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10 Blue/Green Commander Deck Ideas in Magic: The Gathering

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

Simic colors in Magic

Simic colors in Magic

Green and Blue in Commander

Two of Magic's most popular colors in commander format are green and blue, forming the Simic guild. Green offers mana ramp and beefy creatures while blue gives control, counterspells, and card draw, leading to a fierce combo.

But with dozens of potential legendaries and strategies to pick from, how should you develop their blend? Here are ten great ideas to sculpt a Simic commander deck in Magic: The Gathering!

Plasm Capture mtg

Plasm Capture mtg

10. Counterspells

You'll need:

  • Plasm Capture
  • Frilled Mystic
  • Mystic Snake

You can definitely run a mono-blue counterspell deck, but adding green offers more versatility and accesses useful cards like Plasm Capture. You also get counter-creature hybrids like Frilled Mystic, and green's general ramp to help out-resource foes and take control of the board.

These decks usually perform better in 1v1, as it's harder to counterspell multiple opponents than just one, and you'll probably want to toss in a few green fatties for combat defense.

Biovisionary mtg

Biovisionary mtg

Progenitor Mimic mtg

Progenitor Mimic mtg

9. Biovisionary

You'll need:

  • Biovisionary (shocker, I know)
  • Progenitor Mimic
  • Altered Ego

Biovisinary is a bland 2/2…except he wins you the game if you end your turn controlling four creatures with his name! He's also one of today's cheaper cards, costing only a dollar, but how are you supposed to get multiple copies in a singleton format like commander? The answer is to use Simic's brand of creature clones—a single Progenitor Mimic copying Bio can win the game if protected long enough.

Heck, even when you're not shooting for a Bio-win, it's worth running Simic's amazing creature-copies; Altered Ego works great in any commander game, duplicating opposing commanders.

Babygodzilla, Ruin Reborn (Pollywog Symbiote)

Babygodzilla, Ruin Reborn (Pollywog Symbiote)

8. Mutate

You'll need:

  • Pollywog Symbiote
  • Gemrazer
  • Parcelbeast

Many of Ikoria's special Godzilla cards are mutaters, so this is a fun theme if you're a kaiju fan. Mutating two creatures effectively combines their keyword abilities, and several Ikoria creatures activate powerful effects when mutated. These stack, so if you mutate the same creature numerous times, you'll gain a massive lead.

This was a popular standard deck for awhile, but if you're gonna make it work in EDH, you might need to add black so you can use "Otrimi, the Ever-Playful" as commander, or red if you prefer "Illuna, Apex of Wishes".

Imoti, Celebrant of Bounty mtg

Imoti, Celebrant of Bounty mtg

Keruga, the Macrosage mtg

Keruga, the Macrosage mtg

7. Stompy Creatures

You'll need:

  • Imoti, Celebrant of Bounty
  • Keruga, the Macrosage
  • Garruk's Uprising

Green is king when it comes to big creatures, and some Simic cards are designed to support this theme. For instance, Imoti gives your spells of cost six or more cascade (and she cascades herself), playing the next card of lesser cost from your deck when cast.

And if you go this route, you might want green/blue Keruga as your companion, meaning you'll have access to him every game. Doing so only lets your deck include spells of cost three or more, but with the big-creature route, that's what you're interested in anyway.

Aesi, Tyrant of Gyre Strait mtg

Aesi, Tyrant of Gyre Strait mtg

6. Landfall

You'll need:

  • Aesi, Tyrant of Gyre Strait
  • Lotus Cobra
  • Tatyova, Benthic Druid

Green is also the game's biggest land-support, leading to fun Simic combos. Aesi gives you an extra land play each turn and lets you draw when you play one. Lotus Cobra provides a mana of any color each turn a land enters your field, and the theme can even deck-out opponents with Hedron and Ruin Crab, who both mill three opposing cards with each land.

To optimize a landfall build, using cards that play bonus lands each turn (like "Cultivate") plus fetch lands ("Fabled Passage") that find other lands, effectively giving two triggers per turn.

Azami, Lady of Scrolls mtg

Azami, Lady of Scrolls mtg

5. Wizards

You'll need:

  • Azami, Lady of Scrolls
  • Prime Speaker Vannifar
  • Fathom Mage

Wizards are mostly found in blue, but a fair number of green cards have them too. Devoting to them leads to a unique tribal/control theme, with cards like "Azami, Lady of Scrolls" and "Galecaster Colossus" rewarding their theme. This one's great for players favoring blue (you can definitely do a mono-blue wizard build) who still want to reap green's advantages.

