Top 10 Timelord Monsters in Yu-Gi-Oh

Updated on October 11, 2019
Jeremy Gill profile image

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

How to Use the Timelord Monsters

In Yu-Gi-Oh, the Timelord archetype consists of several powerful, high-level fairy-type monsters with different attributes. Most can normal summon themselves without tributes if you don't control any monsters, making them perfect for comebacks. While their ATK and DEF stats are typically zero, Timelords bear powerful abilities that can make or break your duel.

They veer towards burn and stall playstyles, slowing your opponent while landing heavy effect damage. Mastering Timelords involves learning how to field multiple units at once and circumvent their self-removals during your standby phase. But with a dozen almighty chronos masters, which rulers reign supreme? These are the 10 best Timelords in Yu-Gi-Oh!

Hailon, the Timelord
Hailon, the Timelord

10. Hailon, the Timelord

ATK: 0
DEF: 0

Like her kin, Hailon can't be special summoned from the deck (although some supports can ignore this condition) and wields 0 ATK/DEF. However, she can be normal summoned without tributes if you control no monsters, can't be destroyed by battle or card effects, takes no battle damage, and shuffles herself back into your deck during your standby phase (at the start of your next turn).

These traits are shared among today's creatures, so I won't mention them in every entry, but they helpfully make Hailon invulnerable in combat and immune to effect destruction. Hailon's unique effect applies after battling, where she can inflict effect damage to your opponent (if your life points are lower) to equalize your health totals. A useful trait if you've fallen behind, but I prefer other, more reliable Timelord burns.

Raphion, the Timelord
Raphion, the Timelord

9. Raphion, the Timelord

ATK: 0
DEF: 0

Wind-attribute Raphion bears his standard archetype effects: easy non-tribute, no battle/effect damage, and so on. However, his special ability lets him inflict effect damage to your opponent at the end of the combat phase equal to the ATK of one monster Raphion battled.

The stronger the creatures your foe summons, the more pain you can land with this trait. But don't drop your guard—while the Timelords are immune to destruction, they can still be banished or returned to the hand, giving your adversary some removal options.

Kamion, the Timelord
Kamion, the Timelord

8. Kamion, the Timelord

ATK: 0
DEF: 0

It's not easy to field multiple Timelords at once (since only one can be summoned without tributes and they eventually return to your deck), but if you manage the feat, you can xyz summon powerful rank 10 xyz monsters. Earth-attributed Kamion provides a well-balanced god card, taking the removal and burn prowess of his kin and blending them into one potent package.

At the end of the battle phase, Kamion can shuffle an opposing card into your foe's deck, then inflict 500 damage to them. 500 isn't huge but it definitely adds up, and shuffling a card off the field offers an excellent extinguisher that circumvents destruction immunities and prevents graveyard recoveries.

Michion, the Timelord
Michion, the Timelord

7. Michion, the Timelord

ATK: 0
DEF: 0

Like his brethren, fire attribute Michion activates effects after fighting in the battle phase. Remember that he can resolve on both your and your opponent's turn, meaning you can reactivate Timelord abilities if you force your adversary to swing using cards like "Yang Zing Unleashed".

After clashing with an enemy, Michion halves your foe's life points. If they're at full health, this brutally removes 4000 points (possibly more if they're playing life gain), but continuous halving gradually grows weaker. Thus, Michion's an excellent starter Timelord to later replace with other burn monsters.

Lazion, the Timelord
Lazion, the Timelord

6. Lazion, the Timelord

ATK: 0
DEF: 0

Lazion's two unique abilities combine into yet another formidable fire monster. After battling, he shuffles all cards from your opponent's graveyard into their deck. This may sound unimpressive, but it prevents graveyard recycling, forcing them to start from scratch when preparing their discard effects and monster revivals.

Plus, once per turn when your opponent draws, Lazion inflicts 1000 damage to them. This should land the expected 1000 during their draw step, and it can also trigger on your turn if they use draw cards like "Supply Squad" or "Reckless Greed".

Timelord Progenitor Vulgate
Timelord Progenitor Vulgate

5. Timelord Progenitor Vulgate

ATK: 0
DEF: 0
Here's a deviation. Vulgate is a synchro monster, residing in your extra deck until cast using a tuner and nontuner; thankfully, Vulgate accepts any materials for its summon. It bears all the expected Timelord abilities except it won't shuffle itself away during your standby phase, making it easy to maintain on the field.

