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Top 10 Branded Spells/Traps in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Branded Expulsion

Branded Expulsion

How to Search Branded Spells/Traps

Closely related to the "Fallen of Albaz" series, Branded cards emphasize powerful fusion summons that make excellent use of the graveyard. Branded decks also have tons of backrow support to pick from, easily searchable by the monster effects of Aluber the Jester of Despia, Albion the Branded Dragon, and Despian Tragedy.

But with dozens of cards to pick from, which deserve your attention? These are the ten best spell and trap cards for your Yu-Gi-Oh Branded deck!

Branded Lost

Branded Lost

10. Branded Lost

Here's a continuous spell that prevents your fusion summons from being negated or responded to, great when playing second against the negate-happy meta. Better yet, once per turn when you fusion summon, Lost adds either Albaz or a monster that mentions him (I recommend Incredible Ecclesia the Virtuous) from deck to hand.

Branded Beast

Branded Beast

9. Branded Beast

While you control a Bystial monster, Beast lets you tribute a dragon during the main phase to target and destroy an opposing card. That's a nice and reusable continuous removal, but even better, Beast can set a continuous Branded spell/trap from your graveyard during either player's end phase!

Plus, unlike many continuous cards, you can use both effects in the same turn, and Beast can even set a copy of itself with its own effect.

Branded Sword

Branded Sword

8. Branded Sword

Sword banishes any number of Branded spells/traps to summon that many Iceblade tokens; these are oddly strong for tokens at 2500 ATK and 2000 DEF, meaning a well-time Sword can literally win the game with an all-out attack. Plus, you can banish Sword from your graveyard to return a banished Albaz or monster that mentions it to hand.

Branded in High Spirits

Branded in High Spirits

7. Branded in High Spirits

This quick-play reveals a monster in hand, then sends a level 8 fusion monster with the same type from your extra deck to graveyard. After that, you can discard your revealed monster to search an Albaz card.

This fills your graveyard fast (great for effects like Pot of Avarice, and can even send non-Branded cards, like El Shaddoll Construct. Plus, Spirits is incredibly easy to recover, bringing itself back from your graveyard at the end of any turn where your fusion monster entered the graveyard.

Branded in Red

Branded in Red

6. Branded in Red

Another quick-play, Red returns an Albaz or Despia monster from graveyard to hand, then lets you fusion summon by banishing materials from your hand or field, though that monster can't attack directly that turn.

But it can still attack monster, and remember that you can trigger some Despia effects even with banishing your fusion materials (like Despian Tragedy).

Branded Banishment

Branded Banishment

5. Branded Banishment

Banishment works similarly to Branded in Red, except it targets a Despia or level 8+ fusion and summons it from graveyard instead of returning it to hand. Then, you can fusion summon a level 8+ monster by banishing materials from either field, sort of like the infamous Super Polymerization. And unlike Branded in Red, there aren't any battle limitations, so feel free to attack directly.

Branded Regained

Branded Regained

4. Branded Regained

If a light or dark monster is banished, Regained can place it to the bottom of deck to draw a card, an excellent ability that often takes advantage of opposing themes. Plus, once per turn, Regained can revive a Bystial monster from graveyard when your opponent normal or special summons, incredibly easy advantage that can be recovered with Branded Beast if destroyed.

Branded Fusion

Branded Fusion

3. Branded Fusion

Fusion simply fuses a monster needing Albaz by using two materials from hand, field, or (best of all) deck, but restricts you to only fusion monsters from the extra deck that turn. But that's what your theme is after anyway, making this an easy card advantage tool that also plays powerful cards like Lubellion the Searing Dragon, who fusion summons again on entry!

Despia, Theater of the Branded

Despia, Theater of the Branded

2. Despia, Theater of the Branded

The archetype's premiere field spell lets you fusion summon a level 8+ monster once per turn using materials from hand or field, just like a standard fusion summon, and you can fuse from other archetypes too.

Plus, when your non-fusion fairy (like most main deck Despias) is destroyed by battle or leaves the field from an opposing effect, Theater revives a level 8+ fusion monster from your graveyard. Basically, you've got ongoing fusion summons and graveyard revivals in an on-archetype, easily-searched card.

Branded Opening

Branded Opening

1. Branded Opening

Opening discards a card only if it isn't negated, then eithers adds to hand or summons in defense position a Despia monster from your deck—often you'll want Aluber the Jester of Despia, who searches a Branded spell/trap on summon.

Discard something like Tragedy to setup your graveyard, and note that Opening is a quick-play, so you can use one on your turn for one add, then set another to activate during your opponent's. Finally, it can banish itself from graveyard to prevent your fusion monster's destruction, offering one final appreciated defense.

Albaz Strike Structure Deck

Albaz Strike Structure Deck

Fusion Monsters for Branded Decks

In addition to today's cards, you'll want to round out your build with the right monster line-up. Of course on-archetype keycards like Lubellion and Mirrorjade are important, but don't forget other level 8+ aces, like Guardian Chimera.

Luckily, you can easily kick-start your Branded theme with the Albaz Strike structure deck, two copies of which provide a respectbale start; get your own for around fifteen dollars! But for now, vote for your preferred theme and I'll see you at our next Yu-Gi-Oh countdown!

© 2022 Jeremy Gill