You can also do an elemental blue/green deck for aces like "Risen Reef", but you'll probably want to add red so you can run "Omnath, Locus of the Roil" as your general.

Kumena, Tyrant of Orazca mtg

Kumena, Tyrant of Orazca mtg

4. Merfolk

You'll need:

  • Kumena, Tyrant of Orazca
  • Prime Speaker Zegana
  • Zegana, Utopian Speaker

Even more than wizards, Simic colors share the merfolk tribe. Merfolk are generally lower in cost (and power), but offer many cool tribal effects that support each other, and they have some great commander options. Kumena can become unblockable, tap three merfolk to draw, and tap five to give each a +1/+1.

Since many merfolk utilize these counters, you might want to combine their strategy with…

Roalesk, Apex Hybrid mtg

Roalesk, Apex Hybrid mtg

Simic Ascendancy mtg

Simic Ascendancy mtg

3. Proliferate

You'll need:

  • Roalesk, Apex Hybrid
  • Hydroid Krasis
  • Simic Ascendancy

Blue/green are well known for utilizing +1/+1 counters, which means they're also the best color pairing for proliferate effects, which let you add counters to permanents/players that already have them. Of course, this works well with +1/+1s, but you can do any counter type, so planeswalker loyalty, artifact charge counters, and much more also qualify.

Roalesk makes a good general here, as his death provides two proliferate triggers, and you'll want the Simic Ascendancy enchantment, which gives you a win condition by amassing 20 counters (gaining one for each +1/+1 your creatures get).

If willing to mix in white and black with Simic hues, proliferate players may also consider the commander "Atraxa, Praetors' Voice", who (in addition to great battle abilities) gives a free proliferate at the end of your turn.

Kinnan, Bonder Prodigy mtg

Kinnan, Bonder Prodigy mtg

Genesis Wave mtg

Genesis Wave mtg

2. Ramp

You'll need:

  • Kinnan, Bonder Prodigy
  • Growth Spiral
  • Genesis Wave

Related to landfall is the ramp theme. With green's knack for extra mana mixed with blue's skill at draws, you can quickly out-resources foes. One route it to use Kinnan as commander, who gives an extra mana whenever you tap a non-land for mana.

Blue and green also have access to several variable-cost X spells, so once you've ramped into insane mana flow, you can pump game-winning spells like Genesis Wave to crazy heights.

Thrasios, Triton Hero mtg

Thrasios, Triton Hero mtg

Kydele, Chosen of Kruphix mtg

Kydele, Chosen of Kruphix mtg

1. Partners

You'll need:

  • Thrasios, Triton Hero + Kydele, Chosen of Kruphix
  • Pir, Imaginative Rascal + Toothy, Imaginary Friend
  • Ley Weaver + Lore Weaver

Partners remain a popular EDH mechanic, as you can have two commanders if each has partner. Thrasios (supported by Kydele) is a beast of an option, as his activated ability spends four mana to instantly scry one, then reveal your deck's top card, playing it tapped if it's a land or adding it to hand otherwise. Great already, you can win games with this by reducing its activation cost with cards like "Training Grounds" and "Biomancer's Familiar". Also note both Thrasios and Kydele are wizards, so you can make them tribal commanders.

Pir and Toothy excel too, as Pir gives extra counters and Toothy powers up with each draw, making them adept proliferate generals. Heck, even the budget partners Ley and Lore Weaver aren't too shabby, giving land untaps and bonus draws.

Green/Blue with Other Colors

Today we covered many great Simic-only deck ideas, but remember you can add additional hues for more options. For instance, adding white provides a great aura-based deck (with a nice pre-built to start from), red allows a strong elemental theme, and black provides entrance-trigger support if running "Yarok, the Desecrated".

Of course, any Simic deck needs the right mix of green/blue lands, like "Botanical Sanctum" and "Breeding Pool", but for now, vote for your favorite theme and I'll see you at our next MTG countdown!

© 2021 Jeremy Gill

Comments

Umesh Chandra Bhatt from Kharghar, Navi Mumbai, India on January 11, 2021:

Well presented.