Beyond that, after this card special summoned from the extra deck battles, you can banish all opposing monsters. Now, don't get too excited, as they come back during the end phase, and your opponent will take halved battle damage for the rest of the turn, but this helpfully clears the field for your other monsters to land direct attacks, likely finishing your foe off if they've been injured with your Timelord burn abilities. Best of all, if you can have Vulgate leave the field (try an xyz or link summon) before the end of the turn your opponent's banished monsters won't come back!

Sandaion, the Timelord
Sandaion, the Timelord

4. Sandaion, the Timelord

ATK: 0
DEF: 0

Much of the Timelord effect damage relies on other conditions; halving life points is only effective for so long, and landing damage corresponding to a foe's ATK depends on having an enemy to challenge in the first place.

Earth attributed Sandaion solves the issue with a consistent 2000 damage, unaffected by the state of other cards. Assuming they don't regenerate, if you can first halve their life points, then land just two Sandaion triggers, you'll have won. Several of the best rank 10 xyz monsters also focus on huge effect damage, lending even more options to quickly eradicate opposing life points.

Gabrion, the Timelord
Gabrion, the Timelord

3. Gabrion, the Timelord

ATK: 0
DEF: 0

Gabrion provides an awesome field wipe that's particularly deadly against extra deck-focused structures. After damage calculation, Gabrion shuffles all opposing cards into your opponent's deck (and extra deck, when appropriate), then has them draw cards equal to the number of units moved into their main deck.

Since they only draw based on their returned main deck cards, any extra deck monsters are essentially tossed aside for free. And even if your rival only possesses main deck cards, this still forces them to refield their monsters, wait additional turns to reactivate traps, and so on, greatly slowing their assault and buying time for your burn damage to seize the win.

Metaion, the Timelord
Metaion, the Timelord

2. Metaion, the Timelord

ATK: 0
DEF: 0

A very close contender for the top spot, after battling, Metaion returns all other monsters on the field to their respective owner's hand, inflicting 300 damage to your opponent for each bounced card. This beautifully clears away opposing monsters (without needing to target or destroy them) while landing some hefty effect damage!

Now, any other units you control will also be returned, but this still strengthens the burn damage, making Metaion an excellent removal/burn combo.

Zaphion, the Timelord
Zaphion, the Timelord

1. Zaphion, the Timelord

ATK: 0
DEF: 0

Zaphion wields a similar effect to Metaion, except this time, she bounces spells and traps after battling, not monsters. And now, only your opponent's cards will be returned, skillfully sparing your own units!

This offers an excellent (and legal) spell/trap removal substitute to the long-banned Harpie's Feather Duster. Plus, Zaphion lets you draw a card if sent from the field to the graveyard, not easy to do considering her destruction immunities, but still a useful draw engine if she ever perishes. I use Zaphion for both my Timelord structures as well as any other theme that benefits from a spell/trap removal staller, and thankfully, she's a surprisingly affordable bargain, costing well under two dollars!

Which card do you prefer?

See results

Best Timelord Support Cards

We've seen several awesome Timelord boss monsters; here's a quick list of the some of their best support members:

  • Time Maiden (monster that searches and field Timelords)
  • Parry Knights (hand trap that fields self and Timelord when you take battle damage)
  • Empty Machine (trap that discards Timelords to draw cards and search Infinite Machine)
  • Infinite Machine (trap that special summons Timelords and searches Infinite Light)
  • Infinite Light (trap that guards Timelords from special effects and can summon three at once)

These supporters and today's countdown should have you well on your way to a Timelord victory, but for now, as we eagerly await Konami's next expansion of fate-controlling angels, vote for your favorite Timelord and I'll see you at our next Yu-Gi-Oh countdown!

© 2018 Jeremy Gill


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    • Jeremy Gill profile imageAUTHOR

      Jeremy Gill 

      20 months ago from Louisiana


      True, but Michion's ability makes a great first attack, claiming 4000 of your opponent's initial 8000 points. Hailon's nice for comebacks, yet not as useful at securing your win in a close game.

      Michion also synergizes better with lifegain strategies (which many fairy monsters support). But to each their own; I'm fond of all the Timelords, and I can definitely respect that opinion.

    • ultimatedefense profile image


      20 months ago

      This is a very good article but the thing i still don't get is why you set Hailon all the way at the bottom of this list because its generally better than Michion in the toughest of situations. Say for example i had three hundred life points remaining while the person i was dueling against had say seven thousand remaining then overall the difference would be six thousand and seven hundred and then they take that much damage. While if i used Michion they would only tae three thousand and five hundred points of damage. See what i mean


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