Updated date:

Top 10 Multiple-Attack Yu-Gi-Oh Monsters

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Multiple Attacks in Yu-Gi-Oh

Most Yu-Gi-Oh monsters can only attack once per turn, but some can strike multiple times each turn. Since players only start with 8000 life points, consecutive attacks can easily spell the difference between victory and defeat.

To balance the mechanic, many monsters can only multi-attack when certain conditions are met, and sometimes only against monsters (preventing you from spamming direct strikes). But with dozens of two-shot creatures available, which reign supreme? These are the ten best multi-attack cards in Yu-Gi-Oh!

Rune-Eyes Pendulum Dragon

Rune-Eyes Pendulum Dragon

Rune-Eyes Pendulum Dragon

Rune-Eyes Pendulum Dragon

10. Rune-Eyes Pendulum Dragon

ATK: 3000
DEF: 2000

Today's sole fusion monster, Rune-Eyes needs "Odd-Eyes Pendulum Dragon" and any spellcaster as material; thankfully, the Odd-Eyes and pendulum Magician families blend well. Rune-Eyes has strong ATK and is immune to opposing card effects for one turn if you used a pendulum summoned material, ensuring you get at least one turn's use from him.

Plus, if the original level of your spellcaster material was 1-4, Rune-Eyes can make two attacks on monsters each battle phase, and if it was five or higher, he can instead make three, offering a powerful and temporarily-invincible beatstick.

Borrelsword Dragon

Borrelsword Dragon

9. Borrelsword Dragon

ATK: 3000

Borrelsword's link rating of four means he requires several monsters to summon, but he has great ATK, several beneficial link arrows, and can't be destroyed by battle. Additionally, you can once per turn change a monster (even your own) to defense position, and if you do, Borrelsword can make a second attack that turn.

Your opponent can't activate effects in response to this trait, and once per turn, when Borrelsword attacks a monster, you can have halve its ATK and have him gain that amount until the end phase. So switch an creature to defense position to give him two attacks, then strike twice (adding temporary power along the way) for massive life point damage as you destroy enemy monsters.

Raidraptor - Final Fortress Falcon

Raidraptor - Final Fortress Falcon

8. Raidraptor - Final Fortress Falcon

ATK: 3800
DEF: 2800

Final Fortress is ridiculously strong, but he's not easy to summon. You either need three level 12 monsters (good luck with that), but you'll probably use other Raidraptor effects and Rank-Up spell cards to gimmick him into play.

Not only does Final Fortress carry 3800 ATK, he's immune to other card effects as long as he has at least one Raidraptor material. His first effect lets you detach a material to return your banished Raidraptors to your graveyard, and his second lets you banish a Raidraptor from your graveyard when he destroys a monster by battle to have him attack again. This can trigger up to twice per turn, letting you potentially destroy two monsters, then strike directly for the win.

Qliphort Shell

Qliphort Shell

7. Qliphort Shell

ATK: 2800 (1800 if summoned without tributes)
DEF: 1000

Admittedly, Shell hasn't aged well since pendulum monsters are now harder to swarm, and his defense-piercing effect won't work on link monsters, but he's still a strong card, arguably the best two-tribute Qliphort.

If special summoned or normal summoned without tributes, Shell's a level-four monster with 1800 ATK. But if you sacrifice at least one Qli with a two-tribute normal summon, he can attack twice each turn and deals piercing damage to defense position foes. If normal summoned (with or without tributes), he also ignores effects from monsters whose level or rank is lower than his own, and his scale ability lowers the ATK of all enemy monsters by 300.

Gouki The Blade Ogre

Gouki The Blade Ogre

6. Gouki The Blade Ogre

ATK: 2400

Part of the warrior-based Gouki archetype, Blade Ogre begins with a lukewarm 2400 ATK, but he gains 300 for each monster he points to, potentially bearing 3300. He can also once per turn tribute a monster he points to from either field to let him attack twice during each battle phase that turn!

This is one of few effects that lets you sacrifice opposing monsters (a nice way to circumvent targeting and destruction removals), and unlike many of today's abilities, Ogre's consecutive attacks can both be direct ones.

