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Magic: The Gathering Blue/Red Combo Deck

I am a huge MTG fan who has successfully built and wielded a variety of decks.


The Cards

This is a list of cards in the deck. They are grouped by type (Creature, Spell, Land).


  • 4 x Drift of Phantasms
  • 2 x Gelectrode
  • 4 x Izzet Chronarch
  • 1 x Niv-Mizzet, the Firemind
  • 4 x Tidewater Minion
  • 4 x Wee Dragonauts


  • 1 x Blaze
  • 4 x Feed from the Real
  • 4 x Izzet Signet
  • 1 x Mana Leak
  • 2 x Peel from Reality
  • 4 x Pyrmatics
  • 3 x Telling Time
  • 3 x Train of Thought
  • 4 x Volcanic Hammer


  • 6 x Islands
  • 4 x Izzet Boilerworks
  • 5 x Mountain

Note: The deck was made when the Ravnica block was legal and peaking in popularity. There are probably more recent cards that can replace the list here.

The Combos

These are some of the great combos in this deck. Some are game-winners, some just kill a lot.

Tidewater Minion + Freed from the Real + Izzet Boilerworks + Blaze

Enchant your Tidewater Minion with the Freed from the Real, have 1 Izzet Boilerworks on the table and a Blaze (or Pyromatics) in your hand.

  • Tap the Izzet Boilerworks (1 Red, 1 Blue mana in pool)
  • Tap Tidewater Minion to untap Izzet Boilerworks (second ability of the Tidewater Minion)
  • Tap Izzet Boilerworks again (2 Red, 2 Blue mana in pool)
  • For 1 Blue mana, Untap Tidewater Minion (second ability of Freed from the Real) (2 Red, 1 Blue mana in pool)
  • Repeat from step 2 to have infinite Red mana + 1 Blue mana in the pool
  • Cast Blaze with X = zillion (on the player)

Gelectrode + Volcanic Hammer

Have one or more Gelectrodes in play.

Scroll to Continue
  • Tap Gelectrode to do one damage to a creature or player
  • Cast Volcanic Hammer to do another 3 damage, Gelectrode untaps
  • Tap Gelectrode

With this small combo, you can kill a 5/5 creature for 2 mana.

Options: Replace the Volcanic Hammer by any other instant or Sorcery to do 2 damage for each Gelectrode, have a Wee Dragonauts on the table to increase its size while performing this combo.

Gelectrode + Freed from the Real

This small combo allows you to tap the Gelectrode for 1 damage, then untap it for 1 Blue mana with the Freed from the Real. The result is 1 damage / 1 Blue mana.

Izzet Chronarch + Peel from Reality

Have the Izzet in play. When it's your opponent's turn, you can stop 2 attackers without any losses on your side.

  • Opponent attacks (with creature A and B)
  • Block A with the Izzet Chronarch
  • Before damage, play Peel from Reality targeting your Izzet Chronarch and his Creature B
  • A is blocked, B is no longer there, and you have your Izzet Chronarch in hand

Why Izzet Chronarch? You actually want it in your hand a second time, because each time you play it you can bring back a card like Volcanic Hammer.

Niv-Mizzet, the Firemind + Freed from the Real

Enchant the dragon with Freed from the Real. On it's own, the dragon is a great card, but now you can draw 1 card and do 1 damage for 1 Blue mana. Over and over again.

The Ideal Starting Hand

This deck is slow. It won't kill your enemy in the first 4 turns, not even in the first 10 turns. Some things in the deck, like Drift of Phantasms, are just there to slow down the game. So what would be the perfect hand?

  • 1 land: Mulligan. Don't even look any further.
  • 2 lands: This could work. However, make sure you have some spells to slow down the opponent. Examples here are Drift of Phantasms, a Gelectrode is nice, a Mana Leak or for example an Izzet Signet (which will get you to 3 mana).
  • 3, 4 or 5 lands: This is an excellent hand for this deck. Even 5 lands. If you happen to have a signet with that and Drift of Phantasms or Gelectrodes, you can start stalling and/or killing from turn 3.
  • 6 or 7 lands: This could work. Seriously. I've won a game where I started with just lands in my hand. The first 2 turns, you can't do anything anyway with this hand. If you draw anything but lands in those 2 turns, you are set to go.

