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Top 10 Infinite Hand Cards in Magic: The Gathering

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

What Are Hand Sizes in Magic?

Like most trading card games, Magic imposes a hand limit on players, preventing you from ending your turn with more than seven cards in hand (you discard the excess). Since you're typically playing a land and spell each turn, this is rarely an issue, but draw-happy blue decks often seek more leeway.

Fortunately, several blue, green, and colorless cards grant unlimited hand size, letting you harbor as many spells as you like without having to discard. In addition to simply increasing your options, this buffs the power of effects based upon the number of cards in hand. So, which rare hand-boosts reign supreme? These are the ten best infinite hand cards in Magic: The Gathering!

Venser's Journal mtg

Venser's Journal mtg

10. Venser's Journal

CMC (Converted Mana Cost): 5

An a colorless artifact, Journal functions in any deck. It both provides an unlimited max hand size and lets you gain one life per card in hand at the start of your upkeep. Both are nice effects; I just wish the overall mana cost was a bit lower. And note the lifegain isn't optional, so you can't decline in the rare cases you'd want to prevent it.

Tishana, Voice of Thunder mtg

Tishana, Voice of Thunder mtg

9. Tishana, Voice of Thunder

CMC: 7

Legendary Tishana needs a hefty sum of seven mana, but grants an infinite hand size, and her power and toughness automatically become the number of cards in hand. To ensure she's well-primed for battle, upon arrival, she lets you draw a card for each creature you control (including herself). Hand advantage, a powerhouse in combat, and the useful merfolk subtype make for a versatile warrior.

A frequent member to my own blue/green builds, Tishana is also much cheaper than our upcoming cards, costing just two dollars!

Kruphix, God of Horizons mtg

Kruphix, God of Horizons mtg

8. Kruphix, God of Horizons

CMC: 5

Like his fellow enchantment gods, Kruphix wields fierce battle stats (4/7) and is indestructible, making him a nuisance to remove. However, he doesn't become a creature until your devotion to blue and green reaches seven. Counting his own mana symbols, you'll only need five more to attain the goal.

But whether a creature or still just an enchantment, Kruphix prevents you from losing mana, turning it colorless yet retaining it, an excellent way to stockpile for future turns. And, of course, he grants an unrestricted hand size, letting you conceal as many spells as you like.

Praetor's Counsel mtg

Praetor's Counsel mtg

7. Praetor's Counsel

CMC: 8

While costly, this sorcery offers two daunting abilities. First, Counsel returns all cards from your graveyard to your hand—a huge recovery if you've been self-milling with the black faction. Then, it grants you an infinite hand size for the rest of the game.

Since this effect isn't attached to a permanent, there's no real way for opponents to remove it; as long as Counsel isn't countered, you'll have continuous access to its buff even if the field gets nuked.

Spellbook mtg

Spellbook mtg

6. Spellbook

CMC: 0

This cheap artifact is completely free, simply bestowing an unlimited maximum hand size. While it doesn't offer any additional effects, it supports artifact-dependent abilities and works great for triggering the reduced prices of cards with surge.

Anvil of Bogardan mtg

Anvil of Bogardan mtg

5. Anvil of Bogardan

CMC: 2

Anvil's outdated text basically says that each player can hold as many cards in hand as they like without discarding. Additionally, during everyone's draw phase, they draw an additional card, then discard one.

While these traits benefit your opponents as well as you, it's a great way to quickly cycle through your build and fill your graveyard with flashback or aftermath cards.

Nezahal, Primal Tide mtg

Nezahal, Primal Tide mtg

4. Nezahal, Primal Tide

CMC: 7

One of the formidable legendary elder dinosaurs, Nezahal takes seven mana but offers daunting 7/7 stats and can't be countered Additionally, he grants an infinite hand size, putting it to good use by drawing whenever an opponent casts a non-creature spell.

And he even puts your surplus to good use; by discarding three cards, you can exile Nezahal until the turn ends (returning him tapped), a great way to dodge a removal.

Library of Leng mtg

Library of Leng mtg

3. Library of Leng

CMC: 1

Leng accepts any mana type, only needs one resource, and provides two sweet effects. First, you get an unlimited hand size. Then, whenever you must discard, you have the option of putting the discarded card on top of your deck rather than into your graveyard.

I appreciate how this ability is optional, letting you pick whether you want the card back or a random new draw. It also helps gimmick miracle spells (which are briefly discounted after being drawn).

Thought Vessel mtg

Thought Vessel mtg

2. Thought Vessel

CMC: 2

Here's another early-game artifact with two tempting effects. In addition to an unrestricted hand size, Thought Vessel can simply tap for a colorless resource. And remember, artifacts (unlike creatures) can tap as soon as they arrive, so you're really only down one mana the turn you play it.

A very close candidate for top spot, I highly recommend Vessel in just about any commander deck.

Reliquary Tower mtg

Reliquary Tower mtg

1. Reliquary Tower

CMC: 0

Like other lands, Reliquary Tower is free, but you only get to play one field per turn. Compared to other lands, it can only tap for a colorless resource, but it grants an infinite hand size. And since land removals are relatively rare, you're well-set to maintain this boon throughout the game.

Remember, most colored spells have at least a few slots that can accept colorless mana, making Tower's benefit more than worth its minuscule downside.

More Hand-Size Affecting Cards in Magic

In addition to today's boosts, you can slightly increase your options with spells like "Minamo Scrollkeeper," who offers one extra card in hand. Alternatively, you can reduce the hand size of opponents with spells like "Cursed Rack" and "Jin-Gitaxias, Core Augur."

Of course, increased hand sizes are only useful if you can draw quickly enough to employ them, so be sure to run draw-boosting staples like "Brainstorm" and "Skullclamp." But for now, as we eagerly await Wizards of the Coast's next expansion of unlimited hand spells, vote for your favorite card and I'll see you at our next MTG countdown!

© 2019 Jeremy Gill

Comments

Jeremy Gill (author) from Louisiana on March 29, 2019:

@Alexis

Agreed! Unless you're using cards with no colorless slots (like Atraxa or Scion), it's so easy to sprinkle Tower into any theme.

Alexis on March 29, 2019:

Hehe, Reliquary Tower is my personal favorite. I've used that in some decks (I think one was a budget burn deck).

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