Top 10 Reusable Monster-Removals in Yu-Gi-Oh! - HobbyLark - Games and Hobbies
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Top 10 Reusable Monster-Removals in Yu-Gi-Oh!

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Monster Removals in Yu-Gi-Oh!

Yu-Gi-Oh! matches balance offense and defense, with decks racing to summon their ace monsters while thwarting their opponent's. No matter how fast your deck is, you'll want some forms of removal to tackle enemy threats when things go bad.

Luckily, these are available as spells, traps, and even monsters—today, we'll examine ten easily summoned troops with reusable monster-punishing effects!

Time Wizard

Time Wizard

Sasuke Samurai #4

Sasuke Samurai #4

10. Time Wizard/Sasuke Samurai 4

ATK: 500, 1200
DEF: 400, 1200

Like most of today's cards, you can easily normal summon both Wizard and Samurai without tributes. While weak and dependent on chance, both Wizard and Samurai have powerful removals when you correctly call a coin toss.

Wizard's once-per-turn flip will either destroy all opposing monsters if guessed correctly or destroy your own and inflict damage to you equal to their ATK; Samurai automatically destroys an opposing monster (before damage calculation) if luck favors you (battle proceeds as normal if you're wrong).

Use "Second Coin Toss" to improve your odds from 50% to 75%, and note Samurai offers a good way to eliminate face-down monsters without triggering flip effects.

Samurai Cavalry of Reptier

Samurai Cavalry of Reptier

9. Samurai Cavalry of Reptier

ATK: 1800
DEF: 1200

In the pendulum zone, Reptier provides a simple scale three with no effects—not ideal, but workable as your low scale. He works better as a monster, offering strong ATK and the ability to destroy any non-pendulum face-up monster he attacks.

This only works when he's attacking, not when your opponent attacks him, but by then, they should have lost their best creature. Plus, even if Reptier is destroyed, you can pendulum summon him back from the extra deck to reuse his removal (which notably gets around targeting-immune foes).

Versatile, powerful, and affordable, Reptier costs less than a single dollar!

Penguin Soldier

Penguin Soldier

8. Penguin Soldier

ATK: 750
DEF: 500

A classic monster who still holds up pretty, Penguin Soldier is weak but carries a fearsome flip effect, returning up to two monsters to hand. This gets around destruction-immune foes, works especially well on extra deck monsters, and can be reused if you bounce Soldier himself, then reset him (you'll want to protect him with other cards to keep the combo active).

Archfiend Eccentrick

Archfiend Eccentrick

7. Archfiend Eccentrick

ATK: 800
DEF: 1000

Eccentrick offers removal for any card type, providing a decently-high scale 7 where she can destroy herself to destroy another spell/trap. As a monster, she's weak, but can tribute herself to destroy another monster; keep resummoning her to your extra zone for ongoing monster removal.

Timebreaker Magician

Timebreaker Magician

6. Timebreaker Magician

ATK: 1400
DEF: 0

Timebreaker has a little of everything. His dark-spellcaster status offers numerous supports, and he excels as your low scale thanks to his two value plus a once-per-turn prevention of effect destruction of your pendulum monster(s).

As a monster, Timebreaker's ATK becomes 2800 if he alone is pendulum summoned from your hand, so he can be a big beatstick. But he's also strong removal, able to banish himself and another monster until your next standby phase, a great way to continuously eliminate your opponent's biggest threat.

You might also consider fellow archetype member "Purple Poison Magician", who can remove any opposing card when destroyed.

Archnemeses Eschatos

Archnemeses Eschatos

Archnemeses Protos

Archnemeses Protos

5. Archnemeses Eschatos/Archnemeses Protos

ATK: 3000, 2500
DEF: 2500, 3000

Eschatos and Protos have similar stats (just reversed) and effects: both are special summoned from the hand by banishing three monsters from your field/graveyard; Eschatos needs three with different types, while Protos requires three different attributes.

Neither can be destroyed by card effects, ensuring they won't hit themselves with their own OPT abilities; Eschatos lets you declare a type and Protos an attribute; you destroy all monsters of that element, and neither player can summon one with it until your next turn. This hits foes hard, not only depleting their field but restricting their ability to cast new monsters.

4. Chaos Monsters

ATK: 3000 (mostly)
DEF: 2500 (mostly)

Many Chaos and Black Luster cards are summoned by banishing a light and dark monster from your graveyard—two common attributes that don't usually take much effort to prepare.

Once summoned, these beatsticks have various effects, often banishing opposing cards, and their high battle stats make them tough to break through. Plus, since they're light and dark themselves, they'll help summon other Chaos monsters if beaten.

Neo-Spacian Grand Mole

Neo-Spacian Grand Mole

3. Neo-Spacian Grand Mole

ATK: 900
DEF: 300

Though weak, you can easily summon Grand Mole, and whenever he battles, you have the option of bouncing both engaged monsters to their respective hands. This means Grand Mole can effectively eliminate any threat, especially extra deck ones.

It's nice that the effect is optional, so he can go through with the attack against weaker enemies. It's also not once per turn, so feel free to use multiple Moles at once.

Eater of Millions

Eater of Millions

2. Eater of Millions

ATK: 0
DEF: 0

Eater can't be normal summoned or set, but you can special summon him from hand by banishing five (or more, if you like) cards face-down from your hand, field, or extra deck. He gains 100 ATK per face-down banished card, and can once per turn banish a monster he battles face-down.

Use Eater with "Pot of Desires," which banishes 10 cards face-down from your deck (and draws two) for a fierce combo, but remember he can only trigger OPT, so he can be overtaken if opponents attack with multiple monsters that are stronger.

Fairy Tail - Luna

Fairy Tail - Luna

1. Fairy Tail - Luna

ATK: 1850
DEF: 1000

Unlike many of today's cards, Luna offers a low-level beatstick thanks to 1850 ATK, and her spellcaster-light duo offers several supports. More than that, when normal summoned, she searches an 1850 ATK spellcaster from your deck, whether it's another Luna, a different Fairy Tail, or even other cards like "Reflection of Endymion."

Even better, OPT Luna can bounce herself and an opponent's face-up monster. However, your opponent can negate this by sending a copy of their monster from their deck/extra deck to the graveyard—but since it's a quick effect, you can easily try again during their turn, where they might not have any copies left to thwart it.

Spell/Trap Monster Removals in Yu-Gi-Oh!

Today we examined many monsters that eliminate bigger threats, but don't forget many spells and traps can also topple foes, from "Raigeki" to "Drowning Mirror Force." You can also negate monster effects with cards like "Skill Drain," but for now, as we await Konami's next set of monster-dispatchers, vote for your favorite card, and I'll see you at our next Yu-Gi-Oh! countdown!

© 2020 Jeremy Gill