Apocalypse: Warhammer 40k is the brand new supplement designed to fight battles of epic proportions. This article looks at the overallcontents of the book and provides a hub for more detailed reviews.
This guide takes a look at barbarian rage powers and the most common build type (using a big two-hander. Included is a short sample build.
Your map is drawn and now it is time to add labeling. Inside are techniques to draw labels that follow the contours of the roads or rivers.
Creating mountains for fantasy maps is as easy as manipulating a few of the filters in GIMP 2.8. Placing mountains where you want them to be is simple.
This part of my review of the new Tau Codex 6th Edition will focus on the new army rules including army-wide rules, Warlord Traits, and drone rules.
An overview of the spellslinger wizard archetype for the Pathinder Roleplaying Game, including a basic sample build.
GURPS 4th Edition was released nearly 10 years ago. In that time, the system has proven to be far less than it needed to be. What's wrong? How can it be fixed? What needs to happen next?
Elder Sign is a board game for adults based on the mythology of author H.P. Lovecraft. It's played with dice and cards and it combines horror elements with a film noir atmosphere.
A brief guide to the mindchemist archetype for Pathfinder, including a sample build. The mindchemist is the best way to maximize Knowledge skills in the game.
This article will preview the new Codex: Legion of the Damned for Warhammer 40k. It will look at the current Legion of the Damned rules and speculate on new unit entries. Updated!
Dungeons and Dragons can be overwhelming for beginners. This article offers some guidance around what new players should expect, and suggestions for how they should work their way into the game.
This part of my new Eldar Codex 6th Edition review will focus on the Fast Attack section: swooping hawks, warp spiders, shining spears, flyers, and vyper squadrons.
A quick look at Pathfinder's burglar archetype--the perfect way to make sure you're prepared for a trap-loving Game Master.
Hello! If you're reading this, you're most likely interested in becoming a GM (Game Master) or DM (Dungeon Master) of your very own roleplaying game. Perhaps you've been a player in a game and now you wish to take control, or maybe you're simply...
A guide to the cruel vivisectionist, an archetype for the alchemist class in Pathfinder. Contains an overview of abilities and a 5th-level sample build to serve as a starting point for your character.
Mutants & Masterminds is a tabletop Roleplaying Game featuring super heroes and villains; this is a feature on how to create a solid character concept for your next game.
Starting a new roleplaying game campaign can sometimes seem contrived, stilted, and un-natural. With these three tips, you can breath new life into old, tired tropes.
This article will look at how to choose an army for a battle in Warhammer 40K, 7th edition, using the rules for unbound armies and battle-forged armies, Primary and Secondary Detachments.
Creating a 4th Edition Dungeons and Dragons character is a daunting and lengthy process. Learn what materials you will need, as well as available races, classes and abilities.
This article will examine the controversy that they Dungeons and Dragons franchise has received over the years.
I take a look at the dervish bard archetype, overviewing its abilities and providing a sample build to get you started.
Part 3 of my Eldar Codex review for Warhammer 40k 6th edition will look at the Troops selection (Guardians, Dire Avengers, Rangers, Jetbikes, and even Wraithguard)
This guide to the zen archer archetype takes you through the ins-and-outs of the various class abilities and gets you started with a short sample build to show you what you can do with your bow-toting monk.
In my last article we explored how 6th edition Warhammer 40k has dramatically changed the pre-game set up. If you haven't read it yet, I highly suggest you read the article as there are too many important changes to list again here. You can find...
Worldbuilding is the holy grail of being a Dungeon Master or Game Master. Once you've tried some pre-build game modules, one inevitably wants to be a world builder. Join me on that path.
A provocative, realistic look into the types of scenarios that players feel warrant sex in an RPG and how a gamemaster should handle such requests.
An overview of the Dungeons and Dragons table top RPG. From its humble beginnings to the game it has become today and what the future holds.
This is final part of my Imperial Knights Codex review. We will get right to the rules for super-heavy walkers, army composition, knight rules, and allies.
In this section of my Apocalypse 40k review, I am looking at more Mission Special Rules, specifically the Finest Hour rules and the Sons of the Primarch rule for Imperial and Chaos Space Marines.
The archetypal Dark Lord is a cliche for a reason, but Game Masters can improve on them, bringing an emotional weight to every battle and binding the players to their foe using certain techniques.
I take a look at the hexcrafter magus archetype, as well as highlight some hexes that are interesting choices. At the end, as usual, you'll find a small sample build.
Here is a simple way to create a cavern map for your D&D or other roleplaying game. Included in this tutorial is a video how-to.
Learn how to make a character in D&D v3.5, from choosing a race or class, learning stats, picking skills, getting the right equipment, and creating a character description. Good luck!
This article looks at the rules for the upcoming 7th Edition of Warhammer 40k. New rules will be added as the news breaks, followed by detailed analysis as the full rules are released.
This article will look at the rules for the new Psychic Phase for 7th Edition Warhammer 40k, including Warp Pool, Warp Charge, Daemonology, and Deny the Witch rolls.
Creating maps for RPGs is a labour of love. You can go all out and create a map with high detail or just scratch a few lines on a piece of scrap paper. It all depends on you what you want.
In this article, I will review the first three Eldar Phoenix Lords: Asurmen, Jain Zar, and Karandras.
Intimidated by all those Fighter archetypes in Pathfinder? I break down all of the archetypes from the core books and discuss them in brief, so you don't have to read each one in full to know if it could work for your character.
Here are some basic tips for how to handle those players who seem intent on being troublesome in your tabletop roleplaying game sessions.
When world building for a role-playing game, like Dungeons and Dragons, a world map is essential. Follow along with this tutorial and learn how to create a custom map that will impress any player.
Painting a full army of wargames figures can be a daunting prospect. Learn how to get started with painting in this article.
Apocalypse Formations for 6th edition Warhammer 40k, listing the models needed and the special rules for each Formation. Blood Angels, Chaos Daemons, Chaos Space Marines, and Dark Angels.
If you're curious about Pathfinder's synthesist archetype for the summoner, this guide will give you an overview and a sample build to get you started!
This is the second part to my new Eldar Codex review for Warhammer 40k 6th edition. In this part I will be covering the HQ options for the new codex.
When people think of Dungeons and Dragons they think of E. Gary Gygax. But the true master of Role Playing Games was Frank Mentzer. It's time he and his work were given the credit they deserve.
This Apocalypse 40k article will focus on the remaining Mission Special Rules; Strategic Assets, Strategic Reserves, and Unnatural Disasters.
6th edition Warhammer 40k was released in June 2012 and brought serious changes to the rules we've been using for 5 years with 5th edition. Some of the changes are game-altering, while some are subtle shifts. The 450+ page rule book published by...