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  • Apocalypse: Warhammer 40k is the brand new supplement designed to fight battles of epic proportions. This article looks at the overallcontents of the book and provides a hub for more detailed reviews.

    New Apocalypse Warhammer 40k Review - The Hub

    New Apocalypse Warhammer 40k Review - The Hub

    by Murphy5

  • This guide takes a look at barbarian rage powers and the most common build type (using a big two-hander. Included is a short sample build.

    A Guide to the Barbarian (Pathfinder)

    A Guide to the Barbarian (Pathfinder)

    by kcmorris4

  • GURPS 4th Edition was released nearly 10 years ago. In that time, the system has proven to be far less than it needed to be. What's wrong? How can it be fixed? What needs to happen next?

    The Future of GURPS

    The Future of GURPS

    by K David Ladage14

  • Elder Sign is a board game for adults based on the mythology of author H.P. Lovecraft. It's played with dice and cards and it combines horror elements with a film noir atmosphere.

    Elder Sign, a Fun Board Game for Horror Fans

    Elder Sign, a Fun Board Game for Horror Fans

    by C A Chancellor3

  • This article will preview the new Codex: Legion of the Damned for Warhammer 40k. It will look at the current Legion of the Damned rules and speculate on new unit entries. Updated!

    Legion of the Damned Codex - Warhammer 40k

    Legion of the Damned Codex - Warhammer 40k

    by Murphy10

  • Dungeons and Dragons can be overwhelming for beginners. This article offers some guidance around what new players should expect, and suggestions for how they should work their way into the game.

    5 Tips for New Dungeons and Dragons Players

    5 Tips for New Dungeons and Dragons Players

    by Max Dalton0

  • Hello! If you're reading this, you're most likely interested in becoming a GM (Game Master) or DM (Dungeon Master) of your very own roleplaying game. Perhaps you've been a player in a game and now you wish to take control, or maybe you're simply...

    How to Be a DM or GM Part 1: Choosing Your Game and Supplies

    How to Be a DM or GM Part 1: Choosing Your Game and Supplies

    by Daniel Van der Mallie2

  • A guide to the cruel vivisectionist, an archetype for the alchemist class in Pathfinder. Contains an overview of abilities and a 5th-level sample build to serve as a starting point for your character.

    A Guide to the Vivisectionist Alchemist (Pathfinder)

    A Guide to the Vivisectionist Alchemist (Pathfinder)

    by kcmorris0

  • This guide to the zen archer archetype takes you through the ins-and-outs of the various class abilities and gets you started with a short sample build to show you what you can do with your bow-toting monk.

    A Guide to the Zen Archer Monk (Pathfinder)

    A Guide to the Zen Archer Monk (Pathfinder)

    by kcmorris1

  • In my last article we explored how 6th edition Warhammer 40k has dramatically changed the pre-game set up. If you haven't read it yet, I highly suggest you read the article as there are too many important changes to list again here. You can find...

    Rule Changes in 6th Edition Warhammer 40k (Part 2)

    Rule Changes in 6th Edition Warhammer 40k (Part 2)

    by Murphy0

  • The archetypal Dark Lord is a cliche for a reason, but Game Masters can improve on them, bringing an emotional weight to every battle and binding the players to their foe using certain techniques.

    Dark Lords: Building Better Lords of Evil

    Dark Lords: Building Better Lords of Evil

    by rangergames0

  • I take a look at the hexcrafter magus archetype, as well as highlight some hexes that are interesting choices. At the end, as usual, you'll find a small sample build.

    A Guide to the Hexcrafter Magus (Pathfinder)

    A Guide to the Hexcrafter Magus (Pathfinder)

    by kcmorris10

  • Learn how to make a character in D&D v3.5, from choosing a race or class, learning stats, picking skills, getting the right equipment, and creating a character description. Good luck!

    Making a Character in D&D v3.5

    Making a Character in D&D v3.5

    by Psycho14

  • This article looks at the rules for the upcoming 7th Edition of Warhammer 40k. New rules will be added as the news breaks, followed by detailed analysis as the full rules are released.

    7th Edition Warhammer 40k Rules

    7th Edition Warhammer 40k Rules

    by Murphy35

  • This article will look at the rules for the new Psychic Phase for 7th Edition Warhammer 40k, including Warp Pool, Warp Charge, Daemonology, and Deny the Witch rolls.

    7th Edition Warhammer 40k Psychic Phase

    7th Edition Warhammer 40k Psychic Phase

    by Murphy40

  • Intimidated by all those Fighter archetypes in Pathfinder? I break down all of the archetypes from the core books and discuss them in brief, so you don't have to read each one in full to know if it could work for your character.

    A Fighter's Guide to Archetypes (Pathfinder)

    A Fighter's Guide to Archetypes (Pathfinder)

    by kcmorris4

  • When world building for a role-playing game, like Dungeons and Dragons, a world map is essential. Follow along with this tutorial and learn how to create a custom map that will impress any player.

    Creating a Fantasy Map: A Step-By-Step Tutorial

    Creating a Fantasy Map: A Step-By-Step Tutorial

    by Frost Birch2

  • 6th edition Warhammer 40k was released in June 2012 and brought serious changes to the rules we've been using for 5 years with 5th edition. Some of the changes are game-altering, while some are subtle shifts. The 450+ page rule book published by...

    Rule Changes in 6th Edition Warhammer 40k: Pre-Game Setup

    Rule Changes in 6th Edition Warhammer 40k: Pre-Game Setup

    by Murphy9