Deck Tactics

Here are some tips to get you through a game with the deck.

Rule number 1: Once you are past turn 3 and have something on the table, don't play too fast. There is probably something you can do. At end of the opponent's turn, check the following:

  • Have I tapped all my Gelectrodes?
  • Do I have mana to play my Telling Time?
  • Can I tap a Niv-Mizzet?
  • Can I do a little Gelector/Telling Time/Pyromatics combo?

When an enemy kills one of your creatures, check the series again. If it is a Gelectrode, you might still want to tap it, or tap it, play an instant, and tap it again. That's extra damage you need.

Thumb rule when doing damage, if there is a creature on the opposite side, kill it first, unless it gets blocked (Tidewater Minion or Drift of Phantasms on your side) or you can kill the player.

Always be on the lookout for any of the combos above. They really do help.

Don't play your instant damage spells on the first creature that pops up. A Volcanic Hammer is nice to kill that 2/2 creature, but with 1 Gelectrode the next turn, that same Hammer can kill a 5/5.

Gameplay usually looks bad for you until you get some nice cards and the tables turn. So don't give up, even at 2 life or something.

Deck Weakness

A very big weakness with the deck is when the opponent can't die.

For example, if your opponent has a Worship. This deck can't get rid of it. If you know you are playing against these kinds of decks, you could include some enchantment-killing spells or more counterspells, your choice.

© 2007 Magicality LM

Make this deck better

Magicality LM (author) on November 04, 2014:

Actually, the last anonymous reply is wrong.

You can perfectly block a creature, then, BEFORE damage is resolved, take that creature back into your hands.

The blocked creature will still be considered blocked, and your creature will live another day.

This is an important detail for the combo's in this deck, especially Izzet Chronarch + Peel from Reality.

anonymous on August 09, 2013:

If you block with a creature and that creature is taken from the battlefield before damage is delt then you take damage...if you block and tour creature dies you can't play its if the attacking creature is a 1/1 yes you are good to go...jus wanted to clarify for the newer players thinking they can block and still get a creature back in hand before damage resolves..

Takkhis on May 13, 2013:

I have heard of this before from one of my friends but I have never tried it. Thanks for the info :)

anonymous on February 09, 2013:

@tophatpro: If you're interested you should look into getting a couple of starter decks. You can find them at big box retailers or specialty game shops.

tophatpro on December 24, 2012:

I've heard so much about this but never known how to get into it?

anonymous on October 08, 2012:

IF you wanna make someone draw out their deck run blue sun zenith

anonymous on July 29, 2012:

@squallpogi: Fireball, I've found, is much better for destroying than blaze. especially if you're playing EDH.

squallpogi on June 13, 2012:

really useful combo.. lol.. infinite blaze.. watch out for the counter though.. hehe..

Zebedee32 on May 29, 2012:

I'm really happy to see Magic doing so well on squidoo. I quit magic about 8 years ago, but glad it's still going.

anonymous on April 07, 2012:

ie been working on a blue red dragon deck starting with illusions and just poking. using spells on anything that can block, then late game i use larger red dragons and spells just for plain damage what do u think

anonymous on April 07, 2012:

i feel that this deck could remove some spells and add counterspells and a few illusions

anonymous on March 20, 2012:

Really nice reading! I came back to MTG after almost 10 years these days and im looking forward to build a red/blue nuke/counter deck and these cards I didn't know gave me some ideas! TY!

anonymous on January 16, 2012:

Enjoyed reading this, this is a game that really studying certain cards is such a plus when playing this game.

love4randomness1 on December 03, 2011:

Cool lens! I'm just getting into MTG. Please check out my lens The ultimate 2011 Christmas gift guide for Magic: The Gathering players! It would mean a lot to me. Hugs :)

iwrite4cash on September 24, 2011:

