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How to Create a New Race in a Fantasy Game

Tina's passion for creative writing began in her teens. She holds a Master of Arts (writing) and works as a freelance writer.

A goat-like bipedal creature in a mystical role. Race design for fantasy worlds in roleplay games or fictional writing includes bipedal and other creatures of a sentient nature.

A goat-like bipedal creature in a mystical role. Race design for fantasy worlds in roleplay games or fictional writing includes bipedal and other creatures of a sentient nature.

In fantasy world-building and writing, the term "race" is loosely used to describe a sentient or sapient life form with a similar degree of intelligence and awareness as that of a human. Generally, a new race will have shared traits and will be aware of its self and its environment. The way your race interacts with its environment will influence the local ecosystems, and they will use the world's resources to better their standard of living and interact together in a social capacity.

Creating an entirely new fantasy race can be a daunting task for a fantasy world builder or writer. Having a good design template to begin drafting the various characteristics of your race is important for shaping a well-rounded creation. Even if your race is not completely unique to your world, you can use this template to record the characteristics for all of your races in your fantasy world. Many of the restrictions and characteristics you impose on your race will come from your world and its environment.

How to Create a New Race in a Fantasy Game

  1. Choose a race name.
  2. Classify your race.
  3. Give a general overview.
  4. Give them personality traits.
  5. Give them a physical description.
  6. Describe the clan or tribe.
  7. Explain the relationship between your race and other races.
  8. Give your race a History.
  9. Explain your race's alignments.
  10. Create a map showing their setting.
  11. Explain their religion.
  12. Describe your race's language.
  13. Think of some common first names
  14. Think of some common family names.
  15. Describe the adventures your race has had.
  16. Explain your race's physical attributes.
  17. Think about your creatures' occupations.
  18. Explain how advanced they are.
  19. Describe the other civilizations your race interacts with.
  20. Describe your race's magical or special powers.
  21. Think about the history of your race and come up with famous sapients from the past.
  22. Come up with population statistics for your race.

Each of these will be explained in further detail in a template below. A good race design template will help sustain continuity in the telling of your story and provide you with a good reference point when writing about your characters and their traits. I generally find role-play games such as Dungeons and Dragons useful for providing me with ideas on the types of characteristics that I should include in my templates to develop my own well-rounded races.

