Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
God Cards in "Yu-Gi-Oh!"
The infamous Egyptian Gods—Obelisk, Ra, and Slifer—are powerful behemoths with fierce effects. However, they require three tributes to normal summon, and are destroyed at the end phase if special summoned (and Ra can't be special summoned at all), meaning for years, they simply required too much effort to competitively employ.
Thankfully, with a stream of new supports, everyone's favorite divine beasts are back and better than ever—how can you support their ranks? These are ten cards you need for your Egyptian God deck in Yu-Gi-Oh!
10. Ancient Chant
Ancient Chant offers several Ra-supporting abilities. It searches him from graveyard or deck on activation, also giving you an extra tribute summon (in addition to your one normal summon) that turn, useful for the tribute-heavy gods.
Also, you can banish Chant from your graveyard to give a Ra tribute summoned that turn ATK/DEF equal to the total stats of the monsters used for its tribute. This empowers Ra without relying on his own effect (a dangerous ability that saps your life), letting you wield him without risk.
9. The Absolute Divine Beast
This continuous trap lets you discard a spell/trap when attacked to revive a divine beast from your graveyard in defense position and change the attack target to it. Due to divine beast effects, it'll sacrifice itself at the end phase, but before that resolves, by controlling a divine beast, Absolute can destroy all opposing cards that activated their effect that turn. This ability works on your turn too.
While opponents won't fall for the trick again once they see Absolute, it's still a powerful defense that makes foes think twice before using effects or attacking.
8. Millennium Revelation
Revelation lets you discard a divine-beast to find "Monster Reborn" from hand or deck. Of course, Monster Reborn special summons a monster from either graveyard, great for getting back a god without tributing, if only for a turn.
You can also sacrifice Revelation to let you use Reborn on Ra that turn (normally, he can't be special summoned), but if you do so, like the other god cards, he'll tribute himself at the end phase.
7. Reactor Slime/Metal Reflect Slime
This card offers a great upgrade to "Ra's Disciple" when it comes to swarming token fodder for tributes/stalling. Slime is weak, but can once per turn special summon two slime tokens (500 ATK/DEF), though doing so prevents you from normal or special summoning anything other than divine beasts for the rest of the turn.
Additionally, you can tribute Slime during either player's battle phase to set the trap "Metal Reflect Slime" from your deck, and you can activate it that turn. Metal Reflect summons itself as a 3000-DEF monster, which in addition to Reactor's tokens, buys plenty of stall time for a god summon.
Great for both god and water-based decks, Reactor is also one of today's cheapest cards, costing less than one dollar!
6. Guardian Slime
Guardian Slime is high-level, but can special summon himself from your hand when you take any sort of damage. Put him in defense position, because when he battles, his DEF becomes the attacking monster's ATK, which should let him survive the fight, meaning your opponent needs some effect removal to eliminate him.
Also, if Guardian is sent to the graveyard from hand or field, you can add any spell/trap from deck to hand that specifically lists Ra in its text; here's a quick chart of valid targets:
Dark Spell Regeneration
Sun God Unification
5. Egyptian God Slime
You can fusion summon God Slime, but it's much easier to get him by sacrificing a level 10 aqua monster with 0 ATK, aka Metal Reflect Slime. Despite his name, Slime isn't an actual god card (he's not divine), but has great 3000 ATK/DEF, can't be destroyed in battle, and prevents opponent from targeting other monsters you control with attacks or effects. You can also use him as three tributes, meaning he alone can serve as tribute for a god.
What else can I say; use Reactor to quickly field a Metal Reflect Slime, then sacrifice it once summoned to get this amazing support out.
4. The Winged Dragon of Ra - Sphere Mode/Immortal Phoenix
Here's two monsters to use alongside Ra. Sphere Mode is the real star, as you tribute summon it to either player's field by sacrificing three monsters they control. This means you can give him to your opponent to eliminate three of their monsters, and since this doesn't target, it's one of the best counters to targeting-immune threats.
Sphere can't attack or be targeted with effects, and control of him shifts to his owner at the end of the next turn, so even if you give him to your opponent, you'll soon get him back. From there, you can sac him to special summon Ra from your hand or deck, ignoring his summoning conditions and making his ATK/DEF 4000.
You might also want Immortal Phoenix, who summons himself from your graveyard when your regular Ra is sent from field to graveyard. Phoenix is unaffected by other effects, and tributes himself at the end phase to summon Sphere Mode from hand, deck, or graveyard. Also, since he has the divine attributes, he qualifies for most god supports, meaning the best way to set him up is to discard him with Millennium Revelation.
3. Fist of Fate
Obelisk (the best of the gods on his own merit) doesn't have as many supports as Ra, but sometimes it's quality over quantity. If you control him, this quick-play (which can't be negated), negates the effects of and destroys an opposing monster. You also prevent monsters with the same name from using their effects that turn, and if used during your main phase, destroy all spells/traps your opponent controls!
In other words, you're getting an uncounterable monster removal plus (if used on the right phase) spell/trap nuke, devastating your opponent's field.
2. Thunderforce Attack
Slifer's counterpart to Ob's Fist of Fate, Thunderforce is another quick-play you can only use if you control Slifer, and again, it can't be negated. It destroys as many opposing face-up monsters as possible, then (if used on your main phase) draws cards equal to the number sent to the graveyard this way.
This is deadly, eliminating threats while replenishing your hand, and since Slifer gets stronger based on cards in hand, you may just clear the way for a game-winning direct attack.
1. Exchanging Souls
During either player's main phase, this quick-play lets you immediately tribute summon a divine beast, and you can use opposing monsters as tribute! Now, the catch is that you can only use one non-divine beast effect until the end of the next turn, but that's a workable downside in exchange for a bonus summon that can easily clear three monsters off your opponent's field.
Of course, you get to keep Slifer and Obelisk if summoned this way since it's not a special summon, making your opponent face an enormous, ongoing threat on top of having several monsters removed.
God Supporting Cards in "Yu-Gi-Oh!"
Today we saw the best of the best when it comes to Egyptian God supports, but others deserve mention. Field spell "Mound of the Bound Creator" provides several benefits to level 10 and higher cards while searching a divine monster upon destruction, while "Advance Zone" rewards tribute summons.
If you manage to simultaneously field all gods, you can summon "Holactie the Creator of Light" for an insta-win, but for now, vote for your favorite god card and I'll see you at our next Yu-Gi-Oh! countdown!
© 2020 Jeremy Gill