I like the deck! UR is great some good cards in a budget deck like this might be the addition of cards like belligerent hatchling and double cleave all combined with wee dragonauts makes a pretty beasty budget deck! Please check out some of my tournament decks up for sale. Thanks!

auxpwr lm on June 03, 2011:

I have had a hard time trying to make a deck from these 2 colors but never had it hold up against any other deck, awesome job, i bet this deck holds up well against a vampire deck. Thumbs up, come check out my lenses. Great job again

DarrenLangdon on May 04, 2011:

I love all the artwork in MTG and noticed there were quite a few MTG Fanatics out there. I have also completed a Magic the Gathering Lens with more of the fantastic artwork.

sushilkin lm on May 01, 2011:

Thanks for sharing on squidoo. Pls Pray for japan by visiting my lens

anonymous on February 10, 2011:

@anonymous: or u could use like an unsummon for the creature

teammurphy on February 01, 2011:

Great uses for freed from the real. Amazing card, definitely a personal favorite of mine. Great combos, and great lens!

anonymous on January 08, 2011:

I know absolutely NOTHING about this, but apparently a lot of other people do, and you have gotten some great feedback. Well done on such an informative lens :)

natashaely on January 08, 2011:

I like the suggestions but I have never run my pack so low on lands, usually have 24 in it. However although I use a white/blue pack some of these combos are something to think about! Good lens

anonymous on January 05, 2011:

@anonymous: also, did you consider throwing in curiosity? it combos with niv-mizzet using only those two cards for something like 40 dmg depending on how many cards you got left on your library

anonymous on January 05, 2011:

you're running a slow combo/control deck with 15 lands... really?

im not an expert in blue/control decks but here are some tips.

use atleast 22-24 lands... since you're playing signets maybe 20 will work... you may throw in some terramorphic expanses/evolving wilds to fetch your islands/mountains and thin your deck of lands so you're not constantly drawing lands.

if you want to combo, focus on one combo. get rid of everything else.

keep the casting costs low. instead of having izzet chronarch to get your volcanic hammers back try to replace it with some more burn spells, like lightning bolt or incinerate.

finally, try to get some more counterspells, like couterspell or negate. negate is actually pretty good in 2 colored decks since it doesn't cost UU to cast like counterspell and you can use your lightning bolts to get rid of creatures. also, since you're getting rid of the chronarch you should replace peel from reality with some permanent bouncing spells like echoing truth or boomerang and it would eliminate your worship problem.

anonymous on December 08, 2010:

@anonymous: and I'm back with the all new streamlined version, behold:


3x Guard Gomazoa

4x Gelectrode

4x Izzet Chronarch

2x Niv-Mizzet, the Firemind

3x Tidewater Minion


3x Ophidian Eye

2x Invoke the Firemind

2x Fireball

4x Swerve

3x Mark of Eviction

4x Electrolyze

4x Freed from the Real

2x Spellbook


8x Islands

4x Izzet Boilerworks

8x Mountain


4x Lightning Bolts

4x Mana Leaks

1x Guard Gomazoa

2x Fireball

1x Mark of Eviction

2x Invoke the Firemind

1x Ophidian Eye

Everything you need is in there, the infinite combo, the gelectrode combo, ophidian eye+Niv-Mizzet combo (which is amazing), and the Chronarch+eviction combo. I bet you can figure out how the sideboard would filter out. Enjoy!

Kapalbility on November 27, 2010:

Eek. Those combos are scary. Especially the enchanted Gelectrode combo. Friggin' awesome to have, annoying to go against.

anonymous on November 08, 2010:

@anonymous: Okay just had a redo, forgot the Free from the Real. it's in Sideboard so you can trade it out with another, also made better land, added the "or" cards to the sideboard and added

Mark of Eviction, Fireball (for multiplayer), and Clout of Dominus. Also, if you can find a way to fit in Echo Mage, go for it, I run them in my mono blue mill, definitely worth while.