A Template for Creating Your Fantasy Race

  1. Race Name(s)
    At the top of your race design template, you should include the name of your race. You may have a few different names for your race such as a scientific name and common name. The scientific name may be developed from a constructed language (Conlang) or may have been given to the race from a scientific observer or explorer from another world such as Earth. An Earth explorer might provide an alien race with a name in Latin similar to the way we name new fauna and flora species.
  2. Classification—Created or Evolved?
    One of the first questions to consider when creating a new race, is how did it come about? Was it created through intelligent design by a creature with greater knowledge such as a God or scientist, or did it evolve from another species?
  3. General Overview
    This is usually a short summary of some of the key characteristics that are later explored in more detail.
  4. Personality Traits
    Shared personality traits of a race are usually generalizations. Personality traits could develop as the result of environmental factors or through genetics. If your race is separated into distinct groups geographically, this may result in clans or tribes having different personality traits depending on experience, interaction with local ecosystems, and other environmental influences.
  5. Physical Description
    This characteristic is often best visualized through graphic art but not all writers can draw. The written physical description you provide for your race should include the shared characteristics of all clans or tribes no matter the location. If your race is subject to a varied physical form depending on genetics or environmental factors, you may want to create a list of the different physical attributes and the reasons. Consider including a traditional dress or ceremonial dress as part of the physical description.
  6. Clans / Tribes
    Clans and tribes are usually differentiated by location. Each location will have different environmental factors that could trigger inter-racial differences: physical, emotional, and intelligent. Consider how your clans and tribes communicate, have there been any racial customs that may have been adopted by other clans of the same race through marriage, trade relations, or invasion? What are the cultural or physical differences between each clan or tribe?
  7. Relations
    What relationships does your race have with other sentient or sapient lifeforms that may exist in your fantasy world? How has this affected your race's society? How does your race interact with each other? Are there any social customs that are worthy of note?
  8. History
    The history of your race may begin prior to your fantasy world, if the race has migrated from another world, or it may have begun many billions of years after your world came into existence. When you first begin fleshing out this section of your template, jotting ideas down in bullet points is a good start. You can later develop these ideas as part of your world-building or story.
  9. Alignment
    The alignment characteristic has its origins in role-playing games. It helps to define the general demeanor of a race as good, bad, or indifferent. Looking at the history of your race and its accomplishments can help to determine its general alignment.
  10. Race Lands
    If your race has migrated across your fantasy world, consider showing the origins of your race on your world map. You may want to include the path(s) of migration as well as the current civilizations.
  11. Religion
    What are the core beliefs and values of your race? Are there divisions in your race based on religion, or is the racial culture unified in its belief on origin and spirituality? Does your race worship a single Deity? Religion can have a large effect on social relations, technological advancement, and social values and norms, as well as shared personality traits.
  12. Languages
    If your race is the only sentient or sapient race upon your fantasy world and it is divided into clans or tribes in different geographic regions, it may have quite a diverse linguistic culture. In fantasy settings and especially in role-playing games, a common language shared by multiple races who co-exist together is a common characteristic. Each race may still have its own language, and characters are often able to speak more than one language depending on their experience.
  13. Common First Names
    If you have constructed a Conlang for your race, you might draw common first names and surnames from its dictionary (especially names that pertain to fauna and flora which could be adopted for characters). Your race's religion(s) can also provide a source for first names as too can the history of your fantasy world. Popular first names may change over time. Using a first name in a repetitive fashion for characters of a certain generation would mirror the use of first names in our own human culture, however, it may make the story harder to convey, and your readers might get confused.
  14. Common Family Names
    The origin of family names in our own societies is often derived from a position or role that a family may have within a community. The surname "Wells" for instance is thought to have been provided to families who were well diggers by trade. Surnames are not necessarily required in small populations, but as a population grows it may become a requirement so that people can be told apart. Sometimes a surname may also originate from the description of where a person hailed from, for instance, Alex Von Appleston might have been used to describe Alex who came from the small hamlet named Appleston.
  15. Adventures
    How adventurous is your race? Do they like to travel to find battles to fight, or do they prefer to learn from new experiences? Are there religious pilgrimages that your race embarks upon or quests for the youth to take in order to enter the world as an adult?
  16. Race Speed/Physical Strengths
    If your story or geofiction contains combat or use of physical strength, then it is important to keep a note of your race's limitations. How fast can they move/run? How high can they jump? How much weight can they lift? You may want to include two sets of figures, one for averages and the other for extreme abilities.
  17. Favored Occupations
    List the particular occupations that your race may be suited to holding within your fantasy world's society. Why is the race suited to perform the tasks associated with the position? Are there physical, mental, or spiritual attributes of your race that are ideally suited to an occupation? Are the choices for the favored occupations based on social interactions and hierarchies with other races?
  18. Level of Advancement
    A race could advance to become a super race only if the physical, spiritual, and mental capabilities of your race allow it. A race without magical powers may find it difficult to advance in experience or better themselves if the world around them required the use of magical abilities. The degree of racial intelligence are also factors limiting advancement.
  19. Civilizations
    What civilizations is your Race responsible for nurturing or helping to build up? What part did the race play in the civilization's creation, growth, and demise? Are there any significant cultural advances that your race has helped to create?
  20. Magic Ability and Powers
    Not all races require having magical abilities or powers in a fantasy world. The ability to wield magic may have a positive or negative effect on a race. It can build a race up to become powerful both politically and physically or it can cause a race to become outcast. Keep a detailed list of the magic and power abilities of your race if you decide to include magic and power in your world. Does everyone in the race inherit the same special abilities or are only a selection of powers inherited through genes? Do the number or strength of special abilities increase or decrease with experience and age? You might choose to restrict magic or powers to people who are in a certain profession or who worship a particular deity.
  21. Famous Characters
    Are there any notable famous people in your fantasy race? Famous characters could be heroes or heroines of ages past or they could be influential people from the present time period, such as politicians, magicians, teachers, or bards. Famous characters don't have to be the characters that you are pivotal to your story, but their actions may have had a lasting influence on your race and its development.
  22. Population Statistics
    Include the population statistics on your map for your fantasy race. The size of the population and ability to socially network with other races can influence the diversity of the culture and sub-cultures of your race.

