Top 10 Creatures With Protection From White in Magic: The Gathering

Updated on February 27, 2019
Jeremy Gill profile image

Jeremy casts spells in between his careers as a chemical analyst and campus manager.

Protection From White in Magic

Several creatures in Magic carry protection from certain colors, preventing them from being targeted, damaged, enchanted, or blocked by any spell that has a color the creature repels. Protection relies a bit on luck, as you generally don't know what colors you'll face, but its heap of rewards grant enormous advantages against corresponding themes.

Many cards fortified against white belong to its enemies, the black and red factions, but which light-shielded warriors reign supreme? These are the ten best creatures with protection from white in Magic: The Gathering!

Stormbreath Dragon
Stormbreath Dragon

10. Stormbreath Dragon

CMC (Converted Mana Cost): 5

Like most dragons, Stormbreath needs a fair chunk of mana but compensates with impressive stats, in this case 4/4. Throw in flying, haste, and protection from white for a versatile and agile aerial combatant.

Plus, you can later activate Stormbreath's monstrosity effect by paying seven mana. A hefty fee, sure, but it grants three +1/+1 counters and inflicts damage to all opponents equal to the number of cards in their hand, a great two-pronged attack for excess mana in the late game.

Shivan Zombie
Shivan Zombie

9. Shivan Zombie

CMC: 2

White's enemies unite for this low-cost unit. While he doesn't carry any special effects beyond protection from white, his fair 2/2 stats and zombie subtype (plus barbarian for good measure) offer a great early-game shambler with numerous synergies.

Hand of Cruelty
Hand of Cruelty

8. Hand of Cruelty

CMC: 2

Another two-cost creature with protection, Cruelty only needs one mana color and carries a fair 2/2 stats. Additionally, this samurai enjoys bushido one, raising his power and toughness by +1/+1 for the turn when blocked or being blocked. Thus, even non-white foes will have trouble engaging him, as 3/3 stats should overwhelm most early-game challengers.

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Black KnightBlood Knight
Black Knight
Black Knight
Blood Knight
Blood Knight

7. Black Knight/Blood Knight

CMC: 2

These two are the same card right down to matching subtypes, the only difference being Black needs black mana while Blood requires red. Either way, both are 2/2 knights with protection from white and first strike, letting them out-speed most early combatants.

Just remember that each specifically needs two mana of its preferred color, making them somewhat unwieldy in decks that juggle more than one or two hues.

Akroma, Angel of Fury
Akroma, Angel of Fury

6. Akroma, Angel of Fury

CMC: 8

Eight mana is a hefty sum, but you can play Akroma for free using effects like "Kaalia of the Vast" or "Elvish Piper". Alternatively, her morph cost lets you cast her as a face-down 2/2 for three, then turn her face-up for six, dividing her price over multiple turns.

No matter how you field her, this legendary angel brandishes 6/6, flying, trample, and protection from both white and blue. She also can't be countered, adeptly thwarting blue's negation prowess.

Crypt Angel
Crypt Angel

5. Crypt Angel

CMC: 5

A rare mono-black angel, Crypt's stats are only 3/3 considering her cost, but she enjoys flying and protection against white. More than that, when she enters the field, you get to return a blue or red creature from your graveyard to your hand.

As a bonus, note this triggers even if Crypt wasn't cast, meaning it still activates when you gimmick her into play with graveyard revivals or other tricks.

Marauding Knight
Marauding Knight

4. Marauding Knight

CMC: 4

When you know you'll be facing at least one mono-white deck, you'll find few better counters than Marauding Knight. His base stats are only 2/2, but they increase by +1/+1 for every plains land your enemies control.

Use this in multiplayer or against pure white builds to obtain monstrous stats plus the zombie subtype, stacking well with black's best undead warriors. This makes Knight a frequent member of my own builds, especially since he's surprisingly affordable for a competitive rare, costing well under two dollars!

Stromgald Crusader
Stromgald Crusader

3. Stromgald Crusader

CMC: 2

Crusader's 2/1 stats aren't especially great for his price, but he carries protection from white and the same subtypes as Marauder. Additionally, you can spend a black mana at any time to grant him flying for the turn, or two to give him +1/+0. This makes Crusader one of black's most adaptable creatures and a tempting outlet for leftover mana.

Phyrexian Crusader
Phyrexian Crusader

2. Phyrexian Crusader

CMC: 3

Just like Marauding and Stromgald, Crusader serves as a 2/2 zombie warrior. 2/2 for three isn't terrific, Crusader more than compensates with first strike, protection from both white and red, and the rare infect trait, dealing damage to creatures as -1/-1 counters and opponents as poison counters.

Remember, ten poison counters forces a loss regardless of remaining life, and Crusader's twin protections let him slip past many defenders. Plus, even units capable of blocking will face the brutal first strike/infect combo, meaning Crusader hits first and lowers incoming damage; only a blocker with at least four initial power can successfully kill him.

Animar, Soul of Elements
Animar, Soul of Elements

1. Animar, Soul of Elements

CMC: 3

A prominent commander for his fierce powers, Animar needs three different colors, but he's not terribly expensive and is shielded against both white and black. More than that, whenever you cast a creature spell, he gains a +1/+1 counter, and your creatures cost one less colorless mana for each one he possesses!

Combo with counter-increasing effects like "Doubling Season" and colorless artifact creatures (who can have their entire price negated) for a fierce onslaught few foes can defend against.

Which card do you prefer?

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Cards That Give Protection From White

In addition to today's creatures, remember that you can grant protection from white using a variety of supports. Favorites include the artifact equipment "Sword of Light and Shadow" and aura "Strength of Lunacy", offering handy power increases in addition to holy protection.

As arguably the best supporting color in commander, white remains a prominent threat, making anything that shields against it a welcome boon. But for now, as we eagerly await Wizards of the Coast's next expansion of light-immune warriors, vote for your favorite card and I'll see you at our next MTG countdown!

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