Here it is:


4 x Drift of Phantasms

2 x Gelectrode

3 x Izzet Chronarch

1 x Niv-Mizzet, the Firemind

4 x Tidewater Minion

3 x Izzet Guildmage


2 x Banefire

4 x Curiosity

4 x Counterspell

3 x Mark of Eviction

3 x Brainstorm

4 x Lightning Bolt


3 x Basilisk Collar


4 x Terramorphic Expanse

6 x Islands

4 x Izzet Boilerworks

6 x Mountain


2 x Fireball

4 x Tideforce Elemental

4 x Guard Gomazoa

3 x Freed from Reality

2 x Clout of Dominus

anonymous on November 08, 2010:


4 x Drift of Phantasms or Guard Gomazoa

2 x Gelectrode

4 x Izzet Chronarch

1 x Niv-Mizzet, the Firemind

4 x Tidewater Minion or Tideforce Elemental

3 x Izzet Guildmage


2 x Banefire

4 x Curiosity

4 x Counterspell

3 x Peel from Reality

3 x Brainstorm

4 x Lightning Bolt


3 x Basilisk Collar


4 x Terramorphic Expanse

6 x Islands

4 x Izzet Boilerworks

5 x Mountain

This is my revamp, of the deck taking into consideration all the ideas I've read here.

The strategy is still the same, except better, more streamlined. It should be a little faster, if you take out the Drift of Phantasms for Guard Gomazoa you have a solid defense but you sacrifice the transmute. I also introduced the deathtouch mentioned with lifelink (Basilisk Collar FTW), and the infinite combo which that can't be countered now with Banefire. It's still a 60 count deck but if you're playing casual throw in 3 more mountains and islands for a 21 land count (not including the Terramorphics). Also, you can also trade out the Tidewater Minions for Tideforce Elementals, you lose the 4/4, but you have better untap capabilities. I tried to keep true to the combos and the strategies as best as possible, I'll keep checking in for other ideas. However, this should work now.

emmaklarkins on October 11, 2010:

Great site! I love Magic, but I only ever got the pre-made decks and just played with that. I know theres a ton of strategy of building decks and stuff, but I could never get beyond "casual." I think I just spend too much time reading all the cards! Blessed by a Squidoo Angel.

anonymous on October 02, 2010:

Thanx! i just made a deck verysimilar to this! i love it! i need some extra gelectrodes tho.... only have one........ i dont use Niv-Mizzet, the Firemind BUT!!! if i did i have an ininite with him.....***Ophidian Eye*** ((no one realy reads coments so you should add a pic into article))

***Ophidian Eye*** >>> enchant >>> ***Niv-Mizzet, the Firemind***

effect--- When creature deals damage to an opponet draw a card----

think about it :) :) :) awsome right?

CCGAL on September 28, 2010:

Featuring this lens on my how to play magic the gathering lens.

anonymous on September 21, 2010:

I haven't tried it yet but the tap-damage thing is a good idea. I have not copied your deck completely but did use 4x Gelectrode 3x Freed from the Real 4x Izzet Boilerworks and 2x Izzet signet, further on I have tons of usefull defender cards in my deck to protect my lifepoints when i'm busy doing tapdamage. Also i've got myself a twincast and also got 2x Fire Servant, which also doubles the damage done by instant or sorcery spells (imagine having a Fire Servant on your field and a Banefire in your hand with 10 untapped mountains.... 20 damage..can't be prevented. And as extra backup i have 1 mana cost creatures, creatures that don't cost any mana like Cloud of Faeries and 3x 6 mana cost creatures like Inferno Titan/Hostillity/Chandra Nalaar. You can't actually make perfect combo's with these cards allthough they are individual good cards. Do you guys think this kind of deck will work (offc it's a blue/red mix).

anonymous on September 19, 2010:

I've started playing, and am very happy, with this deck. Even when I don't combo infinite mana for a Banefire, the Niv-Mizzet + Curiosity mentioned below is an alternative insta-win strategy.

