielded pendulum units from destruction.
Tornado Dragon simply offers additional spell/trap removal, and Big Eye permanently steals opposing creatures. Odd-Eyes Absolute Dragon and Raging Dragon let you use the extra deck material-access of "Odd-Eyes Fusion" (simply by residing in your extra deck), but can also serve as beatsticks if needed.
- 1x Borreload Dragon
- 2x Heavymetalfoes Electrumite
Although it needs three materials, Borreload Dragon offers a heap of additional extra deck zones, letting you revive more pendulum monsters at once, and its 3000 ATK and ability to repeatedly weaken enemies help you triumph in battle.
Heavymetalfoes Electrumite is weaker at 1800 ATK, but also provides bonus extra deck slots while bearing several pendulum recycles and draw support, making it a formidable utility troop that only needs two materials.
- 2x Magician's Right Hand
- 2x Allure of Darkness
- 1x Odd-Eyes Fusion
- 3x Pendulum Call
- 2x Sky Iris
- 1x Star Pendulumgraph
- 1x Supply Squad
Magician's Right Hand negates the first spell an opponent uses each turn as long as you control a spellcaster, so rapidly swarm your mystics. Allure of Darkness lets you draw two cards, then banish a dark monster from your hand, helping toss what you don't need while keeping what you do. Odd-Eyes Fusion can summon Vortex Dragon using Absolute and Raging from your extra deck as materials if your opponent controls two or more monsters while you control none, and Pendulum Call adds any two different pendulum Magicians to hand while guarding Magician scales for a few turns.
Field spell Sky Iris lets you destroy cards to search Odd-Eyes members (including Fusion) and guards your scales, Star Pendulumgraph searches pendulum Magicians when one leaves the field, and Supply Squad helps draw whenever a monster you control is destroyed. Finally, remember that magic cards are also useful simply for acquiring Jackal King's spell counters.
- 2x Time Pendulumgraph
- 1x Heavy Storm Duster
Traps aren't terribly important to this deck, but several still offer fierce abilities. Time Pendulumgraph guards your spellcasters against being targeted by traps and can destroy your Magicians to nuke opposing cards. Heavy Storm Duster lets you destroy up to two spells/traps and forfeits your battle phase for the turn, but you can easily avoid this penalty by simply activating it on your opponent's move.
Side Deck Ideas
- Performapal Drumerilla
- Shaddoll Dragon
- Magician's Left Hand
- Twin Twisters
Here are some side deck entries to experiment with and swap with other units if you prefer them. Drumerilla's monster type and attribute sadly don't fit our dark spellcaster focus, but his desirably low scale and ability to increase a monster's ATK by 600 each turn can really make the difference in battle (and you can search him with Sorcerer). Shaddoll Dragon's graveyard effect makes him great discard fodder for Pendulum Call, and his type and attribute fit with the theme.
Magician's Left Hand works just like Right Hand but negates traps instead of spells, and Twin Twisters can substitute for Heavy Storm Duster if you want immediate spell/trap removal. You'll have to discard, but its spell status also helps empower Jackal King. Of course, rather than adding new cards, you can also tweak the number of copies of existing units to tweak this build to your liking. This deck operates at the standard 40 card minimum, but remember you can fill your main deck with up to 60 cards if you like.
With your negation powers, hopefully, you'll be prepared to counter anything that comes your way, but beware of these pesky enemies. Anything that banishes monsters, like "Macro Cosmos", works well at preventing your pendulum resummons and graveyard recoveries. Also, remember that counter traps can only be responded to by other counter traps, so watch out when mass-swarming because even Apex Avian can't block removals like "Solemn Judgment".
Still, I find this a competitive and fun deck that blends several powerful themes together and look forward to hearing reader variants. But for now, as we eagerly await Konami's next batch of potent negation tactics, test this deck for yourself and I'll see you at our next Yu-Gi-Oh review!
© 2018 Jeremy Gill