Superdreadnought Rail Cannon Juggernaut Liebe

Superdreadnought Rail Cannon Juggernaut Liebe

5. Superdreadnought Rail Cannon Juggernaut Liebe

ATK: 4000
DEF: 4000

The best way to summon this ridiculously-named monster is with his effect, which lets you use a machine-type rank 10 xyz monster to cast him (attaching any of its materials to Rail Cannon).

You want as many materials on him as possible since Rail Cannon can attack a number of monsters each turn equal to his material count plus one. But if you have spares, you can detach one each turn to grant him 2000 extra ATK and DEF until the end phase, though your other monsters can't attack that round. That means you can potentially swing with 6000 ATK multiple times in the same turn!

Cyberse Quantum Dragon

Cyberse Quantum Dragon

4. Cyberse Quantum Dragon

ATK: 2500
DEF: 2000

Synchro monster Quantum Dragon accepts any tuner and non-tuner combination for his summon and carries decent ATK. He's also an excellent link support, preventing your opponent from attacking or targeting your other creatures while you control a link monster.

Additionally, once per turn at the start of the damage step, Quantum can return the monster he's fighting to your opponent's hand, then attack again. Not only does this circumvent destruction and targeting immunities, it can even trigger on your opponent's turn, making it difficult to destroy Quantum in battle.

White Aura Whale

White Aura Whale

3. White Aura Whale

ATK: 2800
DEF: 2000

White Aura Whale requires both his materials to be water-attribute, so save him for your aquatic themes. However, he carries strong ATK and can destroy all opposing attack-position monsters when synchro summoned! That's an excellent removal, especially against link monsters that can't hide in defense mode.

Whale also has several effects; he can attack two monsters each turn, deals piercing damage on defense position foes, and if he's destroyed by an opposing card (whether through effect or battle), you can revive him as a tuner by banishing another water monster from your graveyard. This doesn't trigger his entrance ability (it only works when synchro summoned), but it can activate multiple times during the same turn, offering as many revivals as your graveyard can afford.

A staple in my own water decks, Whale is also one of today's cheapest cards, costing less than a single dollar!

Zerrziel, Ruler of the Evil Eyed

Zerrziel, Ruler of the Evil Eyed

2. Zerrziel, Ruler of the Evil Eyed

ATK: 2600

Zerrziel requires at least two Evil Eye monsters as material (three if none of them have a link rating of two or better), and his ATK isn't especially powerful at 2600. However, if at least one of his materials had 2600 or more ATK, Zerrziel can attack twice each turn, and if he's equipped with "The Evil Eye of Selene" (which you should definitely run in his theme), you can once per turn destroy any opposing card.

Since this is a quick effect, you can use it on both players' turns, though each time you do so, you have to negate the effects of one monster Zerrziel points to at the next standby phase.

That's a small price to pay, especially since many Evil Eye abilities activate outside the field (or immediately upon arrival) and don't require continuous field access. Equip Selene onto Zerrziel, and you'll create a formidable combo, especially since it offers several defensive effects to protect your ace.

Tenyi's Dragon Ogre Deity

Tenyi's Dragon Ogre Deity

1. Tenyi's Dragon Ogre Deity

ATK: 3000
DEF: 0

Like Quantum Dragon, Dragon Ogre accepts any tuner and non-tuner duo, fitting any synchro theme. Not only does Ogre carry strong ATK, he can banish any opposing monster that activates its effect, ensnaring foes in a brutal net.

Additionally, when Ogre destroys an effect monster in battle and sends it to the graveyard, he permanently adds it original ATK to his own, and he can make a second attack on a monster during that battle phase. Ogre can only use each of his effects once per turn, but he's simply one of the best synchro monsters in the game, decimating foes in battle while punishing usage of their effects.

Supporting Multi-Attack Monsters in Yu-Gi-Oh

Remember that several of today's cards require certain materials or other conditions to strike twice, and even then, some can only do it against monsters. But you can take full advantage of their battle prowess by boosting their ATK, whether through archetype-specific support or generic equip spells like "Mage Power".

Be sure to watch out for traps that activate when you attacking (like "Drowning Mirror Force"). But for now, as we eagerly await Konami's next expansion of multi-attack monsters, vote for your favorite card and I'll see you at our next Yu-Gi-Oh countdown!

© 2019 Jeremy Gill