Jeremy casts spells in between his careers as a chemical analyst and campus manager.
What Is a Boss Monster in Yu-Gi-Oh?
Boss, ace, beatstick, big-friggin-dragon—whatever you call them, they're what most decks aspire to cast: monsters that overwhelm opponents with devastating effects and stats. Most require significant effort to summon, but they can potentially win you the game.
Today we'll examine the strongest links, monsters bearing link ratings of three or higher that need multiple materials but wield devastating powers to overwhelm foes. These are the ten best link aces in Yu-Gi-Oh!
10. Predaplant Verte Anaconda
We're fudging a bit right off the bat with Verte Anaconda. As a link two, he takes any effect materials, and he's not winning many fights with just 500 ATK. However, he's crucial in summoning other bosses with his effect, paying 2000 life points and sending a fusion spell from your deck to your graveyard to utilize that spell's effect.
This has several uses, but it infamously mimics "Red-Eyes Fusion" to cast the near-invincible Red-Eyes Dark Dragoon while avoiding the "can't special summon other monsters" drawback of hard-casting RE Fusion.
9. The Arrival Cyberse @Ignister
As of this writing, here's the only link-6 monster in the game. Cyberse accepts three or more materials with different attributes as long as their total link rating adds to 6; the more the better since he arrives with 1000 ATK for each. An expensive summon to be sure, but Arrival compensates by being unaffected by other effects, making him annoyingly difficult to remove.
As a nice bonus, Arrival can once per turn destroy a monster and summon a weak cyberse token to a zone he points to, giving some extra versatility, but he's really just a great way to score an effect-immune juggernaut.
8. Selene, Queen of the Master Magicians
Admittedly, Selene's 1850 ATK isn't amazing, but it does synergize with the continuous spell Awakening of the Possessed, which draws when you summon an 1850 spellcaster. More than that, her power is rarely an issue since she can't be attacked as long as you control an Endymion card.
Which you will if you're running Selene; she gets one spell counter per spell on the field and in the graveyards on entry, fueling the spell-counter effects of Endymions, Mythical Beasts, and other spellcasters. Best of all, as a quick effect, she can remove three spell counters from your field to summon a spellcaster from your hand or graveyard to a zone she points to in defense position, easily swarming and protecting herself with Endymions.
7. Prank-Kids Rip-Roarin-Roaster
It's not even so much that RRR is good (though he is) so much as he's part of the fantastic Prank-Kids archetype. At link four, he's a costly summon, but wields 3000 ATK and can instantly tribute himself to destroy all opposing spells/traps, basically a quick-play version of the infamous Harpie's Feather Duster.
Plus, if sent to your graveyard by an opponent, RRR returns one card that isn't a link monster from your graveyard to your hand, letting you recover most monsters or a spell/trap.
6. Borreload Dragon
Borreload needs a link rating of four, made of only effect monsters, a costly summon. However, he arrives with 3000 ATK and can't be targeted by monster effects. As a quick effect, he can target a monster and make it lose 500 ATK/DEF, and this ability can't be responded to by your opponent, further keeping him dominant in battle.
Best of all, when Borreload attacks a monster, he can take control of it (moving it to a zone he points to) and send it to the GY during the next turn's end step, plenty of time for you to use it. You can attack with it immediately (as long as it's in attack position) or use it as link material, and note that Borreload's ability neither targets nor destroys what he steals control of, offering a great way to deal with monsters bearing built-in immunities.
5. Five-Headed Link Dragon
Five-Headed Link Dragon will take any five monsters as material, even tokens, but he works best if summoned using dark, earth, water, fire, and wind materials, as doing so destroys all opposing cards on entry. Either way, he can't be destroyed by battle with any of those attributes (protecting him from all but light and divine monsters), and is unaffected by card effects, making him almost impossible to eliminate.
The one drawback is that you have to banish five cards from your graveyard during your opponent's end phase or sacrifice Link Dragon, but even if you eventually run out, you'll have wreaked some havoc and protected your life points in the meantime.
4. Black Luster Soldier—Soldier of Chaos
Chaos accepts three monsters with different names, even tokens, a surprisingly easy link criteria for a beatstick with 3000 ATK. He's annoyingly difficult to topple, because if link summoned using a level 7 or higher monster as material, Chaos can't be targeted or destroyed by opposing card effects.
As if that weren't enough, Chaos can apply one of three effects when he destroys a monster by battle, either gaining 1500 ATK (permanently), banishing a card on the field, or gaining a second attack during your next turn's battle phase.
3. Underworld Goddess of the Closed World
Goddess has a costly summon, needing effect materials totaling five, but she does let you use an opposing monster as link material (use a link 2+ monster along three of yours for an easier summon). This offers another great way to eliminate targeting and destruction-immune threats.
Plus, Goddess has impressive 3000 ATK and negates the effects of opposing face-up monsters when link summoned. While link summoned, she's also unaffected by opposing effects that don't target her (protecting her from nukes like Raigeki), and can once per turn negate an opposing effect that would summon a monster from the graveyard.
2. Accesscode Talker
Accesscode can actually be summoned with just two effect monsters as long as they add up to a link rating of 4; either way, Accesscode gains 1000 ATK per link rating of one of his materials, quickly boosting his base 2300. Also, he can banish a link monster from your field or graveyard to target and destroy a card on the field.
If this doesn't sound amazing, keep in mind a few things. First, this utilizes your graveyard like crazy, maintaining card advantage. Second, this effect isn't once-per-turn; you can activate it multiple times in a single round, you just have to banish a different attribute with each trigger. Finally, your opponent can't respond to Access's effects, saving him from negations and other tricks.
1. Apollousa, Bow of the Goddess
Apollousa accepts two or more monsters with different names as material, except tokens. The more the merrier, as her base ATK becomes her material number times 800.
From there, once per chain, she can lose 800 ATK to negate an opponent's monster activation. Sure, this will deplete her power, but means you can often block at least two monster effects, crippling your opponent's combos. If a weakened Apollusa manages to survive until your next round, consider using her as link material for another ace.
Today we mostly stuck to generic link monsters that fit nearly any deck, but don't forget the archetype-specialized powers of the Gouki and Marincess families. Main deck cards like Link Apple help quickly accumulate the materials for your link summons, but for now, vote for your favorite card and I'll see you at our next YGO! countdown!
© 2021 Jeremy Gill