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Top 10 Direct Attack Monsters in Yu-Gi-Oh

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

What Is a Direct Attack in Yu-Gi-Oh?

The most common method of winning in Yu-Gi-Oh involves reducing your opponent's life points to zero, generally accomplished by directly attacking with your monsters. Most creatures can perform a direct attack during your battle phase when your opponent controls no monsters, but a rare bunch can directly attack even whey they do possess troops, letting you slip by their guardians to strike true.

To compensate for their evasive abilities, ramming monsters often bear low ATK scores or conditions for applying their abilities. But with hundreds of stealthy warriors available, which unblockable champions reign supreme? These are the 10 best direct attack monsters in Yu-Gi-Oh!

10 Best Direct Attack Monsters

  1. Altergeist Meluseek
  2. Trickstar Lilybell
  3. Wattchimera
  4. Mekk-Knight Spectrum Supreme
  5. Harpie's Pet Phantasmal Dragon
  6. Spell Striker
  7. Wattcobra
  8. Unifrog
  9. Zoodiac Boarbow
  10. Red-Eyes Toon Dragon
Red-Eyes Toon Dragon

Red-Eyes Toon Dragon

10. Red-Eyes Toon Dragon

ATK: 2400
DEF: 2000

Like most Toon monsters, Red-Eyes Toon Dragon can't attack the turn he's played, and as a level seven monster, he needs two tributes to normal summon. However, while you control "Toon World" and your opponent possesses no Toon monsters, Red-Eyes can attack them directly!

You won't find many direct strikers with 2400 ATK, and best of all, Red-Eyes lets you once per turn special summon a different Toon from your hand, ignoring their summoning conditions. This drastically increases your swarming speed by fielding high-level Toons without tributes, giving a fierce army ready to unleash their stealthy assaults. Well, on the next turn, anyway.

Zoodiac Boarbow

Zoodiac Boarbow

9. Zoodiac Boarbow

ATK: ?
DEF: ?

Zoodiac Boarbow demands a ridiculous five level four monsters as material; thankfully, you can also simply summon him by using a Zoodiac instead. The more fuel the better, as Boarbow gains ATK and DEF equal to the total scores of his materials.

Boarbow can also directly attack your opponent, and when he inflicts battle damage with twelve or more materials, you can send as many cards as possible from your opponent's hand and field to the graveyard, then shift Boarbow to defense position. This devastating effect clears both their hand and field, but even if you don't have enough material for it, Boarbow excels with his powerful direct attacks.

Unifrog

Unifrog

8. Unifrog

ATK: 400
DEF: 400

One of the best Frog monsters available, Unifrog bears weak battle stats but is easily summoned and can attack directly. Plus, when he successfully lands a direct strike, Unifrog lets you destroy an opposing spell/trap if you control a different Frog monster!

Use defenses like "Swords of Revealing Light" to shield Unifrog and let him repeatedly eliminate opposing utility units, or boost his ATK by 1200 with the field spell "Wetlands" to add insult to injury.

Wattcobra

Wattcobra

7. Wattcobra

ATK: 1000
DEF: 500

Many Watt monsters can attack directly, one of my favorite being Wattcobra. Like most of his kin, he bears a low ATK (yet not too shabby for a stealth unit), but when he inflicts battle damage through a direct blow, he lets you add any Watt monster from your deck to your hand.

Thus, you have an easily-summoned piercer and searcher; use defenses like "Messenger of Peace" to disable assaults from stronger monsters while letting your Watts slip through with their sneak attacks.

Spell Striker

Spell Striker

6. Spell Striker

ATK: 600
DEF: 200

Unlike today's other cards, Spell Striker doesn't belong to an archetype, letting him blend with many decks. While he's pretty weak, you can easily special summon him by banishing a spell from your graveyard, conserving your turn's normal summon. Additionally, he can attack directly, and you take no battle damage from attacks involving him.

Essentially, Striker's a reliable unit who scrapes your opponent and doesn't suffer battle damage even if targeted by stronger enemies. His spell removal also assists the Superheavy Samurai monsters, who depend on having a graveyard free of spells and traps.

