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Top 10 Warrior-Type Supports in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

The Warrior Type in Yu-Gi-Oh

Warriors are one of Yu-Gi-Oh's most prominent monster types, just a bit behind dragons and spellcasters in notoriety. Warriors come in many shapes and sizes, often bearing battle-related effects (like with the War Rock archetype) or equip spell synergy (Noble Knights). Fans of the GX anime with also remember Jaden's fusion summons with Elemental Heroes.

But no matter their strategy, the type enjoys several unique supports that can benefit any builds—here are ten great support cards for your warrior Yu-Gi-Oh deck!

Desperate Tag

Desperate Tag

10. Desperate Tag

Type: Trap

This trap prevents the battle damage you take when your attack position warrior is destroyed by battle, then summons a level four or lower warrior from your hand. It's a decent if not overwhelming effect, but what really impresses is that Tag isn't once-per-turn and stays active as a continuous trap, meaning you can repeatedly activate it to swarm the field.

Ferocious Flame Swordsman

Ferocious Flame Swordsman

9. Ferocious Flame Swordsman

Type: Monster

Flame Swordsman bears any easy link summon, simply needing two monsters with different names (even tokens work). While he's weak at 1300 ATK, he boosts all warrior monsters by 500, effectively making him 1800. He also punishes foes for destroying him by reviving a non-link warrior from your graveyard, although it'll be banished when it leaves the field.

Fire Flint Lady

Fire Flint Lady

8. Fire Flint Lady

Type: Monster

Fire Flint is pitifully weak at 100 ATK/DEF, but great for easy link summons since you can special summon her from your hand simply by controlling a warrior. You can also send her from field to graveyard to special summon another level 4 or lower warrior from your hand and prevent your opponent from targeting it with card effects that turn.

Plus, fire-attribute warriors like Flint have many unique supports to consider, like…

Infernoble Knight Astolfo

Infernoble Knight Astolfo

7. Infernoble Knight Astolfo

Type: Monster

You can special summon Astolfo from your hand by banishing a fire warrior from your hand or graveyard, then you can match Astolfo's level to its. Also, you can banish Astolfo from your graveyard to revive him during your second standby phase after activation and summon a fire warrior from your graveyard or banished zone.

Basically, Astolfo offers a lot of card advantage and swarming, just be aware you can also use each of his effects once per duel.

Valkyrian Knight

Valkyrian Knight

6. Valkyrian Knight

Type: Monster

Knight has strong ATK for a level four at 1900 (plus DEF isn't bad at 1600), and prevents opposing monsters from attacking your monsters, except Knight. This pressures foes to attack Knight, but if destroyed by battle, you can banish Knight and another warrior from your graveyard to revive a level 5 or higher warrior from your graveyard. And being fire attribute helps Knight combo with the Infernoble archetype's effects.

Mysterious Guard

Mysterious Guard

5. Mysterious Guard

Type: Monster

Guard is pretty weak and is actually a spellcaster, not a warrior. Still, when flipped, he returns a face-up monster to the top of deck, a brutal removal that kills your opponent's next draw. He works even better if you control a warrior, which lets him target and return to hand a second face-up monster.

The Warrior Returning Alive

The Warrior Returning Alive

4. The Warrior Returning Alive

Type: Spell

Simple yet effective, this spell returns a warrior from your graveyard to hand. It's not limited or once-per-turn either, so feel free to run multiple in your deck.

Expendable Dai

Expendable Dai

3. Expendable Dai

Type: Trap

Dai tributes a warrior as part of its activation cost, so you really don't want it to get negated. This can make it a bit risky, but when it works, it works; in exchange for tossing a warrior, you target and destroy one card on the field, then draw a card.

Use this in response to an effect that would eliminate your warrior anyway, attacking your opponent's field while replenishing your hand.

Cross Over

Cross Over

2. Cross Over

Type: Spell

This card can eliminate any opposing monster threat as long as they're able to be targeted. Cross Over equips an opposing monster to a warrior you control; the downside is your opponent won't take any damage from battles involving your warrior for the rest of the turn.

However, not only have you removed an opposing threat, but you can destroy the equipped monster to prevent a battle or effect destruction, giving your unit a one-time shield.

Reinforcement of the Army

Reinforcement of the Army

1. Reinforcement of the Army

Type: Spell

Limited as of this writing, Reinforcement simply adds a level four or lower warrior from deck to hand. With no downside, you grab whatever card you need, ensuring you can get your combo started. If this card ever becomes semi-limited or unlimited, definitely run more since there's no once-per-turn clause.

Absolutely essential for any warrior deck, you can thankfully buy Reinforcement for well under one dollar!

Masked HERO Dark Law

Masked HERO Dark Law

The Best Warriors in Yu-Gi-Oh

Today we examined several great warrior supports, but what kinds of abilities will you see on the best of the best? Try fusion monster Masked Hero Dark Law, who banishes opposing cards sent to GY and punishes searches by banishing from hand. Or check out Black Luster Soldier - Envoy of the Beginning, who has 3000 ATK and an easy special summon by banishing a light and dark from your graveyard.

Yugi Moto's three musketeer cards (King's, Queen's, and Jack's Knight) have also gotten modern supports to help them stay relevant, but for now, vote for your favorite warrior synergy and I'll see you at our next YGO countdown!

© 2021 Jeremy Gill

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