Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.
Banishing Cards in Yu-Gi-Oh
Many Yu-Gi-Oh card effects trigger from the graveyard, meaning even your opponent's destroyed or discarded cards might come back to haunt you. But few abilities work from exile, letting you disrupt opposing combos by banishing cards instead of sending them to the graveyard.
Fairy monsters specialize in this trait, but you can access it using all sorts of cards—which reign supreme? These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh!
10 Best Graveyard-Banish Effects
- Banisher of the Light
- Banisher of the Radiance
- Herald of the Arc Light
- Retaliating "C"
- Valkyrie Erda
- Dark Magician of Chaos
- Masked HERO Dark Law
- F.A. Hang On Mach
- Dimensional Fissure
- Macro Cosmos
10. Banisher of the Light
With poor 100 ATK but solid 2000 DEF, Banisher, well, banishes any card that would be sent to the graveyard (including yours). That's a powerful effect, but it can be tricky to maintain; if you summon him in attack position, he'll be vulnerable in battle, but setting him in defense puts him face-down, where his ability won't function until flipped.
To get around this, try special summoning Banisher in defense (pendulum summons do the trick) or stalling foes while he shifts from attack to defense mode.
9. Banisher of the Radiance
Like his Light counterpart, Banisher of Radiance exiles all cards that would be sent to the graveyard. Thankfully, he's safer to summon in attack mode thanks to 1600 ATK, which also lets him inflict decent damage when your opponent is open.
Plus, while Radiance's 0 DEF may seem like a downside, it qualifies him for effects on cards like "Masked Chameleon".
9. Herald of the Arc Light
Sure, Herald has downsides, like low battle stats and the fact that he needs to be synchro summoned. However, he banishes any monster sent from the hand or main deck (but not field) to the graveyard, punishing fusion materials, self-milling effects, and monster hand-traps.
That's a decent net, but Herald's other abilities are probably what you're after; he can tribute himself to negate and destroy a spell, trap, or monster effect, and he adds a ritual spell or monster from deck to hand when sent to your graveyard.
7. Retaliating "C"
During either turn, if your opponent activates a spell that would summon at least one monster, you can special summon C from your hand, and when cast this way, he banishes any card sent to the graveyards.
Admittedly, his 1400 ATK and DEF aren't amazing, but even if C dies, he adds another earth-attributed insect-type monster from your deck to your hand, keeping your hand stocked and making him prime link or tribute fodder.
6. Valkyrie Erda
Erda's 2000 ATK may seem low for a level-8 monster, but when summoned by the effect of another Valkyrie, she continuously reduces opposing monster ATK by 1000, making her deceptively hard to overcome in battle.
She can also switch to 2200 DEF mode when needed, and her awesome effect only banishes cards sent to your opponent's graveyard, leaving your own discard pile unscathed.
5. Dark Magician of Chaos
Chaos only banishes monsters he destroys in battle, but it's still a nice way to prevent opposing graveyard combos. Plus, he synergizes with the popular "Dark Magician" archetype, wields 2800 ATK, and adds a spell from your graveyard to hand at the end of a turn where normal or special summoned, making him a versatile play.
4. Masked HERO Dark Law
Dark Law needs to be special summoned by "Mask Change", and his ATK is only average at 2400, but he compensates with two formidable abilities. The first banishes any card sent to your opponent's GY, another fierce debuff that won't hinder your own plays. His second trait once per turn banishes a random card from your opponent's hand when they add a card to hand (other than their natural draw), punishing their tutors or bonus draws.
3. F.A. Hang On Mach
Like his brethren, Mach gains power based on his level, which increases by one (starting at four) whenever an F.A. spell, trap, or effect activates. He has 300 ATK per level, starting at a meager 1200 but skyrocketing as you combo.
He can even exceed the usual level-12 limit, giving an insanely strong monster, and while he's level-7 or higher, Mach banishes cards sent to your opponent's graveyard, denying them graveyard advantage without hindering yours.
2. Dimensional Fissure
Limited as of this writing, you can only have one Fissure in your deck. It bears a simple yet powerful ability, banishing all monsters sent to the graveyard.
Sure, spells and traps remain unaffected, but monsters are usually the biggest graveyard threats anyway; Fissure handles them without requiring you to devote to a specific archetype or spend resources summoning a monster.
1. Macro Cosmos
Also limited as of this writing, you can only have one Cosmos in your deck, but it banishes all cards placed in the graveyards, making it a stronger play than Fissure.
As if that weren't enough, Cosmos also summons "Helios - The Primordial Sun" from your hand or deck when activated, who gains power based on the number of banished cards, stacking well with Cosmos's effect. Heck, even if there aren't many, that's still a free monster who can be used as tribute, link, or blocker fodder.
A must-have in any banish-focused deck, Cosmos thankfully won't break the bank, costing well under two dollars!
Banishing Cards on the Field in Yu-Gi-Oh
Today we examined many effects that banish cards sent to the graveyard, but don't overlook abilities that exile from the field or remove cards already present in the graveyard, like "Evenly Matched", "Ebon Illusion Magician", and "Kycoo the Ghost Destroyer".
Remember that many of today's cards will also disrupt your own graveyard, so time them carefully or build around banished units, but for now, vote for your favorite and I'll see you at our next Yu-Gi-Oh countdown!
© 2020 Jeremy Gill