Skip to main content
Updated date:

Top 10 Cards for No-Extra Deck Yu-Gi-Oh! Builds

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Chimeratech Fortress Dragon

Chimeratech Fortress Dragon

No-Extra Deck Builds in Yu-Gi-Oh!

Most Yu-Gi-Oh! themes heavily rely on the extra deck, which houses your fusion, synchro, xyz, and link monsters. It's available throughout the match, holds up to 15 cards, and offers powerful beatsticks.

However, some decks simply don't utilize the extra deck, and certain cards reward you for emptying yours. For these main deck-juggernauts, here are ten great cards to help exploit your extra deck independence!

Gizmek Orochi, the Serpentron Sky Slasher

Gizmek Orochi, the Serpentron Sky Slasher

10. Gizmek Orochi, the Serpentron Sky Slasher

Type: Monster

You can instantly special summon Orochi from your hand or graveyard by banishing eight cards face-down from your deck. This chews through it, but as long as you don't mill yourself, gives constant access to a solid 2450 ATK and DEF machine.

Also, Orochi can once per turn banish three cards face-down from your extra deck to destroy an opposing monster, giving it a use even for themes that don't actually need the monsters within.

Backlinker

Backlinker

Beatraptor

Beatraptor

9. Backlinker/Beatraptor

Type: Monster

Both of these easily summoned cards punish extra deck monsters, which won't bother non-extra themes. You can special summon Backlinker if only your opponent controls a monster in the extra zone, and you can tribute him to shuffle all extra zone monsters into the deck, a nice removal that bypasses destruction immunity.

Beatraptor isn't terribly strong at 1400 ATK, but he continuously negates extra zone monster effects, and if destroyed by battle, he can summon another copy of himself from your deck.

Pot of Prosperity

Pot of Prosperity

8. Pot of Disparity

Type: Spell

Disparity lets you banish either three or six cards from your extra deck face-down to excavate (reveal) that many cards from your deck and add one to hand. Your opponent takes half damage for the rest of the turn, and you can't draw other cards via effect that turn, but this helps tutor hard-to-find cards, especially useful in Exodia builds. It's also nice that the remaining excavated cards go on the bottom of your deck (rather than shuffled) in any order, so you know what you won't be drawing into.

Dogmatika Punishment

Dogmatika Punishment

7. Dogmatika Punishment

Type: Trap

Dogmatika cards are great for interrupting opposing plays at the cost of not accessing your extra deck; you can't summon from yours until after the next turn you play Punishment.

But by sending a monster from your extra deck to the graveyard, Punishment destroys a face-up opposing monster with less ATK, and unlike many traps, there's no specific trigger needed; you can play it on any phase. Use high-ATK cards like Five-Headed Dragon to hit any target, or send monsters like El Shaddolls to reap their graveyard effects.

Domain of the True Monarchs

Domain of the True Monarchs

6. Domain of the True Monarchs

Type: Field Spell

Monarchs offer another powerful main deck theme, and their field spell prevents opponents from accessing their extra deck while only you control a tribute summoned monster and have no cards in your own extra deck.

Additionally, Domain lets your tribute summoned allies gain 800 ATK for the turn when they attack and lets you reduce the level of a monster with 2800 ATK and 1000 DEF by two (making them less costly to summon).

Legacy of the Duelist

Legacy of the Duelist

5. Legacy of the Duelist

Type: Spell

This continuous spell lets you negate your own attacks to destroy opposing spells/traps. So as many times a turn as you like, you can swing a weaker unit at a stronger, stop the battle, and remove an opposing backrow card.

Plus, Legacy prevents monsters from attacking the turn they're summoned from the extra deck, which won't hinder themes that don't use it, and you can give up your draw to instead retrieve any monster from your graveyard. This also provides a useful defense against decking-out.

Gizmek Okami, the Dreaded Deluge

Gizmek Okami, the Dreaded Deluge

4. Gizmek Okami, the Dreaded Deluge

Type: Monster

With two or more monsters summoned from the extra deck out, you can special summon Okami (avoiding any tributes), and by paying 1500 life points, he can destroy all extra deck cards, though this only lets you attack with one monster that turn.

Still, Okami has great ATK/DEF at 2950, and if destroyed by an opposing card, he can banish a monster from your opponent's graveyard to gain life points equal to its ATK, replenishing the health his effect saps.

The Seal of Orichalcos

The Seal of Orichalcos

3. The Seal of Orichalcos

Type: Field Spell

Now, Orichalcos has its downsides. On activation, it destroys any special summoned monsters you control, and while out, you can't access your extra deck. You can also only play it once per duel.

But to compensate, it gives all your monsters 500 extra ATK, and once per turn, it can survive an effect destruction, making Orichalcos hard to remove. Furthermore, while you have at least two attack-position monsters, opponents can't attack the one with the lowest ATK, protecting your weaker units.

Eater of Millions

Eater of Millions

2. Eater of Millions

Type: Monster

You can't normal summon or set Eater, instead special summoning him by banishing five or more cards face-down from your hand, field, or extra deck (usually the latter is the best option, so you don't lose card advantage).

Eater gains 100 ATK per face-down banished card (including your opponent's), and once per turn, when he battles, he can banish the opposing monster face-down. This makes him tricky to defeat in battle, especially when you're banishing lots of cards face-down with the Gizmeks, Pot of Desires, or…

Pot of Extravagance

Pot of Extravagance

1. Pot of Extravagance

Type: Spell

Even decks that use their extra deck might want this card for its sheer draw power. At the start of your first main phase, you can either banish three or six random cards face-down from your extra deck, drawing a card for every three banished.

This means if you pick six, you're getting two cards for one, though at the price of not being able to draw any more cards that turn. Still, this offers a great way for non-extra themes to convert their near-useless side deck into extra draws.

Main Deck Archetypes in Yu-Gi-Oh!

Neglecting the extra deck not only empowers today's cards but also tends to keep your deck's cost down, useful for budget players. Below is a quick list of themes that don't heavily rely on the extra deck to give you some starting points, but don't forget to vote for your favorite card, and I'll see you at our next Yu-Gi-Oh! countdown!

  • Exodia
  • Monarch
  • Batteryman
  • Dogmatika
  • Destiny Board
  • Egyptian Gods
  • Wicked Gods

© 2021 Jeremy Gill

Related Articles