Top 10 Constellations (Enchantment Supports) in Magic: The Gathering
What Are Constellations in Magic?
Magic spells with "constellation" reward you for playing enchantments, activating various effects whenever one enters your field. Many (but not all) are enchantment-creatures themselves, supporting each other with powerful benefits.
Constellation effects are found across all colors and work well with the Theros enchantment gods—which reign supreme? These are the best constellation cards in Magic: The Gathering!
10. Forgeborn Oreads
CMC (Converted Mana Cost): 4
Forgeborn's stats 4/2 stats are a mixed bag, carrying solid power but weak toughness, making her vulnerable to "Shock" and other easy removals. However, whenever she or another enchantment enters your field, Forgeborn deals one damage to any target, a versatile attack that can target creatures, planeswalkers, or players.
Plus, Forgeborn's own enchantment type triggers other constellations, and she has surprising synergy with dinosaurs, who she can scrape to trigger their effects.
9. Underworld Coinsmith
Coinsmith has respectable 2/2 stats, and when he or another enchantment enters your field, you simply gain one life. Use this to trigger life-based effects or as fuel for Coinsmith's ability, which spends a life and two mana to have opponents lose one life.
And while Coinsmith's specific black-white color needs might seem like a downside, they help meet the devotion requirements on any Athreos god cards you run.
8. Grim Guardian
With both the enchantment type and zombie class, Guardian has many synergies backed by decent 1/4 stats. Plus, whenever he or another enchantment enters your field, Guardian's constellation makes each opponent lose one life. That lifeloss can quickly add up, and it works great for triggering the discounted prices of black spectacle cards.
7. Nessian Wanderer
Wanderer has solid 1/3 stats, offering a decent early-game blocker. He's not an enchantment himself, but his constellation lets you look at the top three cards of your deck when you play an enchantment, add a land from them to hand, and return the rest to the bottom of your deck.
This ensures your future land-drops and helps deck-thin, increasing your odds of drawing actual spells on future turns.
6. Nylea's Colossus
Nylea's Colossus surprisingly lacks reach and requires a heap of mana, making him a prime candidate for green's free-creature effects like "Elvish Piper" or "Mosswort Bridge". Colossus has sturdy 6/6 stats and an amazing constellation, doubling the power and toughness of a creature for the turn whenever he or another enchantment enters your field!
Unless you somehow give him haste, pick another unit when Colossus arrives since he won't be able to attack immediately, but he makes a great recipient for future triggers, especially when boosted by trample (which Nylea herself provides).
5. Eidolon of Blossoms
Blossoms has puny 2/2 stats and costs more mana than similar green enchantment-drawing spells ("Argothian Enchantress" and "Enchantress's Presence"), but has the benefit of immediate reward, giving a draw from her own arrival as well as your other enchantments. Plus, her spirit subtype has some tribal support, especially if you're also running blue.
4. Doomwake Giant
Like Nylea's Colossus, I wish Doomwake had trample, reach, or some other static trait to justify his high cost. However, he carries respectable 4/6 stats and a fierce constellation that weakens foes by -1/-1 per activation. -1/-1 can make all the difference in combat and works great at board-wiping tokens and other weenies (plus stronger foes if activated multiple times in one round).
3. Setessan Champion
Champion isn't an enchantment, only a creature, meaning her constellation won't activate until you play another card, and her stats aren't great at 1/3. To compensate, she bears a formidable effect, gaining a +1/+1 counter and drawing a card whenever you cast an enchantment.
Creature-boosting auras are sometimes ridiculed for their downside (losing them if the enchanted creature dies), but Champion's effect does wonders to keep your hand stocked throughout the match, and those +1/+1s quickly make up for her low base stats.
2. Protean Thaumaturge
Thaumaturge begins as a wimpy 1/1, and he's not an enchantment, so you'll need something else to trigger constellation. However, not only does he have the useful wizard subtype, his constellation lets him become a copy of any creature, except it retains this effect (so you can copy another creature later)!
Most creature-copying effects require 3-5 mana, making this a bargain price, especially since you're not locked into your first choice. A staple in any enchantment-using blue deck, Thaumaturge is also surprisingly cheap, costing less than a single dollar!
1. Archon of Sun's Grace
3/4 stats plus flying and lifelink already justify Archon's cost, and while he himself isn't an enchantment, his constellation gives you a 2/2 flying pegasus token whenever you play one. Better yet, Archon automatically gives all pegasus creatures you control lifelink, further boosting them.
At reasonable cost, we've got a sturdy creature, token generation, and token support all in one, providing the best constellation card yet.
Which card do you prefer?
Building Enchantment Decks in Magic
While all colors can apply constellation, blue, green, and white contain the most enchantment supports, making constellations especially tempting for them. In fact, these colors compose the Adaptive Enchantment commander deck, one of the best prebuilts ever printed that offers a great EDH entry point.
Sagas (which saw several new additions in Theros Beyond Death) also support constellations, but for now, as we await more enchantment-supporting spells, vote for your favorite and I'll see you at our next MTG countdown!
© 2020 Jeremy Gill