Top 10 Effects to Turn Monsters Face-Down in Yu-Gi-Oh! - HobbyLark - Games and Hobbies
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Top 10 Effects to Turn Monsters Face-Down in Yu-Gi-Oh!

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Face-Down Cards in Yu-Gi-Oh!

One of Yu-Gi-Oh!'s most exciting components is its face-down cards. You never know if your opponent's face-down is a dangerous trap or simply a spell bluff. With monsters, face-down defense cards can have hidden flip effects, or they can be nothing more than desperate blockers.

Still, it's generally advantageous to shift enemy monsters face-down; not only do most creatures have weaker DEF than ATK, but their effects also aren't active while hidden. So, which cards best move foes into a vulnerable position? These are the ten best face-down forcers in Yu-Gi-Oh!

Fairy Tail - Snow

Fairy Tail - Snow

10. Fairy Tail - Snow

Type: Monster

Snow would rank much higher, except she's banned (in the TCG; she's unlimited in the OCG). Snow has strong ATK for her level, and when normal or special summoned, can place an enemy monster face-down. She can also instantly revive herself from your graveyard by banishing seven other cards from it, your hand, and/or your field.

You can also search Snow from your deck using "Fairy Tail - Luna" (who isn't banned or limited).

Kozmo Goodwitch

Kozmo Goodwitch

9. Kozmo Goodwitch

Type: Monster

As a quick effect, you can banish Goodwitch to summon a level 5 or higher Kozmo from your hand, saving you the trouble of tribute summons. And she herself impressed, wielding good ATK and the ability to once per turn pay 500 life points to move an opposing monster face-down.

Invoked Raidjin

Invoked Raidjin

8. Invoked Raidjin

Type: Monster

Raidjin specifically needs "Aleister the Invoker" as material, plus any wind monster. Raidjin's ATK is only 2200, but he's hard to beat in battle thanks to his effect, letting him instantly flip a monster face-down; since this is a quick effect, you can use it both on your turn and your opponent's, making it dreadfully hard for them to maintain attackers. You can even target your own card, useful when you want to reset flip abilities.

Performapal Show Down

Performapal Show Down

7. Performapal Show Down

Type: Trap

Show Down only works with the Performapal theme, but it lets you move face-down enemy monsters up to the number of face-up spells you control—notably, this includes field spells and pendulum scales in addition to continuous spells.

Plus, since Show Down itself bears the Performapal name, it qualifies for certain supports. The card's only disadvantage is that (like all traps) it can't be activated immediately, so you'll have to wait even if you're ready for an offensive push.

Book of Eclipse

Book of Eclipse

6. Book of Eclipse

Type: Spell

As a quick-play, you can use Eclipse on anyone's turn, and it switches all monsters into face-down defense mode. That's a powerful tool to stave off aggro, but it comes with a price; at the end of the turn, your opponent's monsters are flipped into face-up defense, and they draw a card for each.

Still, this can be a useful mill tactic, but since it impacts all monsters, it's best used in decks that revolve around flip effects, resetting your spent abilities.

Castel, the Skyblaster Musketeer

Castel, the Skyblaster Musketeer

Super Quantal Mech Beast Aeroboros

Super Quantal Mech Beast Aeroboros

5. Castel, the Skyblaster Musketeer/Super Quantal Mech Beast Aeroboros

Type: Monster

While weak with only 2000 ATK, Castel (who accepts any level 4s as material) offers two removal options. Detaching one xyz unit moves a monster to face-down, while removing both lets you shuffle an opposing card into the deck.

For Super Quantum decks, Aeroboros offers a similar face-down effect. His battle stats are better, and he can use his ability as a quick effect if he has "Super Quantum Green Layer" as material. He can also once per turn attach a Super Quantum from your hand or graveyard to himself as material.

Ret-time Reviver Emit-ter

Ret-time Reviver Emit-ter

4. Ret-time Reviver Emit-ter

Type: Monster

Reviver is frail, but she's a tuner, helping synchro summon from your extra deck. More than that, while in your hand or graveyard, you can move one monster from each field into face-down to revive her from the graveyard, though she's banished when leaving the field.

This means that you can potentially synchro with her twice, in addition to shifting enemies and potentially resetting your own flip effect.

Ultimate Conductor Tyranno

Ultimate Conductor Tyranno

3. Ultimate Conductor Tyranno

Type: Monster

Tyranno can only be special summoned from your hand by banishing two dinosaurs from your graveyard. So, he's restricted to dino themes, but wields an awesome 3500 ATK and can once per turn destroy a monster in your hand or field to turn all opposing monsters face-down.

This combos great with his next effects, which let him attack all opposing monsters one each and deal 1000 damage to defense-position foes before automatically sending them to the graveyard (which bypasses battle-destruction immunities).

Book of Moon

Book of Moon

Murmur of the Forest

Murmur of the Forest

2. Book of Moon/Murmur of the Forest

Type: Spell

Both of these are spells that simply turn a monster face-down, each with some extra bonuses. Moon works at quick-play speed and can target your own units if desired. Forest can only be used on your main phase and only on an enemy monster, but it also returns all field spells to the hand, a great way to eliminate their effects for a round (or reset spell counters on cards like "Magical Citadel of Endymion."

Easy to run in any deck, Moon is also surprisingly cheap, costing well under a single dollar!

Paleozoic Canadia

Paleozoic Canadia

1. Paleozoic Canadia

Type: Trap

Canadia simply turns an opposing monster face-down. After that, like its Paleozoic brethren, you can revive it from your graveyard as a 1200 ATK monster when a trap is activated during a chain.

Sure, that's not a particularly strong monster, but it's useful tribute fodder, especially when viewed as a bonus to Canadia's initial trigger.

Face-Down Properties in Yu-Gi-Oh!

Remember, face-down monsters are treated as having no level, attribute, stats, or name until flipped up, which can ruin opposing combos, and any equip spells on them are destroyed.

Turning cards down also has them "lose" some information, like whether they were normal or special summoned, which again disrupts certain themes (like "Qliphort"), but for now, vote for your favorite face-down force and I'll see you at our next Yu-Gi-Oh! countdown!

© 2020 Jeremy Gill