Top 10 Level-1 Spellcasters for "Magical Abductor" to Tutor in Yu-Gi-Oh - HobbyLark - Games and Hobbies
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Top 10 Level-1 Spellcasters for "Magical Abductor" to Tutor in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Magical Abductor

Magical Abductor

Magical Abductor in Yu-Gi-Oh

Magical Abductor is a versatile and often underrated pendulum monster. She doesn't require tributes to normal summon, her mid-level of four makes her easy to fit between scales, and she wields a decent 1700 ATK. Plus, she acquires a spell counter whenever either player activates a spell card, gaining 100 ATK for each.

Abductor similarly gains spell counters as a pendulum scale (value 3), spending three to search any pendulum monster from your deck. But today we're focusing on her monster effect, where she can expend three spell counters to search any level-one spellcaster from your deck—which reign supreme? Here are ten awesome spellcasters for Abductor to find in Yu-Gi-Oh!

Altergeist Pookuery

Altergeist Pookuery

10. Altergeist Pookuery

ATK: 300
DEF: 100

While the Altergeists aren't a pendulum theme, their spellcaster type matches Abductor, and since Pookuery's effect activates from the hand, tutoring her with Abductor sets up a nice combo. When you link summon using an Altergeist you control, you can treat Pookuery in hand as one of the materials.

Plus, once per duel, if you link summon an Altergeist with Pookuery in your graveyard, you return her to hand, prepping yet another link summon.

Effect Veiler

Effect Veiler

9. Effect Veiler

ATK: 0
DEF: 0

Like most level-ones, Veiler has terrible stats, but he's a versatile play with two uses. You can summon him to use his tuner status for a synchro summon (nabbing a level-five synchro if used alongside Magical Abductor).

Or, keep him in hand for his hand-trap effect, letting you discard him during your opponent's main phase to negate one of their monster's effects for the rest of the turn.

Magician of Faith

Magician of Faith

8. Magician of Faith

ATK: 300
DEF: 400

When flipped over after being set, Magician of Faith simply returns a spell card from your graveyard to hand. Not only is this useful in itself, it works well with Abductor (who gains spell counters with each spell played). If Faith is still alive after being flipped, use her as tribute, synchro, fusion, or link fodder.

Crystal Girl

Crystal Girl

7. Crystal Girl

ATK: 200
DEF: 100

During the end phase of a turn where normal or special summoned, Crystal Girl lets you add a level five or higher water monster from deck to hand. Plus, if you control one, you can special summon her from your graveyard (triggering her search again), though you'll banish her when she leaves the field.

Admittedly, most spellcaster themes favor the dark attribute over water. That said, Crystal Girl can be used for "Dragonpit Magician" or "Performapal Splashmammoth" if you're mixing Performapals with Magicians (who share several supports).

Witchcrafter Genni

Witchcrafter Genni

6. Witchcrafter Genni

ATK: 300
DEF: 500

While I find the Witchcrafters have problems swarming the field, their focus on spell cards does empower Abductor. You can tribute Genni on either player's main phase and discard a spell to summon a different Witchcrafter from your deck.

You can also banish Genni and a Witchcrafter spell from your graveyard to trigger that spell's activation effect, a nice way to make use of the cards discarded with Genni's first effect.

Tuning Magician

Tuning Magician

5. Tuning Magician

ATK: 0
DEF: 0

Tuning Magician works great when you're blending Abductor with the Pendulum Magicians. Her first effect is actually harmful, reducing your life points by 400 and giving that much to your opponent when normal/special summoned. But you can special summon her from your hand/graveyard (banishing her when she leaves the field) if you have two Magicians in your scales, potentially synchro summoning twice.

This provides good discard fodder for spells like "Pendulum Call", and you can potentially avoid the life drain by setting and flip summoning her. Great for both the Pendulum Magicians and Abductor, Tuning is also budget friendly, costing well under a single dollar!

Droll & Lock Bird

Droll & Lock Bird

4. Droll & Lock Bird

ATK: 0
DEF: 0

Droll & Lock Bird doesn't particularly mesh with pendulum themes, but he's a strong hand trap in any deck. You can discard him on either turn when your opponent adds one or more cards from their deck to hand (outside their regular draw) to prevent both players from adding more cards to hand that turn.

This includes both tutors and draws, excellently stalling fast decks, and Droll combos beautifully with trap card "Trickstar Reincarnation", banishing your opponent's entire hand.

Mythical Beast Jackal

Mythical Beast Jackal

3. Mythical Beast Jackal

ATK: 0
DEF: 1400

The Mythical Beasts are a pendulum theme emphasizing spell counters—perfectly blending with Abductor. Jackal has a mid-way scale of four, but he can destroy himself in your scale (if you don't have another one) to add a spell counter to a face-up card you control that can have one.

As a monster, Jackal has respectable DEF (for a level-one) and gains a spell counter whenever a spell is played. You can tribute him with three or more to special summon a different Mythical Beast from your deck, quickly casting aces like "Mythical Beast Jackal King".

Magicians' Souls

Magicians' Souls

2. Magicians' Souls

ATK: 0
DEF: 0

Here's a cool support that has extra potential in Dark Magician decks, but also works outside them. Once fielded, Souls lets you send up to two spells/traps from your hand or field to the graveyard to draw that many cards, useful for eliminating undesired scales and activating multiple continuous spells each turn.

Plus, you can special summon Souls from your hand by sending a level six or higher spellcaster from your deck to the graveyard, or you can discard him to revive a "Dark Magician" or "Dark Magician Girl" from your graveyard. Both powerful options, and the first works with basically any spellcaster theme.

1. Exodia's Limbs

ATK: 0
DEF: 0

Exodia decks utilize a very different strategy than most, winning by possessing "Exodia, the Forbidden One" and all four of his limbs in hand. Exodia himself is too high-level for Abductor to search, but his four pieces happen to be level one spellcasters!

This makes Abductor a surprisingly powerful synergy for Exodia decks, which tend to activate multiple deck-thinning spells per turn; just remember that each Abductor you control can only tutor one monster each round, no matter how many spell counters she has.

Where to Use Magical Abductor in Yu-Gi-Oh

In addition to tutoring level-one spellcasters, Abductor's emphasis on spell counters fits perfectly with the Mythical Beast and Endymion pendulum themes. Pendulum Magician, Majespecter, and Dark Magician decks also appreciate her, and since she's an earth monster, you can tutor Abductor using "Frontline Observer".

Pendulum scales that destroy themselves like "Odd-Eyes Pendulum Dragon" and "Archfiend Eccentrick" let you play multiple scales, adding more counters for Abductor to exploit. But for now, vote for your favorite spellcaster and I'll see you at our next Yu-Gi-Oh countdown!

© 2020 Jeremy Gill