Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
Competitive Fusion Summoning in Yu-Gi-Oh!
Fusion summons used to be a costly endeavor, requiring two or more monsters as material and usually a fusion spell to initiate the summon; putting three cards into a big play leaves you stuck if something happens to it.
However, modern fusion summons have skyrocketed in the meta thanks to both the amazing abilities of fusion monsters and the increasing power of the spells that summon them. These days, the best fusion spells can use materials from outside the hand and field, saving cards for your other plays—which reign supreme? Here are ten competitive Yu-Gi-Oh! fusion summons using monster materials from deck!
10. Void Imagination
Use to Summon: Infernoid Tierra
Imagination is actually a continuous spell that halves your Infernoid's battle damage, but makes their levels 1 (a good thing for the archetype, letting you summon more). And by sacrificing Imagination, you can fusion summon an Infernoid—wait until your opponent controls an extra deck monster while you don't, as this lets you use up to six materials in deck!
This lets you easily play Tierra, a fierce 3400 ATK beatstick who gains additional effects the more materials used.
9. Ancient Gear Fusion
Use to Summon: Chaos Ancient Gear Giant
Ancient Gear Fusion works far better when using an Ancient Gear Golem or Ultimate Pound you control, as you can then also use monsters from deck. If successful, you'll field the mighty Chaos Ancient Gear Giant, wielding 4500 ATK, immunity to spells/traps, and the ability to attack all opposing monsters while inflicting piercing damage.
8. Myutant Fusion
Use to Summon: Myutant Synthesis, Myutant Ultimus
Myutant Fusion banishes the materials it uses, but if your opponent has activated a card or effect that turn, you can use up to one monster from both your deck and graveyard as material. This also makes the card one of today's best when playing first, as it punishes hand traps.
Fuse the fierce 3500 ATK Ultimus, who can negate and banish opposing effects by banishing a Myutant card with the same type from your graveyard.
7. Dinomorphia Domain
Use to Summon: Dinomorphia Kentregina, Dinomorphia Rexterm
Domain pays half your life points to fusion summon during the main phase with cards from your hand, field, or deck. Seems like a steep price until you remember that Dinomorphia cards power up the lower your life points are, and you can banish Domain from your graveyard while your LP are 2000 or less to prevent any effect damage your opponent would deal that turn.
A strong starting option is Kentregina, who can reuse trap effects, and if you already have a fusion monster out, you can instead summon the mighty Rexterm, who prevents opponents from using effects of monsters with higher ATK than your LP.
6. Future Fusion
Use to Summon: Quintet Magician, Five-Headed Dragon
This amazing card works for any archetype—if you can protect it long enough, that is. On activation, it does nothing, but on your first standby phase afterwards, you send materials from deck to graveyard for any fusion summon; pick Quintet Magician or Five-Headed Dragon to send five spellcasters or dragons and reap their graveyard effects!
Then, on your second standby after activation, you finally perform the summon, but honestly, the graveyard stocking is half the appeal of the card.
5. Neos Fusion
Use to Summon: Elemental HERO Neos Knight, Elemental HERO Brave Neos
Neos Fusion utilizes materials from hand, field, or deck for a monster that lists two monsters, including Neos of course. While you can't special summon for the rest of the turn, you can banish the card from your graveyard to prevent a destruction of your new fusion monster, or any other that lists Neos as material.
You have many fusion options with this card, depending on which Neo-Spacians you run; listed above are some generic Heroes that can take effect monsters or warriors, meaning pretty much any Hero.
4. Red-Eyes Fusion
Use to Summon: Red-Eyes Dark Dragoon
Red-Eyes Fusion uses materials from hand, field, or deck for any Red-Eyes fusion monster, but prevents you from special summoning other monsters that turn.
Clever players got around this by mimicking REF's effect with link monster Predaplant Verte Anaconda (who copies the ability without the downside), but with Verte's current ban, you'll have to play it the old-fashioned way.
3. Shaddoll Fusion
Use to Summon: El Shaddoll Apkallone, Construct, or Winda
Shaddoll Fusion works fantastic if you play second, as you can fuse from deck if your opponent controls an extra deck monster. Not only does this preserve your hand, it triggers the graveyard effects of Shaddolls; use Beast to draw, Dragon to pop a spell/trap, or Wendi to summon a face-down Shaddoll.
As for what to summon, you've got several great options based on attribute; try Winda to restrict special summoning to once per turn, Apkallone to negate a card effect, or light-attribute Construct to mill a Shaddoll and auto-kill in battle.
Another advantage Shaddoll spells/traps have is how easily they're recovered, with pretty much any destroyed El Shaddoll recovering one from the graveyard.
2. Branded Fusion
Use to Summon: Lubellion the Searing Dragon (whose effect fuses Mirrorjade the Iceblade Dragon)
Branded Fusion fuses any monster that requires Fallen of Albaz by using materials from hand, field, or deck! The downside is you can only summon fusion monsters from the extra deck the turn you do so, but the Branded archetype won't mind, especially with such easy combos.
For instance, normal summon Aluber the Jester of Despia to search Branded Fusion, then fuse Fallen of Albaz alongside either Dramaturge or Jester of Despia to employ their graveyard effects. By summoning Lubellion, you can then fuse the powerful Mirrorjade, who can banish enemies at quick-play speed.
1. Fusion Destiny
Use to Summon: Destiny HERO - Phoenix Enforcer
Anyone playing Master Duel has undoubtedly seen this card spammed in any deck, not just the Hero builds it was designed for. Destiny fuses using materials from hand, field, or deck, and unlike Red-Eyes Fusion, it only restricts your special summoning (to dark Heroes) after it's been played. This means people use whatever combos their archetype has and end with Destiny, or cheat it with Verta when he was allowed.
But Destiny isn't the problem so much as what it summons: the annoying Phoenix Enforcer, who lowers enemy ATK and destroys cards at instant-speed, then revives himself at the next standby. Plus, while it's true the Destiny Hero materials he needs can brick if drawn prematurely, they have useful graveyard effects, especially the double-draw from Celestial, making this almost a free combo. Fortunately, Destiny tends to be limited or semi-limited, restricting its abundance.
Graveyard Fusions in Yu-Gi-Oh!
Fusing with materials from deck spares your hand while stockpiling your graveyard, but it's not the only way to efficiently fusion summon. Cards like Dragon's Mirror, Magicalized Fusion, and Shaddoll Schism access materials from the graveyard, but for now, vote for your favorite summon method and I'll see you at our next Yu-Gi-Oh! countdown!
© 2022 Jeremy Gill