One VITAL addition to this deck is 4 x Dizzy Spell. This transmute for a 1cmc lets me draw Curiosity, Clout of the Dominus, or Banefire when I need to execute whichever setup I already have in play. I didn't even bother bringing the deck size down, as I find that it actually accelerates my combo 1 or 2 turns quicker.

anonymous on August 26, 2010:

Okay so i made a deck based off of this and i'm very happy with it, but since pretty much all of the above cards have rotated into type 1 and type 1.5 exclusively, it leaves many upgrades to be made. Here it is.


2 x Drift of Phantasms

2 x Gelectrode

4 x Izzet Chronarch

1 x Niv-Mizzet, the Firemind

4 x Tidewater Minion

4 x Wee Dragonauts


4 x Fireball

4 x Feed from the Real

4 x Terramorphic Expanse

2 x Peel from Reality

4 x Lightning Bolt

4 x Brainstorm

2 x Volcanic Hammer

4 x Counterspell


6 x Islands

4 x Izzet Boilerworks

5 x Mountain

So really i just changed the ammount of draw cards, tossed mana leak in favor of 4 counterspells (I like having a counter heavy deck, that's just me) Terramorphic expanse to thin out the deck (plus i hate sigs they give u barely anything plus very little flexibility. And then lastly, i traded blaze for 4 Fireballs b/c Fireballs are great and it multiplies the chances of striking the insta-win combo by 4. Who doesn't like more insta-win? Oh well, that's just my interpretation of an already great concept. My hat's off to you, Magicality.

anonymous on August 26, 2010:

niv mizzet + curiosity + clouds of the dominant = screw paying 1 to untap and draw, do it over and over and over and over

anonymous on August 26, 2010:

I'm absolutely enthralled by the Timewater Minion/Izzet Boilerworks/Freed from the Real combo. Considering all of the X-cost red damage cards to draw, it almost seems like it's cheating.

You claim this deck is 'slow'. Since the above combo theoretically gives you infinite mana per turn, couldn't you just throw in Winter Orb to slow your opponent as well?

anonymous on August 22, 2010:

Yeah I'd say replace pyromatics with lightning bolt, swap train of thoughts with Brainstorm, and replace mana leak with counterspell. If you have to buy the single cards, yeah it's more expensive but you have a much more mana efficient layout in a deck that lacks gobs of land.

anonymous on July 25, 2010:

Where is "Brainstorm" ????

anonymous on July 17, 2010:

some new cards came out i think would go good in this deck : pyroclasm swap with pyromatics. furnace of rath, leyline of punishment, and fire servant.

comet storm swap with blaze

anonymous on June 18, 2010:

what about you combine izzit guildemage with desperate ritual and lava spike.. you split desperate ritual onto laval spike and use izzit to copy the spell.. so you can deal infinite damage and you can play it on your fourth turn :D

anonymous on May 28, 2010:

@anonymous: I want this too! If (s)he emails you, email me at!!!! I want this too.

anonymous on May 10, 2010:

hey where can i get this deck? anywhere? email me at, this is a decent deck and i was wondering where i could get it, find it in stores and get these cards, email me please,

anonymous on April 30, 2010:

Replace volcanic hammer w/ lighting bolt

1 or 2 mind-controls or telemin performances wouldn't hurt

replace some of those counters w/ double negetive

needs alot more land

NEEDS izzet guildmage

throw in an AEther membrane for def / stalling

a deathtouch artifact equip for tht gelectrode

now w/ ROE out u could throw in a gaurs gomazoa or echo Mage

anonymous on April 01, 2010:

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anonymous on March 17, 2010:

not enough land

anonymous on March 17, 2010:

Add Double Negative. It's an instant blue-red that counters 2 spells at once.

anonymous on November 12, 2009:

Telling Time - Ponder would be better

anonymous on November 10, 2009:

Add 4 counterspells

add 4 lightning bolts

get rid of blaze use fireball so in multiplayer u can kill everyone or use banefire so its unpreventable and uncounterable

anonymous on November 04, 2009:

