Top 10 Creatures With Protection From Red in Magic: The Gathering - HobbyLark - Games and Hobbies
Updated date:

Top 10 Creatures With Protection From Red in Magic: The Gathering

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

Protection From Red in Magic

Several creatures in Magic carry protection from certain colors, preventing them from being targeted, damaged, enchanted, or blocked by any spell that has a color they repel. Protection relies a bit on luck, as you generally don't know what structures you'll face, but its heap of rewards grants enormous advantages against corresponding themes.

10 Best Creatures With Protection From Red

Compared to other colors, several creatures are protected from red (useful against its numerous removals), many of them belonging to its enemies, the blue and white factions. But with dozens of fireproof warriors available, which champions reign supreme? These are the ten best creatures with protection from red in Magic: The Gathering!

  • Soltari Priest
  • Kor Firewalker
  • Sabertooth Nishoba
  • Master of Waves
  • Lavinia of the Tenth
  • Sphinx of the Steel Wind
  • Akroma, Angel of Wrath
  • Silver Knight
  • Oversoul of Dusk
  • Phyrexian Crusader
Soltari Priest

Soltari Priest

10. Soltari Priest

CMC (Converted Mana Cost): 2

2/1 stats aren't great for a two-cost creature, but Priest compensates with both protection from red and shadow, letting him block and be blocked only by other units with shadow.

Since few decks incorporate the trait, this generally renders Priest completely unblockable, letting you easily land direct-damage effects from auras or equipment you've attached to him.

Kor Firewalker

Kor Firewalker

9. Kor Firewalker

CMC: 2

Firewalker carries a fair 2/2 stats and protection from red, but he also grants the unique ability of letting you gain a life whenever anyone (including you) casts a red spell.

Ironically, this means Firewalker works best when both using and facing red decks, constantly replenishing your health. As a bonus, the effect is optional, so in the rare cases you wouldn't want to gain life (like against anti-life spells), you can choose to ignore the effect.

Sabertooth Nishoba

Sabertooth Nishoba

8. Sabertooth Nishoba

CMC: 6

A 5/5 with trample is a fair trade for six mana, especially when he arrives with protection from both blue and red. Additionally, Nishoba's useful cat subtype stacks well with white's numerous felines, qualifying for several clan-related boosts, and you can avoid his mana cost with green supports like "Norwood Priestess" or "Mosswort Bridge."

Master of Waves

Master of Waves

7. Master of Waves

CMC: 4

At just 2/1, Waves is disappointingly weak considering his price. However, he has protection from red and boosts the stats of all elementals you control by +1/+1. Additionally, when he arrives, he creates a number of 1/0 elemental tokens equal to your devotion to blue.

Considering his own symbol, you'll get at least one token but should receive several more in mono-blue builds. With zero toughness, these tokens will die if Waves leaves the arena, but his passive boost morphs them into 2/1 units, making them decent blockers. And don't overlook Waves's wizard and merfolk subtypes, blending with blue's two most abundant families.

Lavinia of the Tenth

Lavinia of the Tenth

6. Lavinia of the Tenth

CMC: 5

Lavinia carries a solid 4/4 stats plus protection from red. More than that, she's one of the few units who can detain; when she enters the field, she prevents all opposing non-lands spells with a CMC of four or less from attacking, blocking, or using activated abilities until your next turn.

This renders most opposing creatures and some artifacts/enchantments completely useless for the next few rounds. And since it activates no matter how Lavinia enters the field, it triggers with graveyard revivals or other gimmicks.

Sphinx of the Steel Wind

Sphinx of the Steel Wind

5. Sphinx of the Steel Wind

CMC: 8

Steel Wind is one of the best sphinxes in Magic, and you can avoid her hefty mana cost by utilizing her dual artifact and creature types, which qualify for many free-casting effects.

And she's worth the effort, arriving with 6/6, flying, first strike, vigilance, lifelink, and protection from both red and green! Few decks can repel her onslaught, and unlike many creatures of her magnitude, she's not legendary, meaning you can clone her without having to sacrifice units.

Akroma, Angel of Wrath

Akroma, Angel of Wrath

4. Akroma, Angel of Wrath

CMC: 8

Akroma works similarly to Steel Wind, needing an absurd amount of mana but harnessing unrivaled battle prowess. She wields 6/6, flying, first strike, vigilance, trample, haste, and protection from both red and black.

Comparatively, Akroma's useful angel synergy and need of only one color grant her a slight edge over her sphinx alternative, although her legendary status means you can only control one at once.

Silver Knight

Silver Knight

3. Silver Knight

CMC: 2

Similar to his black and red counterparts ("Black Knight" and "Blood Knight"), Silver is a 2/2 with both first strike and protection from red. Not many early-game creatures of his caliber offer first strike, letting Knight preemptively strike and kill foes before they can counterattack.

On top of red immunity, that's a fierce bargain for such a low-cost warrior, making Knight a frequent entry of my own white EDH decks. Fortunately, despite his powers, he's surprisingly cheap, costing well under a single dollar!

Oversoul of Dusk

Oversoul of Dusk

2. Oversoul of Dusk

CMC: 5

Oversoul's unique mana symbols let you pay either green or white mana to cast her, adapting to your current output, and they massively increase your white and green devotion scores. More than that, she offers a great 5/5 stats and protection from red, blue, and black.

Since green and white spells tend to be more defensive, very few removals can target and eliminate Oversoul, letting her safely harass enemies with her impressive stats.

Phyrexian Crusader

Phyrexian Crusader

1. Phyrexian Crusader

CMC: 3

It's fitting that red's own ally (black) betrays it with this powerful knight. Sure, Crusader's stats are only 2/2, but he carries first strike, protection from both red and white, and the rare infect trait, dealing damage to creatures as -1/-1 counters and players as poison counters.

Infect and first strike are a great duo, as those pesky -1/-1 counters weaken blockers before they strike, meaning only a unit with at least four initial power can successfully counter and kill Crusader. And even if he dies, his useful zombie subtype offers plenty of revivals, ensuring he's back in the fray before long.

Cards That Give Protection From Red in Magic

In addition to today's creatures, remember that you can grant other monsters protection from red using a variety of supports. Favorites include the artifact equipments "Sword of Fire and Ice" and "Sword of War and Peace," offering handy power increases in addition to heat resistance.

Because red contains both large creatures and instant-speed removals, protection against it is a powerful defense in commander. But for now, as we eagerly await Wizards of the Coast's next expansion of crimson-shielded warriors, vote for your favorite card and I'll see you at our next MTG countdown!

© 2019 Jeremy Gill