Why Should You Use a Template to Create Your Fantasy Race?

You can be as detailed as you like with the description of each aspect or come back to build upon the characteristics as you develop your story. Once you have fleshed out the characteristics of your race, refer to the race template when designing and writing about your characters. As you build your characters and worlds, don't be completely restricted by the choices you have made in your race template. The template is a guide and, while it provides the commonly shared characteristics of your race, each character that you create may have its own individual traits that can complement or set them apart from others of their species.

© 2011 Tina Dubinsky


Mek Hepela Kamongmenan from Port Moresby, Papua New Guinea on February 08, 2018:

Good article.

Tina Dubinsky (author) from Brisbane, Australia on June 29, 2016:

You're welcome, glad it was helpful.

ACSutliff on June 27, 2016:

Hi Tinsky,

This is a thorough and helpful template for creating very believable races for any fantasy world! I have my own template, but I like some of the aspects you focus on, which I think about with some races but not others, making my race creation process a bit inconsistent. I hope you don't mind if I add of few of your ideas to my own template! (I have my own hub about this idea too!)

Thanks so much for sharing this!


Will English on May 01, 2013:

good template and good advice. will definitely refer to this in the future. *book marks and votes up*.

Tina Dubinsky (author) from Brisbane, Australia on November 11, 2012:

I've had this discussion with other writers and editors on Twitter (if you are not on Twitter, its a great place to connect with other fictional writers many who are self published through Amazon). They recommend not to publish your work or ideas on the Internet before you have published it professionally yourself as it could devalue your work.

David from The land of the living on November 10, 2012:

I am creating a fantasy RPG world with all new races and classes, this is a great guideline, even though its already what i use its good to be reinforced. Ive been wondering if my end goal is to publish an ebook would it be wise to post my races here on hubpages for other people to use before more world is done, i have tons (more than a dozen) races and classes that are pretty unique what do you think.

Tina Dubinsky (author) from Brisbane, Australia on May 08, 2012:

KDuBarry03 - I agree. Depending on external limitations, a fictional world builder has the opportunity to create a unique species that can live in their world's environment. Stephen Hawkings' series 'Into the Universe' has some unique alien species which are quite fascinating.

KDuBarry03 on May 06, 2012:

Very interesting blog! yes, I agree that a non-humanoid race is a challenge; however, it can be done! Think of the alien race, Rachni, from the Mass Effect video game series. The options for new races are numerous, but just be sure you don't copy the pre-created raced by other authors.

Tina Dubinsky (author) from Brisbane, Australia on June 08, 2011:

Creating a unique race that is not humanoid is a challenge. After all humans appear to have the right number of appendages for making the most out of the world and the resources that we use around us. On the other hand, if you are writing a novel using a humanoid race or even one that looks like a hybrid between a human and other animal we are familiar with rather than an abstract creation can help to bridge familiarity with the your audience.

ThePelton from Martinsburg, WV USA on May 17, 2011:

Thumbs up from me. I thought the picture of the alien with the four horned sheep head was fascinating. He couldn't wear a helmet, at least as we know it, but that's OK. I think it's good to create a race for a story that doesn't look like a human with some blob of stuff stuck on some part of his head like in the old Star Treck shows.

surlyoldcat on January 08, 2011:

Well done! You nailed every aspect of creation of a new race/species/whatever. Nicely done! :)