Harpie's Pet Phantasmal Dragon

Harpie's Pet Phantasmal Dragon

5. Harpie's Pet Phantasmal Dragon

ATK: 2000
DEF: 2500

One of the best Harpie cards in the game, Phantasmal Dragon requires three level four wind-attribute monsters as material; thankfully, his archetype offers plenty of options.

Phantasmal's abilities only apply while he has xyz material, and he automatically detaches one at the end of your turn. However, with three materials, you have three rounds of active effects, plenty of time to use his fierce traits. Not only can Phantasmal attack directly, but he also prevents your opponent from targeting your Harpie monsters (including himself) with both attacks and effects! This hearty shield offers several rounds to harass foes with covert maneuvers.

Mekk-Knight Spectrum Supreme

Mekk-Knight Spectrum Supreme

4. Mekk-Knight Spectrum Supreme

ATK: 3000
DEF: N/A

Mekk-Knight Spectrum Supreme accepts two or more Mekk-Knights as material and arrives with a daunting 3000 ATK (remember, link monsters don't have a DEF stat). Additionally, he provides three backwards arrows without pointing any towards your opponent, giving several extra deck zones to you (and not them).

Spectrum can directly attack if he's the only card in his column, and if he's in the extra deck zone but doesn't point to any monsters, your opponent can't target or destroy him with effects. Additionally, you can send another card you control in Spectrum's column to the graveyard to special summon a Mekk-Knight from your deck in defense position, removing obstacles to your direct attack while fielding whichever Mekk you wish. Score one for the new cyberse type.

Wattchimera

Wattchimera

3. Wattchimera

ATK: 1400
DEF: 1200

This level six synchro monster needs a Watt tuner and thunder-type nontuners, so he really only fits among his brethren, but Wattchimera offers more than his 1400 ATK would imply. Not only can he attack directly, but when Wattchimera deals battle damage to your opponent, you place a random card from their hand on top of their deck!

This can repeatedly kill their draw and leave them with nothing new to combat you with, making Wattchimera devastating if properly defended. While 1400 ATK isn't usually desirable, it's just low enough to bypass "Messenger of Peace" while being high enough to take a sizable chunk of health with each hit, so it's not as lackluster as it seems.

Trickstar Lilybell

Trickstar Lilybell

2. Trickstar Lilybell

ATK: 800
DEF: 2000

Part of the meta Trickstar series, one of the best archetypes in Yu-Gi-Oh, Lilybell wields a solid DEF stat, and when added to the hand with an effect instead of a draw, you can immediately special summon her.

Even better, Lilybell can attack your opponent directly, and when she inflicts battle damage to them, she lets you return a Trickstar monster from your graveyard to your hand. Lilybell's heap of well-rounded abilities illustrate why the Trickstars remain some of the best fairies available.

Altergeist Meluseek

Altergeist Meluseek

1. Altergeist Meluseek

ATK: 500
DEF: 300

Despite a weak ATK score, Altergeist offers an easily-used and dependable direct strike to the Altergeist theme. Of course, she can (but doesn't have to) directly attack regardless of enemy monsters, and when Meluseek inflicts battle damage to your opponent, you can send a card they control to the graveyard. This excellent removal not only eliminates a card of any type, but also circumvents common immunities since being sent doesn't count as destruction.

Finally, even if Meluseek is sent from the field to the graveyard, you add a different Altergeist from your deck to hand, making her an excellent tribute, link, or synchro material since she'll replenish your arsenal. Meluseek's stealth, removal, and replenishment capabilities make her an easy choice for my Altergeist builds who has contributed to several victories; thankfully, she costs less than a single dollar to buy!

Direct Attack Archetypes in Yu-Gi-Oh

In addition to the monsters seen today, other Watts and Toons can directly strike your opponents, but for more ideas, check out the Earthbound Immortal theme. These powerful boss monsters can attack directly but depend on having a field spell active, making them a high-risk high-reward lot.

With hundreds of direct attackers left unexplored (plus a related group of cards that don't possess but grant direct attacks), we'll undoubtedly return to tackle more of the best piercing units available. But for now, as we eagerly await Konami's next expansion of stealth invaders, vote for your favorite monster and I'll see you at our next Yu-Gi-Oh countdown!

© 2018 Jeremy Gill

Comments

Me0wMe0w2o on April 26, 2019:

Thanks for researching this. Great article.

BEWARE DANGER on October 16, 2018:

Nice article man