Lightning bolt would be a better replacement for lava hammer. One less mana cost, its an instant and still does three damage. A common also. great deck idea though.

anonymous on October 06, 2009:

Ophidian eye is a good budget-easy curiosity. Makes it an instant kill, assuming you have enough cards left in your library. Sigil of sleep is also really nice with gelectrode.

anonymous on October 03, 2009:

yo bro can i buy ur deck for rm120.plz

anonymous on October 03, 2009:

yo bro can i buy ur deck for rm120.plz

GetetheTraveler on October 03, 2009:

i've only got two words for you. Amazing Deck! It looks really great, plus I especially like that first combo. Hope you don't mind if I steal it.

anonymous on August 23, 2009:

i would recomend izzet the firemind for any blue or red deck. in my blue red deck i base everything on geting izet out on my third (if im lucky) 4th or fifth turn. see i have three of these cards caled riptide shape shifter.he costs five mana (2 U ,3) and i can the pay 2 U and 2 of any kind to sacrifice him and name a creature type (dragon) then reveal cards from the top of my deck untill i get a card with that type and put it into play and shuffle the other cards into my libarary. sense izet is my only dragon he gets played. i then use spells that let me draw cards and i use my burn spells. oh also i sugest having arcanis the omnipotent with niv izzet great combo. (tap draw three cards) and like this guy says you cand do some great combos with rip tide shape shifter and freed from real.

anonymous on August 22, 2009:

put curiosity in this deck for the NIV MIZZET it will do wonders....

anonymous on August 06, 2009:

i saw this deck here a couple weeks ago, decided to throw it together and its pretty fun as well as good! i really enjoyed playing it. well done.

anonymous on August 06, 2009:

I found a infinint combo the tide water minions freed from reality pyro mantics you can do a infint amount of damage cause you have a red man flux

anonymous on July 14, 2009:

Nice to see people posting deck suggestions that aren't all freaking otk's. Nice combo with blaze. Ive always liked the Izzet. Friend of mine has a really good Izzet deck, maybe i should try to get that combo for him.

anonymous on July 04, 2009:

[in reply to GetetheTraveler]

guild pack

GetetheTraveler on June 28, 2009:

Nice deck, that dragon wizard card is awesome! What set is it from?

Shadinjo on June 18, 2009:

Seems nice... It obvious that you know what youre doing....

anonymous on March 20, 2009:

Nice combos but a bit too many heres' my izzet pins deck:

4x Gelectrode

4x Razorfin Hunter

4x Curiosity

4x Dream's Grip

2x Twiddle

3x Quicksilver Dagger

3x Lava dart

4x Wee dragonauts

2x incinerate

2x izzet guildmage

13 moutains

11 islands

4x niv zet the firemind if u can afford

anonymous on March 13, 2009:

lol this is the basic dck i started with almost to the finer details its good but a lil tweaking and wow its epic i take out my friends with their black vices and epic old cards that make u cry!

anonymous on January 05, 2009:

i got a blue and red deck with 6 unlimited combos it isnt very cheep but one easy one is izzt guildmage then play lava spike and splice desperate ritual onto it using the three mana to copy it again and again

anonymous on January 03, 2009:

I noticed you put a peel from reality in this deck I would recomend replacing that with a mark of eviction from the Ravnica series. This is an enchantment the will make your creature return to owners hand and all aura's attacked to creature return to owner's hand so your Mark of Eviction returns as well I use that combination in my blue red control deck and it works wonders with Guile, Izzet Chronarch, and Mark of Eviction I constantly have counterspells in my hand and they play for free.

anonymous on December 08, 2008:

This is a great deck!!!

I have all the cards and its really good,but kinda slow :) but drift of phantasms really hepl and tidewater too.

anonymous on September 15, 2008:

These magic gathering lens are great and I enjoyed a lot glancing at them.Thanks for the info that is provided.

