Jeremy casts spells in between his careers as a chemical analyst and campus manager.
Thrasios/Kydele Decks in Magic: The Gathering
"Thrasios, Triton Hero" is often cited as one of Magic's best commanders, and his partner ability lets you combine him with another partner-bearing general. Players often ally him with same-colored "Kydele, Chosen of Kruphix," forming some of EDH's most competitive decks.
Thrasios's ability potentially places a land from your deck onto the field, and Kydele taps for mana based on how many cards you've drawn during the round. Many supports play off these abilities, but a surprising number of worthy candidates slip under the radar—today we'll examine ten underestimated supports (ones that don't appear on EDHREC's official list of synergies) for Thrasios/Kydele commander decks!
10. Time Warp
CMC (Converted Mana Cost): 5
While Time Warp doesn't specifically play off your commanders' abilities, it's powerful enough to deserve a slot in nearly any blue deck. Five mana means you can afford it the round after playing four-cost Kydele, and you simply take an extra turn.
This gives you an extra draw, extra land play, chance to activate planeswalker abilities, and more—bonus points if you run sorcery-empowered cards like "Talrand, Sky Summoner." If you want more spells with the same effect, try "Capture of Jingzhou" and "Temporal Manipulation," but I'll warn you that they cost a pretty penny.
9. Jace, Unraveler of Secrets
Like Time Warp, Jace makes a great play after casting Kydele; even if you're out of lands, Kydele's tap effect provides the extra mana. Not only does Jace enter with a respectable amount of five loyalty, his +2 both scries and draws a card. Useful in itself, this further empowers Kydele's tap, giving you an extra mana.
-2 also provides a useful removal, returning any creature to its owner's hand, and ultimate -8 counters the first opposing spell each turn, almost guaranteeing your win. If you're lucky enough to own one, you might also consider "Jace, the Mind Sculptor," whose +0 ability draws three cards (placing two back on top of your deck), providing even more mana, although his poor loyalty makes him vulnerable to damage.
8. Lifecrafter's Bestiary
You may or may not want this artifact depending on how many creatures you employ, but at the very least, you know you'll have your two commanders. Bestiary accepts any mana types and costs three mana, fitting snugly between Thrasios's two-cost and Kydele's four.
Bestiary scries a card at the beginning of your upkeep, helping quickly pull your aces, and whenever you cast a creature, you can spend an extra green mana to draw a card. Thanks to Kydele's taps, you'll often have extra resources to spare, and remember that the draw itself enhances Kydele's production.
7. Kefnet the Mindful
Useful as they are, Thrasios and Kydele don't excel in battle and can't guard creatures with flying—that's where Kefnet comes in. He only needs one blue mana (accepting two green or colorless) and offers amazing 5/5 stats on top of flying and indestructible—but he can't attack or block unless you have at least seven cards in hand.
Still, you're likely employing numerous draw effects (for Kydele), and Kefnet can spend four mana to draw a card, then return a land to your hand if you wish, keeping your hand stocked. Plus, the cost to use the ability can be reduced with supports like "Training Grounds," which you're likely running anyway (to discount Thrasios's effect).
6. Sword of Feast and Famine
Feast and Famine nicely fills the gap between your commanders, offering either a three-cost play (just to cast) or a five-cost (to cast and equip). It also compensates for your battle-weak leaders, granting its beholder +2/+2 and protection from both black and green.
Plus, when Famine's equipped creature deals combat damage to an opponent, they discard a card and you untap all lands you control. Handy in itself, the land-untap also refreshes exhausted lands you fielded with Thrasios's ability or spells like "Cultivate."
5. Blackblade Reforged
Like Sword of Feast and Famine, this artifact helps if you're at all interested in combat victory or a commander-damage win. For those inclined, Blackblade Reforged requires two mana to cast and seven to equip—unless you're giving it a legendary creature, where it only costs three.
And you just so happen to have two legendaries available by default; you can both cast and equip Reforged as your five-mana play. It boosts its beholder by +1/+1 for each land you control, scaling as the match progresses. Between your extra draws and Thrasios's land-placing ability, this can quickly amount to amazing scores, making a martial win surprisingly viable.
4. Patron Wizard
Patron can theoretically serve as your third turn-play, although his demands for pure blue mana might delay his arrival. But when he works, he works, letting you tap any wizard you control to counter a spell unless its owner pays an extra mana.
You can tap Patron himself, Thrasios, and Kydele (all three possess the wizard subtype), making it challenging for opponents to play anything. Remember that several lands can provide either blue or green mana, helping meet Patron's cost, and he's especially effective when running other wizards like...
3. Stonybrook Banneret
Banneret contains both of blue's best subtypes (merfolk and wizard), adeptly blending with supports for either of Thrasios's lineages. While she's a weak 1/1, her islandwalk makes her unblockable against opponents who control an island, and she discounts your other wizard and merfolk spells by one colorless mana!
This always cheapens Kydele, and it discounts Thrasios when recasting him from the command zone. You can further assist your commanders with...
2. Myth Unbound
Unless buffed by other spells, neither of your leaders has enough toughness to endure red's common "Lightning Bolt" instant. They could also be countered or hit with another removal—Myth Unbound gets them back in the action. It only needs a pinch of green and reduces the price of your commanders by one for each time they've been cast from the command zone, essentially reducing the added recasting fee from two to one.
Additionally, whenever either of your commanders enters the command zone from anywhere, you draw a card. So if Thrasios dies, the extra draw will empower Kydele's tap, and if you're hit with a field wipe (common in commander), you can quickly bounce back with a bolstered hand of two new cards. A mainstay in my own deck, Unbound is also surprisingly cheap, costing well under two dollars!
1. Ancestral Vision
Ancestral Vision is an excellent card regardless of where you're using it, and it works particularly well alongside Kydele. Like the long-banned "Ancestral Recall," you draw a whopping three cards for just one mana—but this time, you have to suspend Vision for four turns, delaying its effect.
Still, that's some awesome mid-game card advantage, makes a great first turn play, and the three extra draws becomes three extra mana when Kydele taps.
Standard Supports for Thrasios/Kydele
Today we've examined many underutilized mechanics for your green/blue theme, but you'll also want mainstays like "Cyclonic Rift," "Biomancer's Familiar," and "Retreat to Coralhelm"—feel free to review the full list on EDHREC.
You can take Thrasios and Kydele in many directions, from overwhelming foes with creatures and wizard supports to focusing primarily on counterspells. But for now, as we await Wizards of the Coast's next expansion of partner commanders, vote for your favorite card and I'll see you at our next MTG countdown!
© 2019 Jeremy Gill