Feel free to checkout my thedeckbuilderdirectory blog

anonymous on September 04, 2008:

also put some brighthearth baneret in there for a desperate save/early attack. the effect wont work in this deck except the tidewaters but were in my black/red deck and worked really well. LOL big step from black/red to blue/red my next is gonna bered/green or blue/black. i like the whole strange mix-ups coz i can always get them to work!

sorry, but i already have a buyer for my planeswalker, wont tell you how much but i couldnt resist the offer!!!

anonymous on September 04, 2008:

Hi Magicality


"I like this concept so much I bought the cards and am using it as a foundation for my own deck. Thanks!"

Same!! haven't bought all the cards yet but plannin to...somehow came into a possesion of the planeswalker jace betheren(i think thats his name)and works avg. well in a few combos


i think i will add a few solarion just for a possible early attack and defense.

thnx! you are a genius!!! how long did it take you to make this deck?

Randell LM on May 29, 2008:

Nice Lens, check out my MTG on Squidoo Group, feel free to add this or any of your Magic the Gathering Lenses.

Magicality LM (author) on May 23, 2008:

That's true, a lot of mana is needed to get things going, but I have early defense.

I've tested this deck numerous times, and it works, sometimes better than other times. ;-)

anonymous on May 23, 2008:

alot of your cards are pretty high mana costing, your opponent will probaly have a defense by the time you get a combo going

Relentless_mtg on April 29, 2008:

Nice lens! Or Izzet?

anonymous on April 24, 2008:

Ok i've been playing izzet deck for some time and i found another killer tactic its with niv'mizzet the firemind and ophidian eye.

ophidian eye - enchantment aura - whenever enchanted creature deals damage to a player you my draw a card. so if u enchant the dragon u may draw as much as cards as u want and/or have!!!!

anonymous on April 21, 2008:

I like this concept so much I bought the cards and am using it as a foundation for my own deck. Thanks!

anonymous on March 28, 2008:

Hi Magicality , Great Lens. I have also created a lens in same niche . Hope u like itJ Here’s a brief intro:

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anonymous on March 14, 2008:

Steed mana cost in overall, you might add mmore gelectrodes and remove the high cost spells. Speed is the key, with luck your opponent gets a defence going.

anonymous on February 28, 2008:

Worship shouldn't be a problem for this deck. You can use Pyromatics instead of Blaze in the combo and kill all the opponent's creatures, while getting the opponent down to 1 life. It should be easy after that.

anonymous on February 28, 2008:

Worship shouldn't be a problem for this deck. You can use Pyromatics instead of Blaze in the combo and kill all the opponent's creatures, while getting the opponent down to 1 life. It should be easy after that.

thomasz on February 13, 2008:

Wow really great lens. Come visit my lenses.

Magicality LM (author) on February 13, 2008:


In a 20 mountain deck and 4 of rite of flame and grapeshot, the chance of you drawing that hand is 0.000000005 ... That's like never.


Don't you think 7 mana is a little steep in this deck? Plus you have to wait a turn and then have the same mana to start tapping the Solarion.

I would rather spend that mana to untap one of my Gelectrodes to keep doing damage. Solarion is easily blocked with a small creature.

anonymous on February 12, 2008:

Add solarion to the your deck. Everytime you tap him you double the number of 1/ 1 counters on him. (1/1, 2/2, 4/4, 8/8, ect.) Solarion goes great with Freed from the Real because you can keep tapping and untapping him many times in one turn, therefore doubling his 1/ 1 counters many times. He can get up to around a 256/256 in one turn!! You should add 4 Solarions.

Hope this helped.

ricarde on January 18, 2008:

Here's a good combo preferably on mono red type 2 decks. The perfect 7 card draw: mountain,3 rite of flame, 3 grapeshot....POOF! 1st turn kill with 28 damage. Thats if you got a lucky!

anonymous on December 28, 2007:

This is my combo:

- shivan meteor deals 13 dammadges to target creature!! It's a lot. So, use reroute to damage the target to the player. It's a 13 direct hit for 5 mana!!!

anonymous on December 08, 2007:

ya might wanna add a double card of wax/wane. You can find them in the heavy duty deck green/white.

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